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Superior Crafting B18: Back from the nether! (Test Version)
   
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Jan 23, 2018 @ 8:56am
May 21, 2018 @ 8:29am
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Superior Crafting B18: Back from the nether! (Test Version)

Description
OVERVIEW:

So what is Superior Crafting? Well, it's my vision on how a redesign of the research tree and production chain can enhance the feel of starting out alone and isolated on a new world. With Superior Crafting, you start with minimal items you can build, and must research your way up to the more advanced items. The production chain is also enhanced, so that crafting plays a larger role in your colonies growth. This mod may NOT BE for EVERYONE. You have to work hard to unlock the good stuff, nothing is given to you for free. You'll also have to make hard choices as to what you want to research next. This choice matters, and depending on the biome you start in, one technology may benefit you more than if you started somewhere else.

The main aim of this mod is to expand and deepen the gameplay experience and the research tree in a coherent and a concise way as a whole, without having to install 2 million gameplay mods highly incongruent beetween eachother ruining the natural feel of smoothness of the vanilla gameplay.

The second goal is compatibility, this is intended to act as a basic framework for other mods to plug in with, and i intend to make this the most clean, polished and compatible as possible for other mods and future vanilla updates.

The third is to keep this as vanilla-lore friendly as possible, and not screwing too much the vanilla feel of the game.

it's highly recommended to play this with some research UI mod :

http://steamcommunity.com/sharedfiles/filedetails/?id=946390822
OR
http://steamcommunity.com/sharedfiles/filedetails/?id=1266570759

FEATURES:

https://ludeon.com/forums/index.php?topic=11741.0
The core features are pretty similar but i introduced some differences to met features of the latest versions.

Tech level advance:
Current colony tech level will advance progressively to medieval, Industrial and spacer technology level if the following requirements are met:
Medieval: All tier 1 technologies are reserched
Industrial: All tier 2 technologies are reserched
Spacer: All tier 4 technologies are reserched
(Tier technologies are referred to the core tree advancments not the leafs)

COMPATIBILITY:

-This is not compatible with any previous saves, and research tree mods.
-Should be compatible with every UI and combat mod since i left weapons stats vanilla (but not the TURRETS so u have been warned )
-Not compatible with Expanded Prosthetics and Organ Engineering (Since the whole prosthetics and organ mechanics is revamped u don't need it anyway ;))

DISCLAIMER:

I am not the original creator/owner of this mod, i just updated the source with a personal touch to work and blend harmoniously on this current version because since Abrexus didn't updated this beauty since March 26, 2015(and he's presumed dead, just kidding :)))).
A mod gem like this can't be forgotten !
Btw if he will come back i will be glad to return this to him.

DISCLAIMER II:

This is a test release(So expect a lot of bugs, but this is already really playable) for bugfixing purposes because i don't have the time to test it as a whole and your feedback on this is really appreciated for future updates !

CURRENT WORK IN PROGRESS UPDATES:

-xml code Cleaning and refactoring
-Gameplay balancing
-occurring bugfix



CREDITS:
-Abrexus and Mrofa for the original SCA11Core amazing mod :)



MAIN CODE GITHUB REPOSITORY :
https://github.com/LucaAnt/SCB18Core
Popular Discussions View All (5)
38
May 23, 2018 @ 10:34pm
PINNED: Bug report
Pesky Little Rascal Noob
6
May 23, 2018 @ 11:10pm
PINNED: Feature requests
Pesky Little Rascal Noob
2
Apr 16, 2018 @ 10:03am
B18 version for no-steam users
Modraneth
38 Comments
BlackSmokeDMax Jun 6, 2020 @ 8:28am 
Any chance you'll ever come back to this?

I know real life can get to ya, or maybe you've just moved on to a new game, so no worries if you don't!!
Pesky Little Rascal Noob  [author] Feb 8, 2019 @ 11:25am 
i'd like to, but i'm pretty busy this year....
michieljikke Jan 24, 2019 @ 1:25pm 
are you going to update this mod for 1,0? i would love to play with it again!
BlackSmokeDMax Dec 29, 2018 @ 10:40pm 
Hope you guys are still planning on looking in on this at some point!
BlackSmokeDMax Sep 3, 2018 @ 12:26pm 
Sounds like a good idea. Tynan in a fairly recent comment made it sound like 1.0 will mostly be a balance/bugsquash/polish update, so waiting until then sounds like a good idea seeing as it may not be long. (hopefully!)
Pesky Little Rascal Noob  [author] Sep 3, 2018 @ 11:52am 
Actually i was waiting for the final release 1.0 but tynan trolled me releasing B19, i spoke to Abrexus and we are up to a joint mod rework when the 1.0 version comes out but since then i cannot guarantee any more updates
Nex-Razin Sep 3, 2018 @ 5:24am 
Will there be a B19?
Abrexus Sep 2, 2018 @ 3:46am 
As the original creator of Superior crafting, let me say I truly appreciate the work and effort you put into reviving my creation! This certainly has my "Husky Approval" :)
BlackSmokeDMax Aug 28, 2018 @ 9:22pm 
B19 is out, hope you are still going to work on this!! No rush if you are busy of course, just making you aware if you weren't already.
eliza May 20, 2018 @ 11:16am 
Hey, just a heads up for the developer and any other people who play with 100+ mods: there's a conflict between this mod and VGP Garden Tools, due to both this mod and Garden Tools defining research prerequisites for the SunLamp. I haven't opened up SC0.18 to figure out a patch yet, but I thought I'd let you know.