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Indeed it does so unless the class has an override (override always takes priority regardless) it should be 95% virtue. I used this on the 100% virtue/affliction mods changing both to min/max to 0.0 in one mod and 1.0 on the other.
"affliction_base_onset_chance": 0.05,
"affliction_critical_success_chance": 0.95,
"affliction_min_chance": 0.05,
"affliction_max_chance": 0.05,
I think this gives my troops a 95% chance of virtue and only a 5% chance of affliction - no matter what other factors could've applied (like equipment bonus/penalties), right?
If you want to edit yourself you can go to Steam\steamapps\common\DarkestDungeon\dlc\580100_crimson_court\features\flagellant\heroes\flagellant\flagellant.info.darkest and search for this line overstressed_modifier: .override_trait_type_ids berserk .override_trait_type_chances 1.0
50% vs 50% better.