Kenshi
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Zombie Apocalypse
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May 16, 2018 @ 9:33pm
Oct 27, 2021 @ 11:29pm
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Zombie Apocalypse

Description
Reuploading of any of my mods to Nexus is forbidden. I wil take the necessary steps to have it removed from Nexus if it is reuploaded.

The world is infested with zombies. This can/will lag your game especially if you set the squad cap and size too high. I also notice the area around Bast is unplayable but I run 40 mods and I don't know if this mod is causing it due to sheer squad numbers.

Zombies come in a few flavors and they all love to collect shiny things:

The regulars, They're weak (Like, fogmen weak) And unarmed. They attack in great numbers and their race has 3 added to their global attack slots.

The brutes: See the regulars, except high martial arts and weather immune with lots of health. They are uncommon except in acid biomes and mega hordes.

Human infected: They equip what they can find and generally follow hordes.


Intelligent Infected: The leaders, they craft their own katana's and can use ranged weapons. Beware, I set them too powerful, one took out the town of Shark. They accompany mega hordes. Don't forget to loot them for organs and blood, cure research materials are valuable to the remaining scientists of the land.

Hulks: Extremely powerful with a lot of health but about as slow as something in Kenshi can be. Best to use crossbows against this. These guys can be found in unpopulated areas.

Runners: Now I don't like Runners either, but something like this was needed. They're very weak with low health but are very fast. They aren't very common either. You could expect a few in large groups

Stalkers: A much faster version of Brutes, long-range scouts for the Infected. They are not seen very often or in great numbers but can accompany small groups of Infected to offer support.

Also expect assaults on your towns as they grow to reasonable sizes. You might find it challenging to build anything substantial. I'm sure you can find the source of the zombies in a remote location and stop their assaults once and for all.

Finally you can now craft and cook zombie body parts into useful items with the right research and time. It makes all that killing worth your time


Other Sub Mods:
Zombie Hunting Job
https://steamcommunity.com/sharedfiles/filedetails/?id=2694761763

Animations for the Horde
https://steamcommunity.com/sharedfiles/filedetails/?id=2650963672
424 Comments
Afastar12441 May 13 @ 10:33am 
Skeletons defending infected...:holyflame:
Latex Santa Apr 10 @ 4:17am 
@RoyalFox
Any news on any update?
I don't like how the zombie hordes from Outbreak will apparently never go away.
I'd like an infection that could be cured. Thank you for your time. o7
Reeva! Apr 6 @ 1:04am 
@The Viral Divinity
I'm using Outbreak with tons of other mods, haven't found a single incompatibility or issue. There are "bosses" added for zombies, and if you kill them, the entire world changes and becomes more dangerous, newer variants spring up and empty out entire cities. It is the ultimate apocalypse mod, it doesn't just add tons of roaming squads; the world basically ends. But you control when that happens. Check the modpage to find the locations of the zombie bosses.

Don't let 'em down you :> They'll eat you or turn you, and turning is permanent.
The Viral Divinity Mar 17 @ 4:13pm 
Man this mod used to be so good. R.I.P. Is the "Outbreak" mod a good, up to date substitute? Ngl, seeing a playthrough of this in Kenshi is why I bought it with the first place
victor1957 Jan 7 @ 11:09pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2694761763
or maybe it would be better to add an "anti-zombie" vaccine that, when recruited, returns the human form
victor1957 Jan 5 @ 7:21am 
this is what this world doesn't have, zombie factions.
people have cities, and zombies have cemeteries and crypts

queen Zombina)

no problems with food - any bedridden. and no problems with recruits. kiss of death Zombina and a person turns into a zombie
if limbs were cut off, then the chiropractor will immediately sew on his own) or better yet, 4 arms at once

drank blood and regenerated

eternally living dead)
WatchWolf Nov 26, 2024 @ 8:33am 
I was looking all over for the 2 non patient zero bosses and could not find them. I went into FCS and found that they are homeless spawns from some reason. I am not exactly sure why you would do this for boss enemies. I recommend giving them the animal nest aggressive AI package and adding them to a town resident list. I used Armory Ruin for Brutal Bill and the Workshop Complex for Bulk Bogen. It seems extremely strange to have them on the homeless spawn list especially Bulk Bogen at only a 20% relative. even with Brutal Bill at 100% relative I had not seen him even after days of searching. It is possible he simply died to my Deadland fortress factory base, but I don't know. I am just not sure its a good idea to have world state critical bosses tied to the homeless spawn table.
WatchWolf Oct 24, 2024 @ 12:54am 
Had to break this into 2 parts due to length rest should be below this comment chronologically.

For those of you having automation issues with the mod there is a fix but it takes a spot of work. So the issue stems from the stack size being larger than the store size for the furniture(crafting benches). You can go into your steam>steamapps>workshop then there will be folders that are just numbers, find the one that represents Kenshi. Find the folder that represents this mod. Again its just numbers. Copy the folder into your steam>steamapps>common>kenshi>mods folder and rename it "Zombie Land", no quotes, yes with a space, and its case sensitive. This will allow FCS to open it for editing. Then go into Buildings Furniture and pic the offending crafting table. Then double click the functionality to open it. Under consumes you will see two numbers separated by a space. change the first one to the max stack size of the item it consumes.
WatchWolf Oct 24, 2024 @ 12:53am 
So if we were editing Bone Grinder double click Bonemeal under functionality change the first number in consumes from 5 to 100. just do this for every thing that isn't automating for you. Maybe the mod maker will update it at some point to fix this. Once you save you can either replace the content of the folder old folder(in workshop) with the new(in common) or unsub from the mod on the steam workshop and support the mod yourself. Both will work and neither will require an import. If you replace the workshop folder you will need to redo this any time there is an update to the mod.
Shumd@n Aug 16, 2024 @ 4:07pm 
У меня вопрос по моду где найти боссов всех чтоб остановить орды зомби?Плюс я не понимаю почему скелеты спасают зомби!?По логике вещей зомби это тупые существа им без разницы на кого нападать?Да хотя бы сделали чтоб не спасали этих зомби этих скелеты,и это помне полный кринж!!!