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I thought it could be due to the maximum # of traits so I set it to 10 and only the baseliner gets changes on their traits
For example, from what I read, the Optimist trait is earned when a colonist is happy for a long time. However take a modded trait like Bigot where a colonist hates other different xenotype people. Would the mod get rid of the Bigot trait if a colonist is exposed around other different xenotype people? If so, how would it know to do that and not actually just make them gain it since the Optimist trait is gained by the colonist doing what it states to do?
Traits from a background can be lost or gained, but Incapable Ofs can't be