Banished

Banished

789 ratings
RK Editor's Choice 1.3.1 - Full
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1.171 GB
Jul 4, 2018 @ 6:16pm
Mar 24, 2019 @ 3:20pm
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RK Editor's Choice 1.3.1 - Full

Description
Version 1.3.1, this is my personal pack of things i made that i loved the most and wish to really play with. And to it, i added tons of new things. FULL VERSION.

Important: If you considare this mod deserves some retributions... This mod has 1,000-2,000 hrs of work since a year ! so... if you like this mod, please considare to give something. It will be greatly appreciated.
> > > Support Mods Creation developments with Donations by Paypal < < <
Click here to Donate by PayPal .[www.paypal.com]


UPDATED to 1.2.2 (Dec 31th, 2018)
UPDATED to 1.3 (Mar 11th, 2019)
UPDATED to 1.3.1 (Mar 24th, 2019) Please guys, give time to your launcher to update your mod !! this mod is very big, takes time !!

This mod offers:

- New ground textures : a forest one, and a grid forest one.
- New topographies : Peak's Valley, Peak's Mountains, Peak's Plains, Peak's Lakes.
- New starting conditions: Adam&Eve, HardAlternate, Shepherd, Farmer, and Gatherers.

- Fully 3D environment : Grass, Flowers, Dead Trees, Wild Food, Wild Animals, Copper, Gold, Silver.

- +37 new Crops & Orchards.
- +8 new Livestocks.
- +8 new Wild Animals.
- +8 new Remove Tools plus a Flatten tool.

- All the vanilla graphic buildings are gone, they all have been remade and redesigned.
- New buildings and new chains: Greenhouse, Stables, Water Well, Fodder Farmers, Florist, Parfumery, Cremeries, Butcher, Pond, Bakery, Windmill, Watermill, Lumbermill, Apiary, Sandpit, Claypit, Kiln, Glass maker, OpenSky Quarries, Foundry, JewelMaker, GemCutter, CandleMaker, Lighthouse, Watertower, Cathedreal, SaltMine, OldSmokery, OldSaltery, DryShack, Malthouse, many Barns sizes, Granary, RootCellar, Barbershop, Dentist, Clinic, Bathhouse, Schoolhouse, many Specialized Market Shops, new size of Market, TradingPost for seeds and livestocks, many new Brick Roads.
- Furniture Maker, Armor Maker, Weapon Maker...

- This mod contains : BostonHouses, BostonHouses2, ColorfulLittleHouses, CountryLittleHouse1&2, NMT30LittleHouses, NMT30 Multi-level Housing, RK Cemetery, RK Specialized Stockpiles and Covered Stockpiles, RK Vendor Carts, ColorfulLittleFences, 3 new Deco Trees, NMT31 Canal System.

- New Loading Screens and New Audio Tracks.

UPDATE FULL 1.11 :

New Corner Buildings:
There is 2 types of new corner buildings : the Corner Housing and the Corner Hostels, and the first floor Corner Business.

Corner Housing: With costs in line as the regular Multi-story housing, they provide similar family residences, heat efficacity and building costs. each floor are good for a family of 5 (floor 1 and 2) or a family of 6 (floor 3). the heat eff% varies depending material used to build it.

Corner Hostels: Costs are very similar to the housing counter part, but they are visually abit different with awnings. Each floors are temporary good for 3 families of 5 each. So a total of 9 families if you build the complete set on top of each other.

Corner Business: Corner Business are all first floor only that allow any combinations of housing ontop of those. There are 10 different commercial you can choose from: Apothecary, Bakery, Blacksmith, Grocery, Library, Pottery, Shoemaker, Tailor, Tavern, and Theater.

NMT Little Housing 2 version 1.0 has been added to the 1.11 FULL version. They provide 12 different colors, 7 different models for each color. Footprint of 4x5. They cost 24 lumber and 8 stones. they have an Heat EFF% of 80. 1 family of 5 members.

Wild Animals : i made all birds smaller (down to 50% of was it was) like ducks, geese, pheasants... and i added a bit to bison (up of 12.5%). and i fixed the animation walk of bears, more fluid.

Seedlings : The flowers will also spawn Seedlings from now. The will be picked up by Florists and the tool Collect Flowers and Herbs will also manually flag those for pickup.

Starting Conditions : Added some stockpiles at some starting conditions. The fact it was missing, it was preventing to get the starting firewood bonus.

Fertilizer : Some Livestock that doesnt gave something overtime like milk, wool, eggs.... will now give some fertilizer over time. Cattle, Bisons and Pigs will drop them in different amount power. Cattle will have the highest output, followed by bisons and pigs lowest.

Open sky Quarry / Mines : i added many levels to renew your mines once deplecated.

Greenhouses : I boosted a bit the production of the greenhouses and now have a huge list of items that can be farmed. i added all the new crops resources to it. Maybe later i'll do one for all the fruit items.

Meat Locker : I added a Meat Locker specially designed to be near of pastures / fishing docks. they can hold 3000 weight, they are 2x3 tiles, and cost 2 wood 6 stones to build.

The Old Barn pub : This is a new building that will take some meat + some vegts and + some alcohols and make 6-10 Meal from it. Citizens will want to go there everyday and enjoy a good meal and a good beer, and meeting together in a festive place. (this part will have to be tested, probably you will need to buy alcohol from merchants if the taverns will reluctant to let their alcohol go. maybe i will have to do something for it)

Decoration Trees : All the Decoration Trees are now ghosted and still require seedlings. i made and added all the RK Ed Fruit Trees and Fruit Bushes into Ghosted Decorations. They also have a trash icons on it if you want to delete those. The remove resource tools cannot tag those because they are ghosted.


Little Chapels : i also added 2 Little chapels. BIG THANKS to embx61 for his little chapel mesh. :) it was perfect for my needs :)

there will be 2 versions : one wood and one stone
Wood : 4 colors of 24 wood + 54 lumber. 4x7, 100 citizens.
Stone : 2 colors of 24 wood + 54 stones. 4x7, 100 citizens.

Vanilla Wild Pines : I changed the texture of the vanilla pines with a better resolution texture making it less cartooned.


Various Tweaks : I can have done many other little tweaks all over the place for better balance. Like Fish now drop +1 fish at every catch... Everything i dont remember can fall into this paragraph ^^ haha.

I know guys i need to update everything here, but there are so much things and steam only allow me a certain number of caraters in this description. i need 5-6 pages ^^
Popular Discussions View All (36)
32
Jul 12, 2021 @ 2:44am
I can't play this mod
YunaKung
9
Aug 6 @ 9:59am
Laborers not working
BU4U Gaming
3
Oct 6, 2019 @ 1:12pm
orchard lodges
KrazyKatLady
1,092 Comments
Blitz007 Oct 25 @ 10:01am 
Hello. I would like to ask if this is compatible with CC 1.76. I have problems using Megamod so I am just using CC. Thank you.
red-ketchup  [author] Oct 25 @ 3:54am 
dont do systematic clears , let some there so it spread out. you can also use the fodder farm, a specialized lodge which plant fodder instead of trees.
Booger Oct 19 @ 9:35am 
Hello. I started a playthrough with this mod about 8 hours ago. First, there was fodder on the ground that I picked up. But now, no fodder spawns at all anywhere on the map. I tried restarting but it didn't fix it. It's run with other mods but none that it says it conflicts with (shows red). Any suggestions as to if I can fix this instead of having to start from scratch?
red-ketchup  [author] Oct 15 @ 3:57am 
i play everyday with this mod and nothing like that happends.
red-ketchup  [author] Oct 15 @ 3:56am 
no it can happends. you probably tag for harvest things the other side of a creek or something like. they were certainly not in the town .
Ellie Oct 14 @ 3:43pm 
10 citizens randomly died of starvation (no warning, plenty of supplies) Is this an issue with this mod pack?
red-ketchup  [author] Aug 6 @ 9:13am 
thats your fault, this mod should be on top of your mod list
Angelhearth Jul 30 @ 12:46am 
Yes, but iron ore isn't available on the ground with this mod combo.
red-ketchup  [author] Jul 9 @ 9:49am 
the blacksmith from RKEC needs iron ore to build it, and can make iron from iron ore.
Angelhearth Jul 7 @ 1:26am 
Does this mod make iron ore to iron? I use this and CC and after I added this I need iron ore to make a smithy, but when they pick up the iron ore their inventory says iron, so I can't make a smithy without the debug mod.