Crusader Kings II

Crusader Kings II

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Patrum Scuta (Ironman)
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34.351 MB
Dec 5, 2017 @ 6:51am
Jan 12, 2020 @ 5:08am
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Patrum Scuta (Ironman)

Description



This lightweight version is specific to Ironman mode.
It does not include many of the main mod's features.
Please do not switch between versions mid-game.

Current version 3.09 for Crusader Kings II 3.2.1 [AZCE] to 3.3.0 [XDSW]

You can find the full version with all content for Vanilla CK2 here :
http://steamcommunity.com/sharedfiles/filedetails/?id=889778308

The main page also includes screenshots, manual installation links, numbered templates and support/feedback discussions for the mod.




• A more consistent and historically coherent heraldry for western Europe.
Designs and colours are adapted from real historical frequencies at the end of the timeframe (in the 13th century).

• Thousands of dynasties have been coded into the mod to appear ingame with their historical arms
Hundred of additionnal historical dynasties have been added to provide more immersion to randomly generated characters and their dynasties. [Feature removed in this version for ironman compatibility]

• All the new designs, whether they are templates or overlays, have been created to work within the ruler designer and provide a vast number of possibilities when creating your own dynasties.

• Many religions (other than Christianity) were given separate shield frames and new templates featuring their own traditionnal designs : Islam, Tengriism, Germanic, Slavic, Baltic & Finnic pagans, Zoroastrianism, West African paganism, Judaism, Hellenic paganism and even Aztecs.

• No DLC needed




Original idea and concept by Keanon
Graphics and Implementation by Solo
Additionnal graphics by Birger
Visit Wappenwiki[wappenwiki.org] for more on heraldry & roll of arms


Special thanks :
Measter for his Coat of Arms Builder tool




The main compatibility issue that could arise with other mods has to do with religions. As emblems in CK2 are coded by religion, any mod that changes or overhaul religion structure will indirectly impact the same structure for emblem coding. If there's no change to the structure (groups, names, etc) then both mods should be able to cohabit without too much interference.

Otherwise the mod should work with anything that doesn't change the flag folder, emblem coding (coat_of_arms.txt, coat_of_arms.gfx, general_stuff.gfx), shield frames (and crowns) or dynasties. The severity of the incompatibility depends on which of those categories is shared. A conflicting emblem or dynasties code, for example, would be much more severe than changes in the flag folder.

Mods reported as incompatible : Jewish Kings

Known issues & limitations :

• Steam Workshop will often glitch when updating the mod. I always give the new checksum to verify beforehand and the best way to avoid running the mod half updated is to compare your checksum to the new one. In case you can't get the correct string you can try resuscribing and/or deleting the mod folder to force a complete download. That said the safest, easiest and quickest way to fix all workshop problems is to switch to the manual installation for which I provide direct download links in the discussions.

• Muslim and pagan shields are displaced vertically (lower) in the dynastic tree and gameover windows. This is due to having higher resolutions frames and templates (128px instead of 84px), combined with the hardcoded behaviour of the interface when it comes to swapping emblems type (basically there's one placeholder file that determines where and which size, and that's it). Small price to pay in my opinion for not having christians be the only full resolution religion.

• Emblems and earlier starting dates : nothing I can do without heavily modifying things to prevent rulers 500 years apart to use the same emblem systems. No heraldry before 1125, which is most of the game's timeframe : it's that simple.

• Another limitation : the game's colour coding can't follow heraldic rules which makes tricolour random emblems impossible.











222 Comments
Brendissimo May 14, 2024 @ 7:00pm 
Just want to say that I also am experiencing the same no borders bug that others have described (usually certain Muslim realms with green national color on political map). I have narrowed it down to this mod, as others have. Any help would be appreciated!
IAMHEREFTW Apr 22, 2024 @ 10:12am 
What happened to the manual installation discussion? I can only install the mod with a manual download.
EmotionallyBroken Nov 11, 2023 @ 3:27pm 
What is that beautiful emblem based on?
Sarmata Mar 5, 2023 @ 1:58pm 
The problem with borders is in the file:
patrum_scuta_ironman\interface\coat_of_arms\coats_of_arms.txt

texture = { #1
file = "gfx\\coats_of_arms\\solo_islamic_part2.tga"
size = { x = 10 y = 10 }
noOfFrames = 93
color = 0
emblem = no
}

If we edit the line: color = 0 to color = 2, we'll fix the borders, but we'll break the muslim CoA.

I have no idea how to fix it.
Solo  [author] Jan 30, 2023 @ 9:12am 
Crescent & stars aren't associated with Islam in the middle ages at all. Quite the opposite in fact since many christian rulers were crowned in a mantle semis of crescents & stars : the cosmic pattern which was used to emphasize the divine aspect of monarchy, that's even why the capetians chose a semis of fleurs de lis, (symbol associated with the virgin mary) so they could be crowned in a mantle of their own arms (unlike their rivals).

It's a common design in heraldry just about anywhere in Europe (crescent & stars being possibly the single most common symbol used as decoration in the field of seals in primitive heraldry on top of that) and pretty much a universal symbol used in every culture (so the transition to emblems isn't particularly surprising). It's the first design used on croatian seals, centuries before the apparition of the checkered design (of venetian origin).
jvsip Jan 30, 2023 @ 3:48am 
Wtf are there croatian title flags & symbols islamic?? Since when was the kingdom of cCoatia a white half moon with a yellow star above it on a blue background, and thats just as an example, seeing this theres probably other countless mistakes like that. Not criticising, just sharing my opinion, its a good mod nevertheless. I just want to play a Slavic chief without islamic flags
godless Jun 4, 2022 @ 2:06pm 
Doesn't this mod changes look of eastern religions coat of arms? Or I just have some sort of bug?
Solo  [author] Aug 17, 2021 @ 6:23am 
Nope besides using shift+click (iirc maybe it's ctrl+click ?) there's no search or go to function in the game, that is sadly something that has never been moddable.

There are numbered templates available in the download topics somewhere that help with looking for something specific (not quite sure that those are exactly up to date but still close enough probably).
Karaoglan43 Aug 17, 2021 @ 6:10am 
Thank you friend. I downloaded the mod and it works fine for now. There are so many of new emblem. I congrulate you. Let me ask you last thing. As you can see with this mod there are more than 1000+ emblem and figure for dynasties. Is there are a short way to go beyond that emblems? Clicking by one by is so boring.
Solo  [author] Aug 17, 2021 @ 4:42am