Stellaris

Stellaris

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Detailed Tech Tooltips Reloaded
 
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0.250 MB
Jul 8 @ 4:42pm
Aug 7 @ 4:36am
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In 1 collection by ARZUMATA
2.1.1 (Niven) + Ironman (Achievements) - Core
45 items
Description
Research tech tooltips with tech tree and points of interest. Ironman / Achievements Compatible (2.1.1 Nivel)

Detailed Tech Tooltips Reloaded



This is reloaded version of these two mods.
Sadly they are quite outdated and no longer updated, so I decided to take good ideas and make synergy from them.

Used ideas from:
Detailed Tech Tooltips by Idejder
Technology Tree Mod by im97mori

Main Idea:
Create easy to read tooltip that will guide your technological evolution.
Less text, more info.
Make quick decision.

Compatibility:
✅Multi language support
✅Ironman Mode
✅Achievements
✅Save game friendly (Disable Enable mod anytime)

Other languages:
Ukrainian version
Korean version
Japanese version: upon request
Chinese version: upon request
Let me know if you want to help.

Completion:
100% complete.

Best used with:
Universal ModOrganizer [github.com]

Q & A:

  • It is 100% compatible with other tech mods. You won`t get tooltips for their tech unless we cooperate (with the devs) and make one, but it won`t break anything either.

  • No research mechanics is changed. It just adds tooltips for relevant research and tells what that tech will unlock next and what future tech can be made available.

  • It is probably compatible with mods that change major parts of the game like complete overhaul. It 50 / 50. Either my mod won`t work or it will replace only vanilla content which should not be an issue as long as the mod doesn`t change it. Try and see. :D

Post your feedback in Discussions and Comments.

Known Bugs / Issues:
When tech is researched, its description now exceeds windows limits. Won`t be able without tweaking UI. So there are extra lines between built-in description and actual tooltip.
Popular Discussions View All (2)
0
Jul 8 @ 4:53pm
Feedback
ARZUMATA
0
Jul 8 @ 4:52pm
Bugs
ARZUMATA
< >
34 Comments
Cherael Jul 17 @ 9:37pm 
whaaaaaaaaaaaaaaaaaaaaaaat! so fast!
ARZUMATA  [author] Jul 17 @ 9:08pm 
Cherael check it out!
Link for Korean version in description.
Cherael Jul 17 @ 7:13pm 
korean! please! please!
ziggidyzoo Jul 17 @ 9:31am 
yes! thank you!
ARZUMATA  [author] Jul 16 @ 12:29pm 
yep, it is a bug. hotfixed, thank you :)
dan5tr4n63r Jul 16 @ 11:40am 
This is beautiful work...i did found a tiny problem in the rare technology strange loop...unless it supose to be like that...in a loop... https://steamcommunity.com/sharedfiles/filedetails/?id=1442829175
ARZUMATA  [author] Jul 16 @ 3:57am 
Yes, I tried to add tiers where I though it would be informative also including dependencies from other tech fields.

I`ve looked through all the tech files in the game to keep it up-to-date.
deGUT Jul 16 @ 3:14am 
This seems really useful. 1 quick note, have you considered addign information on what tier each tech is? Since higher tier tech require a certain number of lower tier techs to be researched if you are rushing something like 0 point power it would be really useful to know what tiers everything is.
Okay, great! Thanks!
I think I'll use it then. Or at least seriously consider using it.

Once I update to current versions anyway. (I'm using 1.9.1, if I recall).
I like the old setup for how stuff worked. :(
ARZUMATA  [author] Jul 14 @ 10:50am 
blitzcat :D I will be glad to have your input :)
There is a lot to improve in readability.