XCOM 2
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[WOTC] Weapons Tweaks
 
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File Size
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0.036 MB
Apr 25 @ 3:59pm
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[WOTC] Weapons Tweaks

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Description
OVERVIEW
This is a simple mod that I use to tweak weapons' stats.

FEATURES
All stats are configurable in the config file.
  • Swords and shard gauntlets have increased damage - from 4/5/7 to 4/6/8 (same damage as assault rifles and ripjacks)
  • Beam sword and beam ripjack have 25% chance to stun in addition to the burning effect - a superior weapon should have a superior effect
  • Bullpups have same damage as assault rifles and use the medium range table - they still do lower crit damage than assault rifles
  • Added damage spread to most faction weapons - e.g. a weapon with 4 damage will do 3-5 damage instead of 4-5 (same as vanilla weapons)

The config file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1370391598\Config\XComGameData_WeaponData.ini

COMPATIBILITY
Should be compatible with any mod that doesn't modify the same ini entries.

You should be able to add/remove it mid campaign without problems.
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4 Comments
José May 23 @ 6:20pm 
@Hotl3looded: I think they're suggesting to make the machine pistol more unique, separate from the regular pistol.

I have a suggestion: Make the MP have reduced damage and hit 3 times. Ballistic does 1 damage, magnetic does 1-2, and beam does 2-3. Would encourage people to carry ammo on a Templar and give them more flavor. Plus, you don't have to add new animations due to them already having a bullet spray.
Hotl3looded  [author] Apr 29 @ 1:33pm 
@Zaoll Could you be more explicit?
Zaoll Apr 27 @ 9:14am 
Make suggestions. The Templar. Pistol. Equipment. How about this?
Zerra Apr 25 @ 8:05pm 
All of these tweaks seem like very logical ones to me-- I imagine I'll be using this mod from now on. Very nice, thanks a ton.