Crusader Kings II

Crusader Kings II

109 voti
Fixed Smith Prices
   
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3 feb 2018, ore 12:39
8 apr 2019, ore 15:14
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Fixed Smith Prices

Descrizione
Paradox did come in and add minimum/maximum values to the scaling on these events, but this mod is still up for people that always want to pay the same price for their stuff. The little side events are scaled but have min/max values as well, so they shouldn't get out of hand.

Weapons/armor are 400/800/2400 for tier 1/2/3 while jewelry is 500/1000/1500 respectively.

If you think these prices are unbalanced or otherwise, leave a suggestion and tell me why.







54 commenti
tired wet game dev  [autore] 26 dic 2019, ore 16:41 
I don't see anything in the 3.3 patch notes that should require an update so yes.
LiptonDI 26 dic 2019, ore 15:57 
Hi, is this mod up to date ?
tired wet game dev  [autore] 8 apr 2019, ore 15:15 
Okay, it should be good to go.
Chaincat 8 apr 2019, ore 13:13 
Otherwise I'm pretty sure the option doesn't show up, I should say.
Chaincat 8 apr 2019, ore 13:12 
no but the mnm artifact events file I think needs to be updated to account for the new option.
tired wet game dev  [autore] 8 apr 2019, ore 12:33 
I see in the files that the items have a minimum and maximum price (like how paradox fixed the smith related events). The prices seem very cheap from what I can tell. Did I miss one that doesn't have a price cap?
Chaincat 6 apr 2019, ore 12:04 
This needs to be updated for Great Works, as it added a new option if you have a fortress with an armory
Drax70 28 mar 2019, ore 5:46 
Is this compatible with HIP?
Caio Soares 19 nov 2018, ore 19:32 
Thanks, give my like to you!
tired wet game dev  [autore] 19 nov 2018, ore 19:32 
Yes, I updated it the day it came out.