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Possible fix in description as well as comments.
"You can simply assign the city to build a cheap building (Monument, Granary, district tier 1 buildings) for 1 turn. Then buy that building next turn. It counts as a completed building from scratch, and production times get back to normal."
So basically:
-Change the production of the city to a different one for one turn
-Buy it to finish production on the 2nd turn
-Hope for the game to fix the bug itself.
Unfortunately, I never experience that bug, But I do hope that I will on my current game so I could debunk it and find the right solution for it.