Crusader Kings II

Crusader Kings II

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Fixed Smith Prices
   
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Tags: balance
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3. Feb. 2018 um 12:39
8. Apr. 2019 um 15:14
4 Änderungshinweise (anzeigen)

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Fixed Smith Prices

Beschreibung
Paradox did come in and add minimum/maximum values to the scaling on these events, but this mod is still up for people that always want to pay the same price for their stuff. The little side events are scaled but have min/max values as well, so they shouldn't get out of hand.

Weapons/armor are 400/800/2400 for tier 1/2/3 while jewelry is 500/1000/1500 respectively.

If you think these prices are unbalanced or otherwise, leave a suggestion and tell me why.







54 Kommentare
tired wet game dev  [Autor] 26. Dez. 2019 um 16:41 
I don't see anything in the 3.3 patch notes that should require an update so yes.
LiptonDI 26. Dez. 2019 um 15:57 
Hi, is this mod up to date ?
tired wet game dev  [Autor] 8. Apr. 2019 um 15:15 
Okay, it should be good to go.
Chaincat 8. Apr. 2019 um 13:13 
Otherwise I'm pretty sure the option doesn't show up, I should say.
Chaincat 8. Apr. 2019 um 13:12 
no but the mnm artifact events file I think needs to be updated to account for the new option.
tired wet game dev  [Autor] 8. Apr. 2019 um 12:33 
I see in the files that the items have a minimum and maximum price (like how paradox fixed the smith related events). The prices seem very cheap from what I can tell. Did I miss one that doesn't have a price cap?
Chaincat 6. Apr. 2019 um 12:04 
This needs to be updated for Great Works, as it added a new option if you have a fortress with an armory
Drax70 28. März 2019 um 5:46 
Is this compatible with HIP?
Caio Soares 19. Nov. 2018 um 19:32 
Thanks, give my like to you!
tired wet game dev  [Autor] 19. Nov. 2018 um 19:32 
Yes, I updated it the day it came out.