Stellaris

Stellaris

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Real Space & More Tilesets Compatibility Patch
   
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Jun 18, 2018 @ 9:13pm
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Real Space & More Tilesets Compatibility Patch

Description
Compatibility patch between Real Space 3.1 and More Tilesets

This will fix "exploded" ring worlds when running both mods together.

This mod is not compatible with the Real Space Maximum Compatibility edition. That mod does not contain the system scale modifier, which is what causes the conflct this mod aims to solve.Trying to use this mod with the Real Space Maximum Compatibility edition will cause Ringworlds to become too big and clip into each other.


There is an Old compatibility patch, but it is very out of date.
7 Comments
TechSY730  [author] Dec 20, 2018 @ 9:03am 
I am not going to update this to 2.2 until More Tilesets does, as there is no point doing so until then.
Depraved Arachnophile Jul 11, 2018 @ 6:51pm 
Also your question are not dumb. They are to be expected to confirm an issue, instead of allowing the oh-so-popular "This dosent work plz fix" phrase that has dug its way into the common game community.
Depraved Arachnophile Jul 11, 2018 @ 6:49pm 
I have regular real space, and tried it with MaxCompat. I had it with ISBS Graphics, but attempts with ISBSG had no effect, even on new games. Disableing this, even with ISBS, fixed the issues universally. Thats how I came to my previous conclusion.
TechSY730  [author] Jul 11, 2018 @ 5:42pm 
Final dumb questions. You have the regular Real Space, not the compatibility edition, right? And no other mods that affect system scale, right?
Depraved Arachnophile Jul 11, 2018 @ 5:33pm 
Both are enabled, yes.
TechSY730  [author] Jul 11, 2018 @ 5:30pm 
Might have been an update to real space or something; I'll check it out.

Also, I always have to ask the dumb question. Are both dependent mods enabled? If both aren't enabled, then "ringworlds clipping into each other" is something that can happen.
Depraved Arachnophile Jul 7, 2018 @ 2:30pm 
This caused ringworlds to grew fucking gigantic and clip together.