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Utility Slot Sidearms Extended
File Size
0.202 MB
Nov 30, 2017 @ 5:19pm
Dec 1, 2017 @ 11:28am
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Utility Slot Sidearms Extended

Want a sword on your sniper? A pistol on your ranger? A gremlin on your grenadier? You know how it works by now.

GrimyBunyip's original Utility Slot Sidearms is a wonderful mod with a few small flaws:

1. All created items go in the Quaternary weapon slot, so if you want to do somewhat crazy stuff like put both a sword and pistol on your grenadier, it doesn't really work.
2. It attempts to incorporate the laser tier if you have the LW lasers installed, but that messes with your schematics if you're just using the lasers as cosmetic.
3. Utility slot versions of weapons that use UpgradeItem instead of BaseItem to upgrade don't upgrade properly.
4. The UpdateUtilitySlotSidearms console command is useful, but if you aren't careful it can fill your HQ with lots of junk that there's no easy way to get rid of.
5. The axes from the Alien Hunters DLC don't work right. You only get one axe if you equip it as a utility weapon.
6. Sometimes templates are created after the mod runs that you may want to base utility slot items on, and fixing those issues can be annoying.

So, this mod is an attempt to fix those issues, as follows:

1. You can set an ini variable to create extra pistols and/or swords for the Quinary slot, which should cover most scenarios.
2. You can set an ini variable to disable the laser tier stuff.
3. The code that creates the utility slot weapons now handles this.
4. UpdateUtilitySlotSidearms now checks if you already have the item and won't add another copy of it.
5. This mod adds its own X2MultiPairedWeaponTemplate that lets the pair of axes show up properly.
6. I've made some hacks that should eliminate the load order issues... at least it does with the mods I use. More work might be needed.

This mod is a replacement for Utility Slot Sidearms. Having both enabled will probably just mess up your game.

Special thanks to GrimyBunyip for the original Utility Slot Sidearms, without which this mod could not and would not exist.

DOES NOT WORK WITH WOTC. Try Utility Slot Sidearms Extended WOTC (another alternative is Utility Slot Sidearms WOTC but I didn't make it and don't use it so I can't say if it will work for you)
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Gale_Dragon Jun 17 @ 3:09pm 
thank for your advise , i finally fix this problem PZ.
all i should do is , use SDK tool to fix the script of Partially Gifted.
in PG , the gifted ability are all apply to "eInvslot_Unknown" , so i fix this to "eInvslot_Quaternaryweapon"
it work very well with animation , and with not duplicated ability bug from the USS.
PZ  [author] Jun 13 @ 4:02pm 
You'll need to make sure that the ability is properly connected to the slot that the Psi Amp is in, which is quaternary by default. I'm pretty sure that Partially Gifted includes an option to do this, but I don't play non-WOTC XCOM anymore so I'm not sure what it would be. Look into support for Grimy's Utility Slot Sidearms, because this mod is simply an expansion of that one.

Gale_Dragon Jun 13 @ 2:55pm 
for my some test run , this mod with Partially Gifted and LW2 is working and there is not big bug.
but some PsiAbilities with PsiAmps have no Animation. (e.g inspire , stasis or so)
standard PsiAmp with PsiOperative have Animation
can i fix this ? sorry for my poor english
IOException Jun 3 @ 3:12pm 
PZ, you mentioned adding the shadowkeeper via the ini. What's the exact code?
PZ  [author] Jun 2 @ 9:40am 
Nothing, unless you use another mod (or console commands) to give them psi powers.

Yes, it does work with Partially Gifted. I've never tried LW2, so I don't know about that.
Gale_Dragon Jun 1 @ 3:02am 
is this compatible with LW2 and Partially Gifted ???
edarien May 31 @ 6:15am 
Question, what would equipping the Psi Amp do for a non-PsiOp character?
PZ  [author] Apr 1 @ 3:31pm 
I'm pretty sure the katana comes with the ini you need. You just have to change the filename fromUtilitySlotSidearms to UtilitySlotSidearmsExtended, as well as change the text in the ini the same way.
orandym Apr 1 @ 2:55pm 
how do you do katana?
PZ  [author] Mar 20 @ 7:00pm 
The problem with the Shadowkeeper is that the utility slot version is a separate item, so you actually end with two Shadowkeepers and the whole building process is a little bit of a mess. If you want a utility slot Shadowkeeper you can quite easily add it to the ini (as a pistol) for yourself and you'll get one then.