XCOM 2
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[WOTC] Corrosive Rounds
   
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1.887 MB
Apr 27, 2018 @ 6:47am
May 8, 2018 @ 5:36pm
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[WOTC] Corrosive Rounds

Description
OVERVIEW
So we got fire grenades and fire rounds, poison grenades and poison rounds, acid grenades and... nothing.

To satisfy my OCD, I had to make an acid themed ammo to fill the void left by Firaxis. Acid themed means that these rounds are particularly good at shredding armor.

FEATURES
  • Adds "Corrosive Rounds" to the game - obtainable from the experimental ammo project
  • Corrosive Rounds add +1 damage and +1 armor shred to main weapons and eligible secondary weapons - yes you can now shred armor with pistols!
  • Corrosive Rounds apply acid burn on biological and mechanical targets - 1 damage per turn
  • Corrosive Rounds add a new custom acid effect to your attacks!

COMPATIBILITY
This mod should be compatible with any other mod.

If you add/remove it mid campaign, you should use it in conjunction with Reward Decks Refresher.

CREDITS
I'd like to thank the following persons:
  • .vhs for making the visual content, including the mod thumbnail, the item picture and the custom acid effect.
  • Chu Nana Go for the spanish translation
  • zxc2008 for the simplified chinese translation
Popular Discussions View All (3)
5
May 2, 2018 @ 5:10pm
Simplified Chinese Translation
zxc2008
0
Aug 16, 2018 @ 12:28am
graphics on hit acid effect not showing
Cepheus Talks
0
Apr 30, 2018 @ 4:05am
Spanish Translation
Chu Nana Go
< >
41 Comments
Jion May 6 @ 7:43pm 
zxc2008 for the simplified chinese translation
还有简中翻译,感谢这位大佬
Seraphim Order May 1 @ 7:15am 
Unlike Ddraig Lleuad I think the mod is just fine, but I also play with modded enemies, which include Bio command, and those units are all immune to the acid burn.
Mosnef Rehpotsirhc Feb 28 @ 8:25am 
That's why I keep the console live. When glitches like that happen, you can use the console to end the enemy's turn.
jazebiker Dec 8, 2019 @ 6:15am 
Small bug possibly? During the enemy turn, the only remaining live alien was a berserker which died before moving from acid burn. The game was stuck on "alien activity", and I had to quit to the main menu
Ddraig Lleuad Jul 25, 2019 @ 3:56pm 
Having played with them a while, I like them, but I feel like they're a little overpowered. It's a small thing, but compare Venom/Dragon rounds:
Venom rounds: +1 damage vs a certain class of enemies (organic), applies Poison, which damages and debuffs.
Dragon rounds: +1 damage vs all enemies, (likely) chance to apply Burning, which damages and debuffs.
Acid rounds: +1 damage vs all enemies, +1 armour shred, applies Acid Burn, which damages.

So there's a bit of a tradeoff, right? Venom always poisons, but doesn't always add more damage, Dragon always adds more damage, but doesn't always Burn. But then acid rounds always add damage, always burn, AND shred armour. Granted, Acid Burn is a little less impactful than regular burny Burning since it doesn't do anything but damage, but it also works on robotic enemies, so swings and roundabouts.

I feel like it'd be more balanced if acid rounds only gave armour shred and acid burn, that way they wouldn't feel like such a best-of-the-bunch.
DarthOmix Jul 14, 2019 @ 8:25am 
@mc40 That happens in vanilla, so it's intended. Making experimental anything I believe will just randomly pull from a list. IE on PS4 XCOM 2 the other day I got AP, Dragon, Venom, AP, Talon.
Postsapien Jun 12, 2019 @ 7:14am 
I tried this out and its excellent but I forget whether ammo is supposed to give me one of each type before cycling around. I got a second corrosive rounds after talon, venom and tracer but didn't get AP or dragon. Not sure if this is intended
initium Mar 17, 2019 @ 9:31pm 
Another +1 for "Frost Rounds" - Oh yeah!

Great stuff happens here :D
Einherjar Feb 18, 2019 @ 9:52am 
You sir are a genius, xcom is all about ocd.
The Real Cynik Nov 7, 2018 @ 11:28am 
well isn't this mod just excellent.

also, I think what HydraGC meant to write is "frost rounds", if so I'd like to add a +1 to that as well.