Stellaris

Stellaris

790 ratings
Distant Origin
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764.767 KB
Dec 29, 2017 @ 9:39am
Jun 29 @ 6:01pm
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Distant Origin

Description
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Popular Discussions View All (5)
8
Jan 18, 2023 @ 9:34pm
Occupied Homeworld Species
Manco
1
Jul 13, 2024 @ 3:41pm
Occupied Homeworld Species (again)
Velocita84
3
Oct 27, 2022 @ 2:38pm
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
810 Comments
hydra Jul 8 @ 5:12am 
yep, doesnt work with gpm and planet diversity and also Sol System 1000 is overwritten
hydra Jul 7 @ 10:12am 
definetly overwitten by other mods, such a shame the concept is super interesting
saqib126 Jun 29 @ 3:47pm 
Not sure why, might be a incompatibility with the other 50 mods I'm running, but having this mod installed along with them breaks the Biogensis Evolutionary Predators origin, meaning you don't get the homeworld modifier adding situation progress nor do you get the situation at all. The game still functions but the origin does not.
Snow27 Jun 22 @ 7:42pm 
Does the distant origin sol trait recognize alternative versions of sol like the toxic god version?
mzilli  [author] Jun 12 @ 5:34pm 
@mhariz1993 It works on my end, try unsubscribing and resubscribing?
mhariz1993 Jun 12 @ 3:54am 
This mod makes the Starlit Citadel origin unplayable as it makes the portal & the megastruc not spawned in the home system.

I tried having only this mod activated and i am correct, this mod is the culprit.
hydra May 31 @ 12:42pm 
I suspect this mod clashes with guilles planet modifiers, the relic world start doesnt seem to function correctly
Snow27 May 30 @ 12:42pm 
I would like to be able to play certain origins, shattered ring for instance, without a parent civ spawning, I think that you should either tell me which files to edit to make that happen or add a variant of that origin that doesn't spawn a parent civ
Kucige May 27 @ 12:01am 
Hey, i made a german localisation for your mod https://steamcommunity.com/sharedfiles/filedetails/?id=3486686758 thanks for all your effort.
Nikal May 20 @ 12:12pm 
Also, a minor point, but I was somehow hoping the Vengeful Refugees would've spawned as a different, completely random species. :P