227 ratings
RK Editor's Choice - Full 1.11
File Size
855.608 MB
Jul 4 @ 6:16pm
Sep 3 @ 8:42am
2 Change Notes ( view )

Subscribe to download
RK Editor's Choice - Full 1.11

Version 1.11, this is my personal pack of things i made that i loved the most and wish to really play with. And to it, i added tons of new things. FULL VERSION.

This mod offers:

- New ground textures : a forest one, and a grid forest one.
- New topographies : Peak's Valley, Peak's Mountains, Peak's Plains, Peak's Lakes.
- New starting conditions: Adam&Eve, HardAlternate, Shepherd, Farmer, and Gatherers.

- Fully 3D environment : Grass, Flowers, Dead Trees, Wild Food, Wild Animals, Copper, Gold, Silver.

- +37 new Crops & Orchards.
- +8 new Livestocks.
- +8 new Wild Animals.
- +7 new Remove Tools plus a Flatten tool.

- All the vanilla graphic buildings are gone, they all have been remade and redesigned.
- New buildings and new chains: Greenhouse, Stables, Water Well, Fodder Farmers, Florist, Parfumery, Cremeries, Butcher, Pond, Bakery, Windmill, Watermill, Lumbermill, Apiary, Sandpit, Claypit, Kiln, Glass maker, OpenSky Quarries, Foundry, JewelMaker, GemCutter, CandleMaker, Lighthouse, Watertower, Cathedreal, SaltMine, OldSmokery, OldSaltery, DryShack, Malthouse, many Barns sizes, Granary, RootCellar, Barbershop, Dentist, Clinic, Bathhouse, Schoolhouse, many Specialized Market Shops, new size of Market, TradingPost for seeds and livestocks, 3 new Brick Roads.

- This mod contains : BostonHouses, BostonHouses2, ColorfulLittleHouses, CountryLittleHouse1&2, NMT30LittleHouses, NMT30 Multi-level Housing, RK Cemetery, RK Specialized Stockpiles and Covered Stockpiles, RK Vendor Carts, ColorfulLittleFences, 3 new Deco Trees, NMT31 Canal System.

- New Loading Screens and New Audio Tracks.


New Corner Buildings:
There is 2 types of new corner buildings : the Corner Housing and the Corner Hostels, and the first floor Corner Business.

Corner Housing: With costs in line as the regular Multi-story housing, they provide similar family residences, heat efficacity and building costs. each floor are good for a family of 5 (floor 1 and 2) or a family of 6 (floor 3). the heat eff% varies depending material used to build it.

Corner Hostels: Costs are very similar to the housing counter part, but they are visually abit different with awnings. Each floors are temporary good for 3 families of 5 each. So a total of 9 families if you build the complete set on top of each other.

Corner Business: Corner Business are all first floor only that allow any combinations of housing ontop of those. There are 10 different commercial you can choose from: Apothecary, Bakery, Blacksmith, Grocery, Library, Pottery, Shoemaker, Tailor, Tavern, and Theater.

NMT Little Housing 2 version 1.0 has been added to the 1.11 FULL version. They provide 12 different colors, 7 different models for each color. Footprint of 4x5. They cost 24 lumber and 8 stones. they have an Heat EFF% of 80. 1 family of 5 members.

Wild Animals : i made all birds smaller (down to 50% of was it was) like ducks, geese, pheasants... and i added a bit to bison (up of 12.5%). and i fixed the animation walk of bears, more fluid.

Seedlings : The flowers will also spawn Seedlings from now. The will be picked up by Florists and the tool Collect Flowers and Herbs will also manually flag those for pickup.

Starting Conditions : Added some stockpiles at some starting conditions. The fact it was missing, it was preventing to get the starting firewood bonus.

Fertilizer : Some Livestock that doesnt gave something overtime like milk, wool, eggs.... will now give some fertilizer over time. Cattle, Bisons and Pigs will drop them in different amount power. Cattle will have the highest output, followed by bisons and pigs lowest.

Open sky Quarris / Mines : i added 2 new level for all the quarries and i hamonized its progression through levels.
Level 1 ALL : Cost 48 wood, 60 work units. Qty:2000 items.
Level 2 ALL : Cost 48 wood, 64 candles, 80 work units. Qty:3000 items.
Level 3 ALL : Cost 72 wood, 96 candles, 100 work units. Qty:4000 items.
Level 4 ALL : Cost 96 wood, 128 candles, 120 work units. Qty:6000 items.
Level 5 ALL : Cost 120 wood, 160 candles, 140 work units. Qty:8000 items.

Greenhouses : I boosted a bit the production of the greenhouses and now have a huge list of items that can be farmed. i added all the new crops resources to it. Maybe later i'll do one for all the fruit items.

Meat Locker : I added a Meat Locker specially designed to be near of pastures / fishing docks. they can hold 3000 weight, they are 2x3 tiles, and cost 2 wood 6 stones to build.

The Old Barn pub : This is a new building that will take some meat + some vegts and + some alcohols and make 6-10 Meal from it. Citizens will want to go there everyday and enjoy a good meal and a good beer, and meeting together in a festive place. (this part will have to be tested, probably you will need to buy alcohol from merchants if the taverns will reluctant to let their alcohol go. maybe i will have to do something for it)

Decoration Trees : All the Decoration Trees are now ghosted and still require seedlings. i made and added all the RK Ed Fruit Trees and Fruit Bushes into Ghosted Decorations. They also have a trash icons on it if you want to delete those. The remove resource tools cannot tag those because they are ghosted.

Little Chapels : i also added 2 Little chapels. BIG THANKS to embx61 for his little chapel mesh. :) it was perfect for my needs :)

there will be 2 versions : one wood and one stone
Wood : 4 colors of 24 wood + 54 lumber. 4x7, 100 citizens.
Stone : 2 colors of 24 wood + 54 stones. 4x7, 100 citizens.

Vanilla Wild Pines : I changed the texture of the vanilla pines with a better resolution texture making it less cartooned.

Various Tweaks : I can have done many other little tweaks all over the place for better balance. Like Fish now drop +1 fish at every catch... Everything i dont remember can fall into this paragraph ^^ haha.
Popular Discussions View All (9)
Dec 1 @ 6:15am
Food gathering difficulty greatly increased?
Jul 25 @ 12:43am
rk editor choice mod where find non steam site ANSWERED
Oct 14 @ 4:14pm
Gamebreaking Bug
< >
angpetru Dec 15 @ 8:30pm 
Possible BIG BUG: I was playing your mod for the first time last night and trying to get used to the difficulty (Hard setting, no starting crops, inconsistent hunting...) At the end of my session a fire broke out... and ALL my villagers stopped moving. Literally they did nothing, no gathering, no walking, no eating, no working, no trying to put out the fire,... they just got instant paralysing PTSD it seems. Have not reloaded since because the game crashed when I tried to and havent had a chance to try again. Just wanted to make you aware.
red-ketchup  [author] Dec 15 @ 12:02am 
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal . []
Magziscool Dec 14 @ 8:35pm 
do you have a place where we can donate to you? your work is pretty amazing. Gives the game a new feel.
red-ketchup  [author] Dec 14 @ 3:59am 
blacksmith can do it in wait your foundry
Yen466 Dec 14 @ 12:52am 
Is there a way to turn iron ore into iron than making a forge? Because the high cost of the forge is unreasonable early on. If you could make a small forge or something like that, that would be a lot better. Something that doesn't cost iron, like a mud forge or something
Mario_the_Great Dec 8 @ 10:49am 
good idea ill try that
red-ketchup  [author] Dec 8 @ 4:47am 
Turn them into potions or perfume.

maybe also my traders accept them while cc or mm traders dont accept....
Mario_the_Great Dec 8 @ 4:33am 
i also use the mega mode in order its: RKEC, CC, MegaMode. My only issue is that the flowers keep loading my barns because traders cant go pick them up to sell them
Allianz4000 Dec 8 @ 12:38am 
Thank you for your quick respone and of course for your great creations!:steamhappy:
red-ketchup  [author] Dec 7 @ 6:46pm 
this is CC compatible. but you need to keep one thing in mind : only one mod can set the map generator. so or you put CC first and get their maps, or you put RKEC first and get MY MAPS :)
and everything you get generated at map creation.

no way people and modders can get around that.

but everything else is same, lumber is same, ores are same, everything else is same. same things and same compatibilities as CC.