Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Build Nothing Mod (Still Earn GOLD)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.514 KB
Apr 8, 2018 @ 12:23am
Apr 9, 2018 @ 3:36am
2 Change Notes ( view )

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Build Nothing Mod (Still Earn GOLD)

In 1 collection by Red-Eyed_Gelynome
Player Start Boost
6 items
Description
POSSIBLE FIX for the Civ 6 Negative production bug. (This bug is has been here since the initial game release (As stated by the Forum users))

"You can simply assign the city to build a cheap building (Monument, Granary, district tier 1 buildings) for 1 turn. Then buy that building next turn. It counts as a completed building from scratch, and production times get back to normal."

So basically:
-Change the production of the city to a different one for one turn
-Buy it to finish production on the 2nd turn
-Hope for the game to fix the bug itself.


------Long Description & FAQs------


A mod that adds a project on which you could use to waste your production.

May 7 2018 Additions:
-Added 9 new variants of the mod.

Description of the variants:
Different types - Production base: (this are the base production cost. They increases depends on your Era and/or Difficulty. Lower = less chance of getting the bug that turns your city production capacity into negative but if you use any other mod that increases your city production capacity, it might lead to still being able to complete the project faster. (Which we don't want to happen hense it's called "Build Nothing Mod"))
-> 100k
-> 250k
-> 500k

Different types - Gold Per Turn (GPT): A very simple command that converts the % of your city production capacity into gold. (Basically, you're still earning gold while your city is idle. (Not totally idle, we're just lowering the micromanaging of it.)) The higher the %, the more gold you get per turn.
-> 10%
-> 25%
-> 50%

Link:
media fire . com/file/h9gqklg975lptm9/BNM%20Other%20Variants.zip
Remove the space so that the link will work. Instructions are included inside.

April 9 2018 Changes:
-Ingame name has been change from "Waste Production" to "Lazy Production"
-10% of the production capacity of your city will be converted into GPT when building the project.

Added 2 image (Both taken before the April 9 update/changes. You can see there that it will take about 160K+ turns just to finish 1 on my city and on the other, 80k+ turn.)

FAQ:
Why only 10%?
If you want higher GPT, use the other 2 district project which is the "Commercial Hub Investment" and the "Industrial Zone Projects", on which one gives 30% and the other gives 15% GPT.

But why? What's the purpose of this?
The purpose of this is to lessen the micromanaging of your cities. If you're playing on Domination with a Huge map with also at least 10+ civs, Managing your captured cities could be a bit of a problem. This was created in order to lessen that. If you think your City is already good and you dont want to touch it later on, set it to build this, currently, the base production of this project is 1M, but also it multiplies as you progress ingame. The turns to complete varies, at my current game it's 100k turn!

What tech do I get it?
I set it on Tech Mathemathics.

Do the AI get it too?
This is the time Im not sure. if the AI uses it, it might bring problems to them.

Does this mod works with any other mod?
It should be.

Save game?
Does not affect save games. You can continue to play at your current save game without starting a new game.


My Other mods:
Player Faith Envoy Boost
-Boost the players starting Envoy.

Player Faith Start Boost
-Boost the players starting Faith.

Player Gold Start Boost
-Boost the players starting Gold.

Better Per-Era Starting Gold
Just like the Gold boost but this one, the AI gets it too resulting on more Arms race including the Civ States.
32 Comments
halo_gera Apr 15, 2024 @ 9:16am 
it doesnt work
Zoffy_swordman Sep 18, 2021 @ 10:44pm 
how to change the variants?
muyyi Aug 1, 2018 @ 5:48am 
I think this problem due to it need too much production, so I have changed it a constant 9999, it works well.
Red-Eyed_Gelynome  [author] Aug 1, 2018 @ 5:11am 
SLR, Bug is common on civ 6. (It's probably one of the reason why they didnt add mod like this ingame)

Possible fix in description as well as comments.
muyyi Jul 17, 2018 @ 10:35pm 
I found a bug in this mod, product will become minus, so you can 1 turn to finish it. what's more, you can build anything in one turn...
Red-Eyed_Gelynome  [author] Jun 21, 2018 @ 3:15am 
Aside from that, CAG's Cheat Mod will render this mod useless because that mod is too OP. I Advice you not you use this with that one.
Red-Eyed_Gelynome  [author] Jun 21, 2018 @ 3:14am 
I was checking the forum and it seems that the negative production bug is a common thing for civ 6 (Since game release). For now, aside from the alernative mod, try doing this,

"You can simply assign the city to build a cheap building (Monument, Granary, district tier 1 buildings) for 1 turn. Then buy that building next turn. It counts as a completed building from scratch, and production times get back to normal."

So basically:
-Change the production of the city to a different one for one turn
-Buy it to finish production on the 2nd turn
-Hope for the game to fix the bug itself.

Unfortunately, I never experience that bug, But I do hope that I will on my current game so I could debunk it and find the right solution for it.
bennylf2 Jun 21, 2018 @ 1:43am 
I still have same problem as @Jordan
saucyplane7 Jun 18, 2018 @ 7:24am 
Iam using "Build Nothing"
saucyplane7 Jun 18, 2018 @ 6:44am 
I don't know, I just clicked subscribe.