XCOM 2
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[WOTC] Harsh Consistent Wound Times
   
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24 MAR 2018 a las 23:14
24 MAR 2018 a las 23:19
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[WOTC] Harsh Consistent Wound Times

Descripción
Mostly made this mod for myself so I can reuse my settings on a reinstall.

Non random wound times that aren't low in duration.

---NOTE--- you will most likely need more soldiers than usual with this mod. Make sure to recruit rookies when you can!

There exists other mods of this nature, however I wasn't satisfied with their wound durations. They were too low.

The basic goal is to make soldiers wounded more than 50% stay out of action for at least two weeks. Scratches however, can heal as fast as half a day. Grevious wounds, where the soldier survives by the skin of their teeth, may see them out of action for an entire month.

(note : below values are calculated without taking the HealSoldierProject_TimeScalar variable into mind, which i did not touch, which increases these times depending on difficulty. These are just the base values. They will increase based on difficulty. As a rule of thumb, expect higher times than vanilla, but nothing drastically worse than the worst case vanilla scenario, which you rarely see because of the RNG involved. The worst case scenario here is only 15% worse than vanilla - however, due to the linear nature of the damage brackets, your wound times will overall increase by a large amount, up to ~350% for example for a guy who takes 50% damage. In vanilla that could be 4 days, here it's always at least 15, up to 20)


UNMODDED WOTC GameData times:

100% - 76% : 0.7 days - 6.5 days
75% - 51% : 2 - 11
50% - 21% : 4 - 16
20% - 0 : 12 - 27

Here are the modded GameData times:

100% - 91% health : 0.5 days - 3 days
90% - 81% : 3 - 5
80% - 71% : 5 - 7
70% - 61% : 7 - 10
60% - 51% : 10 - 15
50% - 41% : 15 - 20
40% - 31% : 20 - 23
30% - 21% : 23 - 25
20% - 11% : 25 - 29
10% - 0% : 29 - 31

36 comentarios
LightenedDark 15 JUN a las 10:20 
Note that https://steamcommunity.com/sharedfiles/filedetails/?id=2992629950 is another take on this idea, especially for those who don't feel like doing .ini edits
BlackDog 16 JUL 2023 a las 13:34 
There is a fix in CHL 1.25
for this now - changing the mod its-self won't be required :)
WaterFowl  [autor] 24 FEB 2023 a las 20:47 
it's been a while since I've been here, but I know you can fix the "---" by changing to 50.01% - 40% 40.01% - 30% and etc. I would update this mod but I can't without the original files. So you unfortunately have to fix it in your own text editor, but fortunately it's a very easy fix
Wolfram 19 JUL 2022 a las 19:46 
I recently tried using the "add .01" solution RedDobe mentioned below to avoid "---" wound times but still saw it happen, unfortunately. I might try again later with the other solution he'd mentioned (set maxes to 11, 21, 31, so on).
Stukov81-T.TV 28 AGO 2021 a las 2:34 
This is what I did and seems to work

+SecondWaveBetaStrikeHealthWoundStates[0]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Easy
+SecondWaveBetaStrikeHealthWoundStates[1]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Normal
+SecondWaveBetaStrikeHealthWoundStates[2]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Classic
+SecondWaveBetaStrikeHealthWoundStates[3]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Impossible
Stukov81-T.TV 27 AGO 2021 a las 15:04 
you can edit the ini file to get gravely wound with beta strike
Vanilla Autismotron 19 JUN 2021 a las 15:18 
Is this mod bugged with beta strike? I'm noticing that even heavily wounded soldiers only need a few days in the medbay
WaterFowl  [autor] 7 MAR 2020 a las 18:26 
I never noticed that "---" bug for wounds, but I noticed it all the time, like 25% of the time, for fatigued soldiers. I can't believe firaxis left that in the game and never fixed it. Sounds like a good mod if nobody has created it, fatigue fix
NiKuTa 13 FEB 2020 a las 2:36 
Thx for info
Is there any harder version? In my opinion, there are not to much missions is one month, so even badly wounded soldiers will take a part in second or third mission. So there is a small rotation of soldiers :(
RedDobe 10 FEB 2020 a las 7:34 
@NiKuTa - Apparently there is an error that creates decimals when calculating the percent of the total health that was wounded. If you look at the wound severities in XComGameData.ini, the first level MaxHealthPercent=10 and the second level MinHealthPercent=11. That problem happens when the health percent falls in between those two numbers, for example 10.05. The way to fix is to set all of the MinHealthPercent to the previous max plus .01. For the second level that would be MinHealthPercent=10.01 rather than MinHealthPercent=11. Note that this is a bug in Fireaxis' code, not the modder's.