XCOM 2
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[WOTC] Front Soldier Class
 
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Jan 10 @ 3:38am
Jan 10 @ 7:25am
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[WOTC] Front Soldier Class

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In 1 collection by Nor Dogroth
Nor Dogroths XCOM 2 – WOTC
34 items
Description
Hi folks, let me introduce a new soldier class for War of the Chosen

The Front Soldier (German Frontsoldat) is a new soldier class that fits perfectly to the other basic classes. I focused on balancing and adding new features the other classes don't have in that way. The class introduces 10 new abilities and some of them can appear as XCOM abilities in the training center for other classes. Many ability settings can be changed ind the config file.

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Class description

The Front Soldier uses a cannon or shotgun and a pistol to make high damage to single enemies. He has on the one side several special shooting abilities to learn and can, on the other side, improve his basic states with passive abilities.
The standard ability 'heavy fire' is a modified version of 'hail of bullets' from Grenadiers that needs two action points and has no cool down.

Ability Trees

Left: Front Gunner
  • Heavy Fire
    • Needs 3 ammo and 2 action points but gives a guaranteed hit.
  • Suppression
    • Vanilla skill from Grenades, for shotguns you need a Highlander mod to support the animation.
  • Aim for the Heart
    • Shoot with half accuracy against a single humanoid target; if you hit the target will die if it has no shields.
  • Faceoff
    • Vanilla skill
  • All in One
    • Fire up to three shots, the first one with -20, the last one with +15 accuracy. Ability ends when a shot misses or the target dies. 3 Ammo and long cooldown.
  • Saturation Fire
    • Vanilla skill
  • Marauder
    • Attacks with your primary weapon don't end your turn (WOTC skill).


Right: Good Student
  • Pistol Shot
    • Make use of the pistol (basic skill).
  • Free Target Field
    • +5 Accuracy and +1 damage against all targets without cover or for flank attacks.
  • Near Field Control
    • +2 damage for pistol shots against targets in a 4 tile range.
  • Aim at Wounds
    • +1 damage against wounded targets.
  • Careful Move
    • Grants +15 defense but reduces mobility by 2.
  • Shooting Master
    • +1 damage for primary weapons, skill taken from 'Richards Classes' – credits to Richard
  • Use your break
    • Whenever you activate 'hunker down' you automatically reload your weapon. Using this right you can move and use heavy fire every second turn.

GTS Ability
  • Wait for the Moment
    • Increased accuracy against nearby targets behind cover. Bonus decreases with increasing distance.

Community Highlander
You need a version (different versions for mac/linux and windos users!) of the Community Highlander to support supression animations for other weapons then shotguns. Without the Highlander this mod still works but the game won't play the suppression animation i.e. for shotguns.

Known issues
  • Wrong damage display in 'Aim for the Heart': Damage is always the full target HP
  • Passive ability 'Use your break' is not displayed during battle even when you have it.

Compatibility
Should work with most other mods and even for save games. If you find compatibility issues post them in the comments.
This class works well with my other class mod you can find here.

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It's your turn

Now it's up to you to test this class. I hope you won't find any bugs but if so post them here. And if you get cool screenshots of front soldiers in action or fully trained soldiers, share them and I put them into the picture list.

Language support
At the moment English and German are supported. You can help to add new localisations, just look into the discussion and translate the mentioned strings.

Acknowledgement
  • Vorlod for the class idea
  • Richard for his perk lists and helpful comments
  • Mid-Boss for his good class mod example and GTS perk code
Popular Discussions View All (1)
0
Jul 1 @ 9:09am
chinese translation here
CaptainSnafu
< >
33 Comments
CaptainSnafu Jul 18 @ 8:05am 
ok
Nor Dogroth  [author] Jul 17 @ 10:35am 
Sorry, it's too long ago for me
CaptainSnafu Jul 17 @ 7:13am 
hi, i want to write a new skill, i change the "src" , but the effect in the game doesnt change. so i think is the "Script" problem. but i dont even know how to open that file .can you please tell me how ?
CaptainSnafu Jul 1 @ 9:09am 
i have uploaded it in the discussion,you can update it when you can
Nor Dogroth  [author] Jul 1 @ 7:52am 
You can upload it as single mod as I have a German translation mod. If you want open a new discussion thread and post it, but I'm currently not able to upload anything.
CaptainSnafu Jul 1 @ 2:06am 
i make a chinese translation, you can update it in steam . how can i give it to you?
Nor Dogroth  [author] Jun 30 @ 9:27am 
By the way, you can set the parameters in the .ini file.
CaptainSnafu Jun 30 @ 5:48am 
yeach..'all in one' is also strong.such a boss killer
CaptainSnafu Jun 30 @ 5:43am 
casue he use shotgun,he shoot enemy in their face, the hit chance can be 50%, definely can do the gamble to use 1 round for killing a whole boss
Nor Dogroth  [author] Jun 30 @ 2:35am 
Why do you think so? It has only <=50% hit chance and costs 2 action points, that's why I say it's balanced. The 'all in one' ability is stronger in my eyes.