Crusader Kings II

Crusader Kings II

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Fixed Smith Prices
   
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Značky: balance
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3. úno. 2018 v 12.39
8. dub. 2019 v 15.14
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Fixed Smith Prices

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Paradox did come in and add minimum/maximum values to the scaling on these events, but this mod is still up for people that always want to pay the same price for their stuff. The little side events are scaled but have min/max values as well, so they shouldn't get out of hand.

Weapons/armor are 400/800/2400 for tier 1/2/3 while jewelry is 500/1000/1500 respectively.

If you think these prices are unbalanced or otherwise, leave a suggestion and tell me why.







Počet komentářů: 54
tired wet game dev  [autor] 26. pro. 2019 v 16.41 
I don't see anything in the 3.3 patch notes that should require an update so yes.
LiptonDI 26. pro. 2019 v 15.57 
Hi, is this mod up to date ?
tired wet game dev  [autor] 8. dub. 2019 v 15.15 
Okay, it should be good to go.
Chaincat 8. dub. 2019 v 13.13 
Otherwise I'm pretty sure the option doesn't show up, I should say.
Chaincat 8. dub. 2019 v 13.12 
no but the mnm artifact events file I think needs to be updated to account for the new option.
tired wet game dev  [autor] 8. dub. 2019 v 12.33 
I see in the files that the items have a minimum and maximum price (like how paradox fixed the smith related events). The prices seem very cheap from what I can tell. Did I miss one that doesn't have a price cap?
Chaincat 6. dub. 2019 v 12.04 
This needs to be updated for Great Works, as it added a new option if you have a fortress with an armory
Drax70 28. bře. 2019 v 5.46 
Is this compatible with HIP?
Caio Soares 19. lis. 2018 v 19.32 
Thanks, give my like to you!
tired wet game dev  [autor] 19. lis. 2018 v 19.32 
Yes, I updated it the day it came out.