Crusader Kings II

Crusader Kings II

109 ratings
Fixed Smith Prices
   
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Tags: balance
File Size
Posted
Updated
644.150 KB
Feb 3, 2018 @ 12:39pm
Apr 8, 2019 @ 3:14pm
4 Change Notes ( view )

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Fixed Smith Prices

Description
Paradox did come in and add minimum/maximum values to the scaling on these events, but this mod is still up for people that always want to pay the same price for their stuff. The little side events are scaled but have min/max values as well, so they shouldn't get out of hand.

Weapons/armor are 400/800/2400 for tier 1/2/3 while jewelry is 500/1000/1500 respectively.

If you think these prices are unbalanced or otherwise, leave a suggestion and tell me why.







54 Comments
tired wet game dev  [author] Dec 26, 2019 @ 4:41pm 
I don't see anything in the 3.3 patch notes that should require an update so yes.
LiptonDI Dec 26, 2019 @ 3:57pm 
Hi, is this mod up to date ?
tired wet game dev  [author] Apr 8, 2019 @ 3:15pm 
Okay, it should be good to go.
Chaincat Apr 8, 2019 @ 1:13pm 
Otherwise I'm pretty sure the option doesn't show up, I should say.
Chaincat Apr 8, 2019 @ 1:12pm 
no but the mnm artifact events file I think needs to be updated to account for the new option.
tired wet game dev  [author] Apr 8, 2019 @ 12:33pm 
I see in the files that the items have a minimum and maximum price (like how paradox fixed the smith related events). The prices seem very cheap from what I can tell. Did I miss one that doesn't have a price cap?
Chaincat Apr 6, 2019 @ 12:04pm 
This needs to be updated for Great Works, as it added a new option if you have a fortress with an armory
Drax70 Mar 28, 2019 @ 5:46am 
Is this compatible with HIP?
Caio Soares Nov 19, 2018 @ 7:32pm 
Thanks, give my like to you!
tired wet game dev  [author] Nov 19, 2018 @ 7:32pm 
Yes, I updated it the day it came out.