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However, keeping a weapon on the deployed MCV is... buggy. For one, the range shown when the MCV is selected refers to the weapon, not its build range, so knowing exactly how far out it can build is guesswork. For another, it often gets confused when being attacked amid building, as it stops building but doesn't attack, and manual input is required to get it to fire at enemies.
I made a copy of the MCV and deployed MCV to my personal mod folder and tweaked it some - mainly removing its weapon and adding other custom mod stuff to its build queue. Taking away the weapon works wonders. It won't get confused with building/repairing while under attack, and the range indicator now shows how far out its builder/repairer can reach.
The command center should work the same as the default one in this mod.