Darkest Dungeon®

Darkest Dungeon®

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Courtyard Plus
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File Size
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33.683 MB
Jun 22, 2018 @ 8:06pm
Jun 4 @ 3:14am
207 Change Notes ( view )
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Courtyard Plus

In 3 collections by Moon/Void Slime
Moon Slime's Mods that she actually likes
31 items
Deathmoon Modpack (in proper load order)
64 items
Deathmoon
18 items
Description
~~~Welcome to the courtyard, we have fun and games~~~

Courtyard Plus is designed to be an expansion onto of the regular Crimson Court DLC. It's main focus is to add onto the DLC, while trying to keep the base feel and flow of the DLC there. All feedback is welcomed.

Installation
Due to the nature of this mod, it works best on a fresh save. If you are installing on an old save, make sure you are in a quest from the ruins, cove, weald, or warrens. Then turn on this mod. If you wish to uninstall, again make sure you are in a mission in the weald, warrens, ruins, or cove.

What is in this mod currently
  • The initial plot quest now happens at week 9 instead of week 3. This should give you more time to get ready for the Croc. The courtyard will be missing from your quest screen till this happens.
  • You are required to beat The initial plot quest to start the DLC like normal.
  • The Courtyard now levels up.
  • Curio Changes
    • The Lost Treasure Chest now has a unique look to it to make it look different from a hierloom chest. Keyhole removed since there is no key interaction.
    • The winemaker's reserve cuiro has a unique look.
    • The trinket box has had it's keyhole removed since it has no key interactions.
    • The Hives required for the "Burn the Hives" quests now have a unique look.
    • The key curios have a unique look to them.
  • An "Explore" and "Skirmish" Type quests added.
  • The Courtyard is now treated as a regular area in terms of the Thing, Collector, and snakes spawning.
  • An "Activate the curio" type quest added. This one is themed after the burn the hives quest. It has unique icons.
  • The Courtyard has a unique spawn map generation to it, making it different from other dungeons.
  • The quest "Gather the blood" as had it's cap removed. Before, it would stop showing up if you have killed the countess. I am leaving this quest in like this as the "Gather the item" quest for the area.
  • You can still progress through the story of Burn the hives -> Baron -> Viscount -> Countess.
  • Reworked Boss Trinkets!
  • Thanks to the courtyard now being a regular region in addition to it's plot quests, there are Region quirks.
  • New Bloodsucker quirks.
  • AI tweaks. So bloodsuckers will use the thirst less, making them actually use some of their non-beast mode attacks.
  • Tic zombies will now also mark heroes and use gather the blood 95% of the time against a mark hero.
  • New Courtyard Backgrounds.
  • Mash adjustments for infections. So mashes are now mixed with the local enemy groups.
  • Added a new effect for the Baron fight that is purely cosmetic. His room starts empty and then guests fill the background when the fight starts. They will leave when the fight is done.
  • Adds a boss qest at level 4 and 6 to hunt the Croc. The Champion Croc quest has a unique trophy trinket. He also has a new boss screen in the same vain as the other bosses. THIS CROC ACTS DIFFERENTLY FROM THE REGULAR CROC!
  • Adds a boss quest at level 3, 5, and 7 to hunt the Garden Guardian. He also has a new boss screen in the same vain as other bosses and a new boss Torphy.
  • The Fanatic will have a few things done about him
    • His encounter rate has been changed. The more cursed heroes you have, the higher chance he has to spawn. 4 cursed heroes on a high infestation means 100% chance for him.
    • His Pyre now has the enemy type of Unholy and Carpentry, instead of Unholy Carpentry. So anything that adds damage to unholy now adds damage to the pyre.
  • Mash adjustments for the courtyard. Expect to see some Gargoyles there.
  • Four new enemies: the Tick, Mawmite, First-Rank Captain, and Blood Fountain.
  • No more carrion eaters or large carrion eaters in the courtyard!
  • Support for level 2 and 4 quests. You need a different mod to access them, Find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1469652546

What will come
  • NOT ALL LOCALZATION IS DONE! It is being worked on.

What I would like to happen for this mod
  • New Enemies for the courtyard and for the infections. However in the current state of things, I do not have the funds to get that done. If any artist or animator would like to help out, I would greatly appricate it.

Localizations
Courtyard Plus is currently translated for...
  • SChinese
  • Russian
  • French
  • Korean
  • English

Known Issues
Some times when leaving endless mode, your quests will vanish. Reload the save for them to appear. This is not an issue with this mod, but an issue with the game since CoM has been released.

~~~The Nature of this type of mod~~~

Due to how this mod works on expanding existing crimson court content, I had to edit the base files for Crimson Court. If any other mod overwrites any of the files that this mod uses, it will break this mod.


Special Thanks

Negativeshielding: For helping with some quest descriptions.
Balgin [The Dwarf]: For Also helping with some quest descriptions.
Dedexy: For editing the fx file for the updated infestations. Also for trinket feedback.
Landgreen: For a lot of art. The burn hive quest icons, croc boss screen, and new backgrounds for the courtyard.
AshleyWest: For his constant feedback to make this into a better mod, it is greatly appreciated. Also for some strings.
Chape: for testing
Anti: For insperation on the Tick and Mawmite
Koala: For art n animation
Seal: for animation
Mafe: new The Cure icon
NBB: Schinese localization.
Shadr: Russian localization.
SB312: French localization.
Iris: Korean localization.
Smarmy: for helping with the Captain
Comrade: art
Marvin: original Captain concept

Chogex: For a reworked custom version of the Alpha and Apex Croc Fights.
Battard: For testing the custom reworked version of the croc fights.

Super Special thanks to Ori, Chape, and Batted. While you guys might not be coders/artists/animators. your input from testing is invaluable, as is the screenshots you provide. form the bottom of my heart, thank you three so very much.
___________________________________________________________________________
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (2)
21
Oct 4, 2023 @ 7:26pm
Balance feedback
Moon/Void Slime
3
Oct 4, 2023 @ 7:26pm
Compatibility
XarisZ
477 Comments
JMO Jun 7 @ 5:32pm 
Unless I'm blind, the page has no mention about the districts this mod adds. Was curious to how the "cursed research facility" worked exactly and thought I'd find it here
Pyro_Rat Jun 6 @ 9:18am 
sorry my bad, apparently the update messed with my workshop list and steam decided to delete all my mods, after subbing again it's working
Tovio Jun 6 @ 3:24am 
The new monsters' sounds are working now, thanks for the update. About Mad Fanatic's crashes: I had zero problem with his town invasion. I have 2 theories:
- Conflict with Town Wars mod
- Bug related to 64-bit client
Players have crashes with The Incandescent Whisperer mod too.
托丽莲睡拿 Jun 5 @ 10:17pm 
The monster 'bugflag' has an issue with its behavior – it remains completely motionless.
Moon/Void Slime  [author] Jun 5 @ 3:24am 
are you on the 64 bit or the legacy client?
Pyro_Rat Jun 4 @ 4:40pm 
The new update is crashing
(mash_entry_index < mashEntries.size())
MashGuide::GetMashEntryResultByTypeIndex in mash_guide.cpp line 331
Couldn't find mash entry 21 in eMashType 0
Joni Kanoni Jun 4 @ 11:38am 
How to know, if mods alter the vanilla CC files?
Better boss trinkets? As in better boss rewards? If that's the case, no wonder... Right, noted and will try again, thank you.
Moon/Void Slime  [author] Jun 4 @ 3:13am 
Sound issues and added the missing localizations for other languages.

@Oh hell no. Degenerate of yore
Do you have better boss trinkets? that is incompatible with this mod unless you have the CC+ version and will cause crashes.
Discounted Potato Jun 3 @ 10:41pm 
The cherubs don't have any sounds for some reason.