Surviving Mars

Surviving Mars

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Mission Sponsor NASA
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1.628 MB
Apr 6, 2018 @ 2:18pm
Dec 29, 2021 @ 3:20pm
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Mission Sponsor NASA

In 1 collection by SkiRich
SkiRich's Mods
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Description
NASA Mission Sponsor
v5.3.5 Dec 29th, 2021

B&B and Picard Compatible
Uses Space Race Buildings if you have Space Race DLC

Vote Up Folks, especially if you like my mods.

This mod uses the new Mod Config Reborn giving you the ability to change some parameters.
Mod Config Reborn is here > Mod Config Reborn

Want to have some fun? Check out -=> Game Rules - Attack The Colony

This mission sponsor includes The Patriot Missile System, Free tech, discovered tech and decals.
This mission sponsor includes NASA Editions of MoHole, Excavator and Artifical Sun (All can be built multiple times once the tech is researched).

Includes a Commander: NASA Engineer 2K
Make sure you select the included engineer.

Mission Goals
- Analyze 5 Anomalies
- Complete 10 Techs
- Generate 2000 Daily RP
- Complete 5 Breakthroughs
- Deep Scan 30 Sectors

Patriot Missile Defense System
NASA has contracted with Raytheon to provide Patriot Missile defenses.
Please read the Developer Notes Patriot Missile Defense System Notes on the Patriot System to understand how it works and how to get rovers
This version is Exclusive to the NASA 2K mission sponsor - Not available if playing other sponsors.

NASA Crops
  • These NASA engineered crops provide better overall food output per sol, and improve the health, sanity or morale of colonist when grown.
  • Effects of the crops are limited to the parent dome they are grown in. (Game Limitation)
  • NASA Crops revealed after you research Gene Adaptation.
  • NASA crops available in save games but require Gene Adaptation and existing farms/hydro to be rebuilt.
NASA Crops are exclusive to the NASA 2K mission sponsor and not available if playing other sponsors.

Hydroponic Crops
Green Tea - Yield: 2.5 per 1 sols, creates oxygen, improves morale 10%
Herbs - Yield: 2.5 per 1 sol, creates oxygen, improves sanity 10%
Spinach - Yield: 6 per 2 sols, creates oxygen, improves health 10%
Tomatoes - Yield: 10 per 3 sols, 2nd crop grows faster**, requires more water, improves health 10%

Farm Crops
Carrots - Yield: 25 per 3 Sols, Improves soil 10%, improves health 10%, requires 40+ soil quality
Coffee - Yield: 40 per 4 Sols. Improves morale 10%, requires 40+ soil quality
Peanuts - Yield: 80 per 6 sols, Depleats soil -10%, improves sanity 10%, requires 40+ soil quality
Rye Crop - Yield: 15 per 4/2 Sols**. Will improve soil rapidly. Adds oxygen.
Sweet Potatoes - Yield: 150 per 8 sols, Depleats soil -20%, improves health 10%, requires 50+ soil quality

** Rye Crop and Tomatoes must be played consecutively in two farm slots for rapid effect.
2nd crop going forward will be twice as fast to mature.
Effect lasts until a different crop is grown in a slot.
Perfect for that Curetatoe farm recovery. (Wildfire)

Mission Sponsor
Difficulty: Normal for newbies, experienced NASA players think this is easy.
This mod changes the way you can play this game if you know how to use it properly.

Start Funding: $15,000 M
Additional Funding every 8-10 sols: $450 M
Research per Sol: 300
Rare Metals price: 30M
Starting Applicants: 200
  • Zeus Rockets with large payloads
  • Large Supply Pods, and Ark colonists pods included.
  • RC Driller, RC Harvester, RC Constructor included with first rocket along with 3 other RC's
  • First Rocket is overloaded with gear, just launch it. Following Rockets run normally.
  • Funding of 50M for tech, 250M for breakthrough research
  • 5 new applicants apply per breakthrough researched
  • Event and Breakthrough Anomalies appear more often
  • Additional handy starting techs to research - See list below
  • All colonists have FIT Trait
  • No RC Explorer research collaboration loss
  • Can buy 50 new applicants for 100M (Cost of NASA Training)
  • Oval Dome unlocked from start, great for Greenhouses
  • Waste to Concrete liquifaction ratio reduced 50% (more concrete)

NASA Engineer 2k Profile
  • One extra Rocket
  • Adds 25 Research points - They are smart
  • Discovered Tech: Extractor AI
  • Discovered Tech: Superior Cables Pipes
  • Discovered Tech: Superior Pipes
  • Bonus Tech: Autonomous Hubs
  • Bonus Tech: Autonomous Sensors
  • Bonus Tech: CO2 Jet Propulsion
  • Bonus Tech: Deep Scanning
  • Bonus Tech: Extractor AI
  • Bonus Tech: Hull Polarization
  • Bonus Tech: Research Amplification
  • Bonus Tech: Rover Command AI
  • Bonus Tech: Superconducting Computing
Mission Sponsor Tech
  • Tech Granted: DroneHub
  • Tech Granted: DroneSwarm
  • Tech Granted: MagneticExtraction
  • Tech Granted: Gem Architecture - Diamond Dome
  • Tech Granted: Multispiral Architecture - Oval Dome
  • Tech Revealed: Adapted Probes
  • Tech Revealed: Artificial Muscles
  • Tech Revealed: Automated Storage
  • Tech Revealed: DeepMetal Extraction
  • Tech Revealed: DeepWater Extraction
  • Tech Revealed: Extractor Amplification
  • Tech Revealed: Martian Diet
  • Tech Revealed: Martian Institute Of Science
  • Tech Revealed: Martian Patents
  • Tech Revealed: Moisture Farming
  • Tech Revealed: Mega Storage
  • Tech Revealed: Nano Refinement
  • Tech Revealed: Project Mohole
  • Tech Revealed: ServiceBots AI
  • Tech Revealed: Stirling Generator
  • Tech Revealed: Triboelectric Scrubbing
  • Tech Revealed: Vector Pump
  • Tech Revealed: WasteRock Liquefaction
  • Tech Revealed: Water Conservation System
  • Tech Revealed: ZeroSpace Computing

Please check out some of my other work:
SkiRich's Mods Collection
Popular Discussions View All (6)
24
Apr 17, 2022 @ 3:04pm
PINNED: Bug Reports
SkiRich
5
Sep 17, 2021 @ 12:46pm
report of a major problem
captainNICKFURY5
0
May 28, 2018 @ 11:10pm
PINNED: v3.0 Notes
SkiRich
140 Comments
SkiRich  [author] May 29, 2022 @ 11:41pm 
Yes only when active and yes they do stack.
Little May 29, 2022 @ 5:58pm 
So it's only the active crop then, not crop 2/3 on one building? Also the way you said it, does the bonus stack if you have multiple buildings in one dome with the same crop?
SkiRich  [author] May 29, 2022 @ 5:02pm 
The crops affect the dome individually. If you want more of that effect you need to grow two or more of that crop simultaneously. It is per instance of crop.
Little May 29, 2022 @ 4:38pm 
@SkiRich Greatly enjoying the mod, I do like 'unlock everything but endgame unlocks slowly' type of game balance so getting access to multiple sponsor goodies etc is fantastic in my opinion, paired with ChoGGi's breakthrough mod suits me terrifically.

I just want to be clear with something regarding the crops.

First, does the food producing building apply that particular bonus/effect to all service/food buildings within that dome? I understand it is limited to the same dome so I suspect it is something like this.

Second, Does a producing building only apply the bonus for the current crop or for all crops queued/cycled? i.e do I need 3/4/5 buildings for all bonuses? Just for the case of a 'utopian capital city' here. :)
The Mime May 7, 2022 @ 12:26pm 
okay got it. Thanks
SkiRich  [author] May 7, 2022 @ 9:52am 
The Mime. You can do anything you like with my code for your own personal installation. However I will not allow anyone to publish a new version on steam/pdox.
The Mime May 7, 2022 @ 8:36am 
@SkiRich - Love this mod, but I feel it can be re-balanced a little. I was checking the code out and I think we can make the initial rocket's load out to be under 70000 Kg and still have all the rovers and majority of the load out. Similar I feel the mission sponsor's goals can be tweaked a little because right now when I select the NASA commander profile, and load a map, I instantly finish a goal and get 5 genius applicants and I think that is kind of an overkill. Basically the mission goals 2 and 4 are irrelevant in a way and 5th one can be done way to quickly.

So with your permission and if you're cool with it, I'd like put a pull request to the repository of this code if you have any and make this sponsor truly in the normal difficulty range.

Let me know what you think.
giimer Dec 29, 2021 @ 10:10pm 
WAAA!!! ^_^
SkiRich  [author] Dec 29, 2021 @ 3:22pm 
Mod updated and fixed the rover locks issue on pre-mission rocket loadout.
giimer Dec 29, 2021 @ 2:57pm 
The Below and Beyond DLC has added a breakthrough "Global Support" technology that unlocks other sponsor buildings. When I play as Russian or Brazil, this breakthrough opens up NASA buildings, but not all. I get a concrete plant or a large solar power plant, but I don't get Mohole or Artificial Sun. The message "building is open" appears, the building cannot be built. Only the usual options.

It can be fixed?