XCOM 2
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ETC Weaponry for WotC
   
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171.097 MB
Jan 8, 2018 @ 1:16am
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ETC Weaponry for WotC

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Provides a Tier 1.5, to complement the Tier 2.5 weapon packs ported to War of the Chosen.

Uses Mr Kablamm0fish's EU/EW Tier 1 Weaponry pack for a Tier 1.5 for normal soldier weapons, and adds in a kitbashed version of the AR for a SMG equivalent. Has +1 damage over conventional and 2 mod slots. Benefits from conventional weapon breakthroughs.

The two techs added (ETC Weapons and Heavy ETC Weapons) are unlocked after researching Modular Weapons, and are required to research Magnetic Weapons.

SMG is auto-added if the SMG Pack port is installed.
Popular Discussions View All (1)
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Nov 5, 2023 @ 4:50am
Simplified Chinese Localization 简体中文
Tommy
38 Comments
Kinsect Feb 7, 2023 @ 2:24pm 
Can this work with the Long war of the Chosen?
Gabus Jan 22, 2023 @ 12:43pm 
@Bitz, ETC is Electrothermal-Chemical. It's basically a normal gun but slightly better. We have some in real life.
Bitz Jun 28, 2022 @ 6:43pm 
what is ETC and why does it have guns?
TrooperCoon Jun 15, 2022 @ 6:44am 
Does anyone know how to make this work with iridar's 5 tier overhaul? Out of the gate it technically works but it is needed for coil weapon research instead if magnetic
Agent Coxack Jun 8, 2022 @ 11:01am 
the sound gives me so much nostalgiaaaaaaaaaaaa it hurts that these weapons aren't useful for nearly as long enough.
GameAcc Feb 6, 2022 @ 2:45pm 
@RealityMachina, I have installed this mode, bridge and iridars 5 level tiers overhaul and somehow I got 2 same if not similar ETC pistols in the market. I'm not sure what can be an issue but I just want let you know that it looks a bit weird.
Annoying Dog Sep 23, 2021 @ 3:54pm 
Very cool looking and sounding weapons. One nasty bug though: They dont seem to comply with the games volume sliders. Even with master volume set to zero, they can still be heard, and at normal volume settings they're extremely loud. Does anyone have any idea how to fix this, or what it may be caused by?
Swanky Nov 27, 2020 @ 2:09am 
@red Spark Weapons are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1626184587&searchtext=spark+weapon
You can add these weapons to other classes by using Open Weapon Restrictions, where applicable.

Anyway, thank you very much for this mod. It makes early game a bit more manageable by being able to oneshot those pesky troops with rifles, while stretching out early progression a bit more.
Red110 Nov 16, 2020 @ 11:30am 
Do you planing add ETC weapons for factions slodiers and SPARKs?
Mice Jan 29, 2019 @ 1:25am 
any way I can make these non-infinite? the mod that makes items non infinite doesnt seem to work and I cant find anything in the .ini other than the costs