Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gedemo Luba
   
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File Size
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56.699 MB
Jun 17, 2018 @ 6:36am
Jan 12, 2023 @ 7:55am
29 Change Notes ( view )
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Gedemo Luba

In 1 collection by Gedemo
Gedemo's Civilizations Collection
37 items
Description


[fr.tipeee.com]

Compatible with New Frontier 2020 - Gathering Storm - Rise and Fall - Vanilla
->The Rise and Fall XP is necessary for this mod to work.


The Luba Civilization is led by Mulopwe Nkongolo Mwamba.

Leader Trait: Master of the Dry Season
Get +180 culture for your Government Plazza placement. All military units Heals at the end of every turn, even after moving or attacking. Combat victories provide Science equal to 50% of the Combat Strength of the defeated unit.

Civilization Trait: Bambudye
Gain a free Governor Title at the 7 first civics.+1 Gold and +1 Housing from the Palace.

Unique Unit: Mbudye (replaces the Scout): provides +3 Loyalty per turn when garrisoned in a City Center.

Unique building: Kitenta: +1 faith and +2 loyalty per turn. It grants also +2 Housing.

Agenda: Tshibawu: Tries to establish as many Alliances as possible, and likes civilizations that do the same. Dislikes civilizations that don't establish Alliances.

Mod Support:
Ynaemp (Giant, Greatest, LargestEarthCustom and Cordiform)
40sw4rm's Old World
C15 and SeelingCat's Colonial City Names
Gedemon's Historical Spawn Dates
JFD's Rule With Faith
Tomatekh's Historical Religions
Leugi's City Style
English and french languages

Credits:
Wellington Oliveira
Notes:
I will not always respond to comments on this page. These mods are tested before being uploaded.
In case of problems, please make sure these problems do not come from other mods.
To do this, disable the other mods and restart the game. If the problem persists, discuss it on my Civfanatics page: https://forums.civfanatics.com/threads/gedemos-civilizations.623444/


The unique buildings are usually sewer/watermills replacements because I do not know how to make 3D models. The unique units are usually those of Firaxis with a new icon. The leader is not animated.
All about loyalty...
The kingdom of Luba's success was due in large part to its development of a form of a government durable enough to withstand the disruptions of succession disputes and flexible enough to incorporate foreign leaders and governments. The Luba model of governing was so successful that it was adopted by the Lunda Kingdom and spread throughout the region that is today northern Angola, northwestern Zambia, and southern Democratic Republic of Congo. Law and order were handled by the king, known as the Mulopwe, with the assistance of a court of nobles known as Bamfumus. The kings reigned over their subjects through clan kings known as Balopwe. The diverse populations of the Luba were linked by the Bambudye, a secret society that kept the memory of the Luba alive and taught throughout the realm.
Thank you!
If you like this mod, feel free to give it a positive rating by clicking on the thumbs up, just below the screenshots. This allows the mod to be better known and especially it motivates me to improve and keep them up to date.

Merci!
Si vous aimez ce mod, n'hesitez pas a lui donner une evaluation positive en cliquant sur le pouce leve, juste en dessous des captures d'ecran. Cela permet de faire connaitre le mod et surtout cela me motive a m'ameliorer et a les maintenir a jour.

Danke!
Wenn du diesen Mod magst, kannst du ihm gerne eine positive Bewertung geben, indem du auf die Daumen oben direkt unter den Screenshots klickst. Dadurch kann der Mod besser bekannt gemacht werden und vor allem motiviert es mich, ihn zu verbessern und auf dem neuesten Stand zu halten.
21 Comments
飞花白 Jan 28 @ 8:33pm 
Hi, Gedemo. I noticed that you tried to make the featured building that replaces the palace in this module, but we all know by now that this is not possible. However you forgot to remove the following code -

<BuildingReplaces>
<Row CivUniqueBuildingType=‘BUILDING_GEDEMO_KITENTA’ ReplacesBuildingType=‘BUILDING_PALACE’/>
</BuildingReplaces

--This causes some bugs to occur when the module is run.
For example the civilisation ability is supposed to provide a bonus to palaces, but this surprisingly works on featured buildings.
Gedemo  [author] Jan 12, 2023 @ 8:09am 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
A.C.Smythe031117 Jul 11, 2021 @ 8:32am 
@loomisrusty Correction — since my last post, I’ve discovered that the Kitenta is meant as a replacement for the Palace, and not an individual, selectable building, per se. I had to do some digging in the coding files to find this. Of course, if I’m still mistaken, any explanation would be welcome!
loomisrusty Jul 10, 2021 @ 3:21pm 
Not seeing this problem. I was able to build the Kitenta in multiple cities. Units healing is quite fun. Makes clearing barbs much easier. Not as OP as it might seem. Tried rushing AI by just building warriors -- you'll need more than 4, or you'll to bring some archers. Trying to fight against this guy could be a real pain with their healing.
A.C.Smythe031117 Jul 8, 2021 @ 11:25pm 
Hey Gedemo — I was just doing a test with this mod, and there seems to be a minor issue with the Kitenta (it’s not appearing in the selectable list of buildings to make). Also, on the loading screen, as well as my diplomacy screen, the text for the Kitenta is appearing in code script as opposed to the usual description). Any ideas?
john_darkhorse May 7, 2021 @ 12:17pm 
Beautifully done. My favorite African Civ created so far.
Fantasieprodukt Mar 18, 2021 @ 1:49pm 
Very nice! However i looked at the new TSL again, this time more from historical-geographic view. It looks like Nkongolo Mwamba's capital (Mwibele)was situated west of the river Lualaba, right now it is right of that specific river. Sorry for one more last request here, i think 26/25 should be the perfect tile to represent the location of Mwibele.
Gedemo  [author] Mar 17, 2021 @ 10:58am 
I changed to 27/25. Tell me if it solve your problem?
Gedemo  [author] Mar 17, 2021 @ 6:24am 
Ok thanks for your feedback
Fantasieprodukt Mar 17, 2021 @ 3:02am 
So, that's it: Terra Mirabilis put a one-tile impassable world wonder in 27/23, which is the TSL of Luba. It's this command that breaks the TSL of this Mod because the TSL becomes invalid:
'FEATURE_MOSI_OA_TUNYA', 'GiantEarth', 'TERRAIN_PLAINS', 27, 23),
So the simpliest solution is maybe if you could just change the TSL of the Luba mod as I'm unsure if Terra Mirabilis would change the TSL of a world wonder "just" because of the incompatibility with only (as far as i know) this new civ mod (they haven't answered to me yet). I looked at possible alternative TSLs. According to Wikipedia, Nkongolo Mwamba's capital was near Lake Boya. In Giant earth this must be between 26/25 (Kabinda) and 27/25 (Kongolo), as no tile exists between them, I'd suggest to choose one of them. 27/25 is plains with jungle, 26/25 is just plains. I checked, it's no mountain tile or volcano placed there, this causes most problems with invalid TLSs