The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ores from Armor++ With Scrollcrafting, Junksmelting, Glovemaking
   
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Apr 14, 2013 @ 2:56pm
Jul 12, 2013 @ 5:14pm
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Ores from Armor++ With Scrollcrafting, Junksmelting, Glovemaking

Description
Sick of the junk in the standard bandit den/NPC house?
Tired of useless iron/steel late game?
Frustrated by Quicksilver being in-game and used at smelters but CANNOT be used for the rather primitive task of Amalgamation (Mass Gold/Silver)?
Want to make Powdered Mammoth Tusk, reduce Skooma to Moonsugar, and create high-powered scrolls?
Want to shamelessly capitalize on being the Dragonborn by selling your autograph?
Then THIS MOD IS FOR YOU!
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Description::::
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This mod does everything Ores from Armor does with new functions added, This mod is:
1.highly useful if you use the transmute mineral ore spell
2.it helps you out if you use the Transmute Strategy and make your own house in Hearthfire, (both require massive amounts of Iron, both ore and ingot).

The Ores from Armor portion of the mod is only Heavy Armor, and Smithing perk-bound, you need the perks to unlock the recipies (to avoid this being an exploit).
1. Iron Breakdown Perk: Steel Smithing
2. Steel Breakdown: Dwarven OR Elven Smithing
3. Mass Silver and Elven Weapon Breakdown: Orcish OR Glass Smithing
4. Mass Gold and Orcish Armor Breakdown: Ebony OR Elven Smithing.
It works immediately, no need to make a new character, if you have the perks you get the recipies.
This is all at the Smelter

DO NOT SUBSCRIBE TO BOTH ORES MODS!!! this one CONTAINS Ores from Armor, with multiple additions.

THIS MOD USES: The Forge for junk-metal The Tanning Rack to make paper, and the cookpot for wood and basket to inks and pulp (more complex than that)

!!!!!!WARNING!!!!!!!
While this mod does not break down loot enchanted items, self-enchanted items can be a problem. Dropping the self-enchanted item allows you to avoid this This occurs in all smelting mods, take care or you may smelt something accidentally

The name of this mod in your files will be ScrapSteelSuitsandSilver.esp (sorry)

Update: crafting Magelight staffs, I am not adding more to this mod anytime soon, so you can craft magelight staffs, but making other staffs is not promised. It MAY happen, it likely won't. Be patient.

Nord Weapon reduction (to corundum ores) has been added into both this and my ores mod. I have added a few clothing recipies (at the tanning rack, very very few, gloves, blacksmith apron, reduction to rags ) and plan to add more


Three new ingredients (not new textures tho): Liquid Quicksilver, Cyan powder, and Paper Pulp with average type attributes, which can be used at alch tables. Liquid quicksilver and Cyan can't be made without the armoring perks to make them from quicksilver Ingots and orcish Ingots (and eventually from the ores themselves, and twice as much from the ingots)
Paper pulp can be made immediately (out of baskets, at the cookpot)
the inks and the papers use the paper roll and the inkwell textures, not their weights. silverware breaks down into differing amounts of silver shards and up to ingots from shards (for balance)
:::::::ORES from ARMOR::::
The add-on in my workshop summarizes it best... If you want the WHOLE scoop you need to go to my other mod but again, if you sub here DO NOT SUBSCRIBE TO THE OTHER and vice versa. the ingredients I created in the other mod will carrry over to this mod, the ids are identical, so shifting to this one should be easy. the two ingredients are present in this one
:::::JUNKSMELTING:::::
All the Junk you find in a bandit den and everything you find inthe average home aside from ceramics, saws, hammers, and bellows can be rendered down to Iron INGOTS or one of the other objects in the mod
While the other mod's requirements for perks to melt armor to ore and perform amalgamation still exist in this one, the NEW attributes, scrollcrafting, recycling to ingots, getting silver scrap and anything else, require NO perks. No requirements, because you make no money off of it. Making powdered mammoth tusk costs you money in lost value, but the powder allows you to make scrolls. (Note: Junksmelting is at the Forge, Mammoth powder is at the smelter)
:::::SCROLLMAKING and AUTOGRAPHS:::::
Ever wonder why you can't make scrolls in game? Well, turns out it is REALLY hard and requires alchemical ingredients in both the ink and the paper.

In this mod, making scrolls is enforced by rarity of objects to prevent from being an exploit. You need alchemical items to make the scrolls, but first you need charcoal and paper pulp. Charcoal makes inkwells and paperpulp makes paper. To make charcoal all you need wooden objects, for paper pulp you need baskets. Firewood will make either, thus you can make charcoal and paper pulp without junk loot. from there you can make dwemer ink, and ink of the nine etc.

Cookpots create paper pulp, charcoal, and all of the inks.

There are generally four steps to creating the scrolls. I have good reasons for it being a four step process.
1. creating or obtaining the base in-game object,
2, refining the base object.
3. refining that object further and
4. copying the scroll.
If I merge 2 and 3 the list of stuff you need, or the value of stuff you need, in your inventory goes up quite a bit. making the first "cheap refined object" seperate from the second shortens the recipie for the final and allows it to be done in stages, rather than getting everything and doing it all at once.
Further, at no point do you make some obscene amount of money if you sell your materials.
The reason for this portion of the mod is to increase the availability of in-game scrolls without making them common, meaning you can have them on-demand, but the items needed to get them are scarce, you can thus get copies of any of the scrolls you want without merchant hopping all day, the objects you need to get copies of one of the five scrolls never change and you are not as subject to the random merchant inventory game.

Paper is formed on the tanning rack, as is High quality paper and Paper of the Nine, which can be made into 4 scrolls with Ink of the Nine and a copy of the scroll (currently supported all three area of effect illusion scrolls, bane of the undead, and mass paralysis)

PAPER:
Paper rolls can be made with 2x Paper Pulp.
High quality paper can be made with 2x fire salts, 5x paper rolls, and 1x powdered mammoth tusk (remember that you can get lots of this at a smelter if you have a tusk).
Paper of the Nine requires 2xHigh quality paper and 1xMoon Sugar.
Value before making a scroll is about 500, or the base value of the scroll you are trying to craft, crafting each costs you 510 per.
INK:
Inkwells are made with 4?x charcoal,
dwemer ink is made with 1xdwarven oil and 2xinkwells,
100 units of ink of the nine is made with 10 units of dwemer ink, 1 daedra heart and 1 spriggan sap.
it's value is about 10 per ink, adding up to 1000 for the ink, but you spend about 800 to get it made. with all of this ink you should be able to craft 100 scrolls, provided you make enough Paper of the Nine
AUTOGRAPHS::
require 1xhigh quality paper and 1x ink. and they sell for base of 250, cost to make is 201ish. I altered the value after I took the screenshot.
:::ORES FROM ARMOR:::
DO NOT SUBSCRIBE TO BOTH ORES AND ORES++ they overlap and one will not become active.
22 Comments
Sam Fissure  [author] Jul 30, 2016 @ 10:29pm 
I should impement a (some) junk pottery breakdown. It'd probably be slaved to the "Elven" perk, and produce flecks of moonstone ore. Or perhaps quicksilver
I already have a silver-scrap ability to make silver ingots (without making value, and it sort of levels smithing. I had to, the smelter was getting crowded.)
Sam Fissure  [author] Jul 30, 2016 @ 10:25pm 
Sorry so long to post back. Busy lately :spasm: :Gems:
Nordic weapons smelt into Corundum I think :ambition:. I also botched the scroll :diplomacy: ingredients :blast:. I don't have enough paper (I think) It's sort of an exploit and I'm not patient :synchronous: enough to fix it. :Uranium:
wnaiq Jul 28, 2016 @ 10:57pm 
can i smelt nordic weapons into quicksilver with this mod?
Sam Fissure  [author] Oct 2, 2015 @ 9:43pm 
FYI (for everyone who reads this stuff) I WILL be gettting Fallout 4 on Launch day, I WILL be modding it ASAP (as soon as I can publish mods).
If CK modding is immediately availabe, I'm going to use the strategy guide (lightly) to figure out if ANY portion of the crafting system needs a boost (for completion's sake).

I will then be making those alterations in the spirit of zero-to-minimal exploit, just like this one..

If you guys love Bethseda I WILL be hooking you up!!!:Gems:
Sam Fissure  [author] Dec 27, 2013 @ 12:38pm 
and the first paragraph is mainly there to get people to look at the mod and tell them what it does in something more interesting than a looooong list. It shows up in the workshop description. If it was a technical paragraph few people would look up the page.
Sam Fissure  [author] Dec 27, 2013 @ 12:35pm 
close to the best I can do. The mod almost doubles the number of "recipies", so listing just the categories and how they work gets lengthy.
Sam Fissure  [author] Dec 27, 2013 @ 12:11pm 
Working on it, sorry
Ek1 Dec 27, 2013 @ 8:50am 
Got hit by a Wall of Text, stopped reading. Cut the unnecessary drama and describe what the mod does.
Sam Fissure  [author] Nov 5, 2013 @ 8:46am 
Well, I haven't made the changes yet. I'll have to send out a warning. I'm going to have to add something in-game so that people still "get" that the mod is working. That is going to be tricky, since I want it to stick with lore. I've been wasting my time on other games and only now have decided to return. If I can, I'll make an update. I want to make this easier to navigate. I may add skooma manufacture to the game as a stand-alone mod (for those of you with a desire to be a drug dealer) that could be tricky to add into this mod since the recipie may conflict.
Sam Fissure  [author] Jul 30, 2013 @ 3:27pm 
I'm going to be altering the recipies in the next month so that they will only show if you have the ingredients. recipies that require multiples (7 tankards, etc.) will be visible all the time (ores recipies like that are only visible with the perks, but the amalgamation ones will always be visible)