Stellaris

Stellaris

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Shroud Expanded
 
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0.124 MB
Dec 29, 2017 @ 11:56pm
Jan 31 @ 10:13pm
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Shroud Expanded

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Description
中文版本: http://steamcommunity.com/sharedfiles/filedetails/?id=1256781574
Have you ever wondered: "Damn, the Shroud is awesome, if only those Covenants can be better than providing merely bonus on resource"? Then this mod is for you!
This mod adds more events about the shroud and makes Covenants even more rewarding than only producing bonus resources for the empire.

Current Feature:
·Chance of gaining one additional civic point
·Chance of stealing resources from neighbor nations
·Whispers in the void now grants a specific type of pop with excellent traits.
·Composer of Strands now unlocks amazing edicts for your nation.
·Eater of Worlds now provides unique and powerful XL weapon for your battleship
·Instrument of Desire now allows you to build omni-building with many benefits.
·End of Cycle(with higher chance to appear) now teaches you how to build a mysterious megastructure called Avatar Project...(But beware, some Fallen Empire won't be pleasant for that...)
·Chance of stealing spaceships from Fallen Empire
·Ability to shorten Shroud cool down for spiritualist
And More!

Incoming Feature:
·Possibility of stealing spaceships from Fallen Empire
·Simple Chinese Version
·Ability to shorten Shroud cool down for spiritualists
·New Covenant: Anarchy of Formularization(a co-mod with Gigastructural Engineering & More)

Planned Feature:
·New Covenant: Anchor of Disaster
·Unique colonizable shroud habitat
·New Covenant: Brush of Exasperation
·ETC...

Compatibility issue: this mod overwrites vanilla file utopia_shroud_events. As far as I know, there are no current mods overwriting that file. Therefore there shouldn't be much compatible issue with other mods.
Whether it works for a save game or not depends on situation. If none of the covenant is formed, then everything will be fine. If in a previous game a covenant is formed already(like dealing with End of the Cycle), however, then I will not be able to guarantee it will 100% work.

If you have any new idea, or meet any bug, feel free to reply to me! I would be very happy to keep working on this mod and make it even better!

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80 Comments
Peter34 Feb 15 @ 1:35am 
That's not what I mean when I say "scale" or "scaling".
Keeper of Dark Willow  [author] Feb 14 @ 9:47pm 
@Peter34
Well, the resources steal scale from 10 to 10000000, it's really all about merrying the God of Luck.
@Elignor
You have lower chance to gain titan class ship than standard battlecruisers. And roll is used as algorithm
Peter34 Feb 14 @ 6:29pm 
Elignor, that sounds like when stealing Energy/Minerals, which I complained about 2 days ago. I got a crazy small amount.
Elignor Feb 14 @ 10:51am 
Little update: now I've somehow managed to steal a titan clas ship. What kind of algorithm is used to determine the type of stolen ship ?
Elignor Feb 14 @ 10:32am 
By the way, not sure if you planned it this way, but event with stealing ships from Fallen Empire gives a very weak results - just three mediocre ships (in my case). Maybe, it should be stronger ?
Elignor Feb 14 @ 10:30am 
Just wanted to say my thanks to you for this mod. I'm playing with it right now, and it seems to be quite enjoyable. Good work.
CaptainKampfkeks Feb 13 @ 9:26am 
How high is the choice for your options to trigger? In my current game I was about 10 times or more in the shroud already, with only options for boons until now. I play fan. purifiers if that matters.
Peter34 Feb 12 @ 9:28pm 
The "Steal Resources" Shroud option has a typo. It should say "steal" and not "stole". I imagine English isn't your first langauge.

Secondly, the yield is ridiculously low. I'm at year 2405 or so, 205 years into the game, I have 12 core systems and 2 Sectors of 5-8 Planets each, generating over a thousand Energy and Minerals in net income per month. Yet the "Steal" option gives 240 E and 240 M. That's absurd! It needs to scale, somehow, to empire size.
Oblivious Jan 31 @ 10:48pm 
Yup I was wrong then! Thanks for the fix :)
Keeper of Dark Willow  [author] Jan 31 @ 10:14pm 
@Peanutcat
Bug fixed, ty for reminding