Stellaris

Stellaris

799 ratings
Distant Origin
3
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
975.531 KB
Dec 29, 2017 @ 9:39am
Sep 27 @ 8:23pm
126 Change Notes ( view )

Subscribe to download
Distant Origin

Description
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Popular Discussions View All (6)
8
Jan 18, 2023 @ 9:34pm
Occupied Homeworld Species
Manco
1
Jul 13, 2024 @ 3:41pm
Occupied Homeworld Species (again)
Velocita84
3
Oct 27, 2022 @ 2:38pm
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
822 Comments
Panther Oct 15 @ 3:48pm 
It would be a dream to have an origin that combines remnants with under one rule
Solar-Eruption Oct 2 @ 12:58am 
@mzilli Sorry. This was from a different mod. From Empires Expanded. Remnants is fine.
BladeRnr Oct 1 @ 5:23pm 
@mzilli Thanks for the quick patch, I can report that it works correctly now.
mzilli  [author] Sep 30 @ 12:09pm 
@Solar-Eruption Which modifiers do you mean? Remnants shouldn't start with any.
Solar-Eruption Sep 30 @ 5:21am 
How do you get rid of the negative modifiers from the Ecumenopolis start?
mzilli  [author] Sep 27 @ 8:23pm 
@BladeRnr Fixed now, thanks for reporting!
BladeRnr Sep 27 @ 5:30pm 
I've just started a new game and would like to report a bug. The "Occupied Homeworld" civic doesn't spawn any pops of the secondary specie. At game start, before unpausing, I can see in the "Species" tab that this second specie exists with zero pops and it disappears as soon as the game is unpaused.
BladeRnr Sep 27 @ 10:55am 
Love the new origins provided by your mod and the stories they make possible. However, I've found the Civics underwhelming as they do not provide a Council position like "standard" civics. Have you thought about adding them in?
Captain Cygni Sep 22 @ 7:20pm 
Bug report: The main features of new "Chosen" set of civics from Shadows of the Shroud don't work with this mod enabled. Neither instant Shroud access nor the "Psionic Aura" tech are granted at game start.
VA1t3N Jul 20 @ 2:36am 
@BroncoXeno2035 wow thank you dude!