The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ores from Armor++ With Scrollcrafting, Junksmelting, Glovemaking
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Update: Jul 12, 2013 @ 5:14pm

for some reason it updated twice...
Imperial Bows can be broken down into Iron Ore
and several (non honed-supple-etc.) basic Nordic weapons now break down into corundum Ore of varying amounts. Just like in my other mod. You need the next perk up from steel (on either tree of course) to get nordic breakdown.

Update: Jul 12, 2013 @ 5:14pm

Update: Jun 13, 2013 @ 4:29pm

Changes:
1. reduction in weight for paper pulp
2. reduction in weight for highest quality paper
3. Under misc at the forge:
You can now craft Magelight staffs, why do that? because you will need them to make advanced staffs. (none of the advanced staff recipies are in the mod yet, but I thought I'd get this out there now and backfill other staffs into it "eventually" sorry) You will also need the Arcane Blacksmith Perk for advanced staffs. shows up under misc. no perk for magelight.
To craft a Magelight Staff you need a FILLED petty soul gem, a Gold ingot, a Broom, and a Garnet. It's about an even trade as far as septims.
To craft more advanced Staffs (in the next change):
1. Arcane Blacksmith Perk (but not for magelight) and potentially an addtional perk requirement (don't go out taking perks, it'll be the first in the magic skill tree it's related to, but I might not require it)
2. various gems
3. magelight staff (this is why you need it)
4. Ingots of many varieties
5. another soulgem, filled, probably a Grand (it'll be worth it)
You will probably need to be somewhere above L20 to be able to part with the kind of loot you'll need

To craft the most advanced staffs (next change after that and only if I like how the next change works out) IF they are added they will be new, the above advanced staffs will be in-game staffs, these will be original and impressive IF they are added. (There are some hurdles that have to be overcome to do it.)

1. one of the advanced staffs
2. if the perk requirement isn't in effect yet it certianly will be.
3. Filled Black soul Gem (there may be a Black Star Bug so I might have to change that) sorry, but when you ask Who do I gotta kill to make a decent staff... well, you do.
4. an alchemical ingredient related to the effect
5. Gems. High Grade.
6. Other expensive stuff.

The goal here is to make the uber-staffs too expensive for a low level character to craft. They will cost a fortune in loot. If you haven't gotten the 100k Septim achievement with this character (ok exaggeration, perhaps 50k) you probably won't be able to craft it, you won't need to BUY all that stuff, but the loot piles up and levels a bit, so the stuff you need isn't "bandit den" simple for THESE staffs.

If need be I will add broom crafting. I won't LIKE it, but I can add it to make this work
The whole reason for perk-based activation on steps 2 or 3 is so that your menu doesn't get super crowded.

Update: Jun 1, 2013 @ 3:04pm

All of the Junk to silver shard or junk to Iron Ingot recipies have been moved to the Forge, you will find them under misc, any mod that uses misc (moonpath to eles... makes shellbug armor under misc, that still works) will still work.

Explanation:
I avoided this earlier because it levels you when you make items at the forge, however the value of silver shards and the value of Iron Ingots are low enough that the leveling (which was updated to be septim-value based several months ago) from making them is negligible.

Because of this, and because of the incredible item crowding at the smelter, I have moved the junksmelting portion of the mod to the Forge. Future alterations to this mod, specifically anything at the tanning Rack, and possibly anything new at the Smelter (I need to test the idea, I have only seen it done at the Tanning Rack) will have "item present" requirements (the foxpelt-to-leather recipies don't show up unless you have a foxpelt on you) The Cookpot and the Forge neatly compress extra recipies into a "misc" category. So that will be used for any recipies that make sense. The logic behind the stations I use and the reasons I use them is this: liquids and consumables in the cookpot, paper and clothes on the tanning rack, ingots and toxins from the smelter, and the Forge creates pretty much everything else.

Update: Apr 14, 2013 @ 2:56pm