Cities: Skylines

Cities: Skylines

70 ratings
Silja Europa (ship only)
File Size
4.018 MB
Jan 29 @ 2:55pm
Jan 30 @ 11:13pm
5 Change Notes ( view )

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Silja Europa (ship only)

This is the ship only version of Silja Europa asset.
  • You will need Move It! mod to adjust the ship's vertical position.
  • This asset has no stats, it is purely for decoration and beautification purposes.
  • The asset is in Transport menu under Ship tab.
If you use this asset in your city, I'd be happy to see some screenshots! I'll add the best shots to the asset page!
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MURSKE Feb 19 @ 4:16am 
Vihdoinkin tallink laivoja
Ionwind  [author] Feb 14 @ 11:54am 
Froggy_N: there is a some kind of a limit how long a passenger ship can be. I'll probably have to shorten the ship about 20 m to make it function. It's on my todo list.
Froggy_NL Feb 14 @ 11:38am 
Nice work! :) Thumbs up +1. Looks amazing. Is there going to be a functional vehicle (ship) version also?
Alpine Joe Jan 30 @ 12:57pm 
EnSnellHest Jan 30 @ 12:03pm 
I see a change! Cheers mate :)
Ionwind  [author] Jan 30 @ 11:27am 
EnSnellHest: thanks for noticing the purple color. I had indeed screwed up something with the color variations (there should be none):

I will update the models shortly.
Pirazel Jan 30 @ 9:51am 
@ [Delta ²k5] Large ships do not work well with the floating shader. There LOD model snaps to the ocean floor. small boats are ok. You can't see it. But the big ones jump around and deform.
EnSnellHest Jan 30 @ 9:28am 
Heya Ionwind!
Well the strange thing is that no other assets display this purple color, they're all white.
Anyway if you could fix it it would be awesome! :)
Thank you again for this nice asset, planing on doing any other ships?
Ionwind  [author] Jan 30 @ 8:31am 
EnSnellHest, that might be up to the LUT you're using. I've been using VIVID LUT and Daylight Classic mod. But now when you said it, I think I also see some extra purple tint. I might consider fixing that in the near future.
Ionwind  [author] Jan 30 @ 8:18am 
[Delta ²k5], I respectfully disagree, though. If the pivot was any higher, then the lowest windows would be submerged from time to time. Also, if you take a look at this timelapse for example, you'll see that ships of that magnitude really don't bob much, especially when they're moored in a harbor.

If the modding community or CO comes up with something that limits the bobbing I consider changing the shader :)