Stellaris

Stellaris

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Distant Origin - Lost Homeworld Civic and More!
 
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Dec 29, 2017 @ 9:39am
Feb 22 @ 10:05pm
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Distant Origin - Lost Homeworld Civic and More!

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Description
“Life out here began out there.”

I always thought there needs to be some more interesting dynamics between the different empires in Stellaris. Sure, you can insult someone or close your borders to their ships, but those methods of creating tension sometimes seem a bit artificial. So I decided to create something new in the form of two special civics, which are designed to work together. By force spawning two custom empires, one with each civic and both with the same climate preference, you can re-create a quarians-versus-geth dynamic in Stellaris, complete with unique dialogue and relationship modifiers. The civics also work on their own, with their own individual quirks. For more information, including a short list of limitations, see the “Details and Limitations” discussion linked below.

This mod adds the following:
- “Distant Origin” civic: This species evolved on a different planet altogether. While the nature and location of its true homeworld may have faded into myth, the thought of someday returning there is irresistible. Improves ship speed and survey speed, and adds some special exploration events.
- "Distant Origin (Earth)" civic: Same as above, but designates your empire as having originated on Earth. Useful for "lost human colony" empires.
- “Contested Homeworld” civic: This society's current homeworld was disputed long ago by two sentient races who fought a global war over the right to rule it. They ultimately won, driving the losers into exile or extinction. Boosts army damage and morale (will probably change).
- “Vengeful Refugees” AI personality: This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it. They are slow to trust other species, but diplomatic relations are not out of the question. They have their own unique dialogue and a permanent -1000 opinion modifier to any empire that controls their home world at any given time.
- Two new prescripted empires: “Kingdom” and "Resurgent Xarmiri Nations".
- The Commonwealth of Man now has the Distant Origin (Earth) civic, replacing Distinguished Admiralty from vanilla. Their original homeworld will always be Earth by default.
- Compatible with Planetary Diversity.
- More to come! This mod is under continuous development, and in addition to refining what’s already there I hope to add a lot more in the way of event chains and dynamic relationships. A reunification war of some kind would be pretty awesome…

Details and limitations: http://steamcommunity.com/workshop/filedetails/discussion/1249001485/1620599015898488386/

Forum thread: https://forum.paradoxplaza.com/forum/index.php?threads/mod-distant-origin-lost-homeworld-civic-and-more.1062776/
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131 Comments
Aradia Megido Feb 23 @ 7:01pm 
Thats rather hard to do. Even the Distibuted and Clustered Players options sometimes dont work out, and those are hard coded to check for real computers, and not ai.
U-406 Feb 23 @ 6:53pm 
You should make it so that an empire forced out of their homeworld is close to the one that forced them out. I mean, could some primitive spaceships formed centuries before the game start really travel on the complete opposite end of the entire galaxy?
Count de Monet Feb 22 @ 8:52pm 
Aha! I understand. I thought it was a bug - my mistake.
mzilli  [author] Feb 22 @ 8:31pm 
@Count de Monet That's intentional. They're the kind of people who consider themselves the one, true civilization of the galaxy and see no need to specify beyond that.
Count de Monet Feb 22 @ 7:14pm 
Kingdom of Xarmir is just named "Kingdom."
Alzara Feb 22 @ 12:03pm 
Will this be updated for 2.0?
Archaon the Neverchosen Feb 22 @ 8:12am 
Look forward to using this in 2.0!
The Durutti Column Feb 19 @ 11:59am 
Very cool idea, thanks.
mzilli  [author] Feb 15 @ 1:41pm 
@Pizzadoos All they want is their homeworld back. Once they get control of it, no matter what the circumstances, they will revert to a normal AI personality that fits their ethics/civics. Giving it to them will not change their opinion of you at present.
Pizzadoos Feb 15 @ 11:44am 
@mzilli I was actually talking about giving it back to the exiled AI (so pushing a war demand to cede the homeworld to the exiled AI ).

That being said, if they are my vassal while they control their homeworld, would that AI hate me for "controlling their homeworld" (because they are my vassal).