Total War: WARHAMMER II

Total War: WARHAMMER II

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Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Marcadores: mod, Overhaul
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7.648 MB
28/nov./2017 às 11:20
7/fev./2022 às 15:09
419 notas de atualização ( ver )

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Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)

Em 1 coleção de Cataph
Cataph's stable collection - WH2
51 itens
Descrição
- On WH3[www.patreon.com].


To business!

- CTT aka Boyz will be Boyz is an overhaul intending to offer an alternate balance take: closer to tabletop balance, more unforgiving, with more focus on counter-play and loss management.
This means stats were rebuilt on ALL units. The system has worked beyond our expectations and it has proven enjoyable even to testers that were not tabletop-savvy.

- Tabletop stats and rules are converted via spreadsheets and patterns, with little to no arbitrary juggling. Where this is not possible (e.g. abilities), careful planning and manual action ensues.
Units will not be artificially tuned for "defensive roles", and we'll make sure they stay as true as possible to their miniature selves. We either fix our own mistakes, or balance via unit sizes and such, or correct the entire formula.

- A big ol' pile of abilities, phases, passives and thingamangies.
Including and not limited to artillery misfires, Eye of the Gods, four stances for Wardancers, three for Black Orcs, staged passives for Flagellants and Minotaurs, an actual Killing Blow thing for the right people, bumpy chariots and EXPLODING steam tanks.

- Generated campaign dynamic unit caps.
Because we can't have stacks of 19 black dragons, can we? Special+ units need cap contributions from each building/source.
We also override DF's Tabletop Caps with new generated weights when that mod is enabled, for a double layer of unit pooling.


SUPER RECOMMENDED READING for more info: ATTACHED GOOGLE DOC aka THE PAMPHLET.[docs.google.com] Template for modders inside.

They are answered in the said doc, but I will anticipate these here:
- NOT COMPATIBLE with other battle overhauls and tweaks, NOR with additional units unless specifically mentioned in the pamphlet.
- COMPATIBLE with actual reskins, most campaign overhauls and tweaks, certain AI mods (like Celtik's), startpos mods, supported mods THAT ARE FULLY OPTIONAL. We take care of compatibility internally, without needing separate submods unless handled by fans!
See also my stable collection.
- Can be used on an existing save game (it was meant to be possible to disable it mid-campaign too, but something is preventing it for now).

'OFFICIAL' SUBMODS:
- Unit Pack. Current units added in this optional submod can be previewed in custom battle in this main mod.
- Please Don't Die edition: slower combat version. dead submod until further notice



For any question and doubt, don't forget to check the linked doc beforehand and this MOD USER GUIDE![tw-modding.com]
Mac users: due to a problem with the Mac port and the symbol '@', this pack will not fire for you. You'll have to find the pack locally wherever mods are installed on the Mac port and rename the @@@ctt_boyz.pack file without the '@'s. Keep in mind that you'll need to do it again whenever I update it, which is often. Sadly we can't rename live packfiles.



Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes and stuff!
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Discussões populares Ver todos (15)
593
24/nov./2023 às 10:53
AFIXADO: REPORT FILTHY BUGS HERE / SUGGESTIONS
Cataph
112
6/jun./2022 às 3:33
AFIXADO: MOD SUPPORT
Cataph
26
8/fev./2022 às 18:49
AFIXADO: BATTLE AND CAMPAIGN STORIES
Cataph
2.570 comentário(s)
TemmieGaming-64 #savetf2 2 de jun. às 17:37 
It turns out it was another mod. I thought it might be a bug because none of the other mods modify any units in any way, but I was wrong. Thank you for responding, and for making this mod in the first place. I think it's great.
Cataph  [autor(a)] 2 de jun. às 12:18 
in general, there's absolutely no reason for stuff to stop working after two years. and it worked. check your mod list.
TemmieGaming-64 #savetf2 2 de jun. às 11:56 
Dwarf Cannons are bugged. The button to switch to Grapeshot has no stats and doesn't do anything when pressed.
bycomet 9 de mai. às 4:10 
Is Skaven playable with this mod (together with table top caps)? I tried Clan Rictus, got beaten by Malekith.
johnfante 25 de jan. às 1:17 
Do someone knows if using the mod "No more stupid animations" change the unit balance coupled with CTT ? Thanks !
BEEN 25/nov./2023 às 0:21 
Taking away skirmish mode is a real downer
SpacePoon 26/jul./2023 às 16:15 
Praying for WH3
Alar 16/mar./2023 às 6:11 
Wanted to say thanks for the work and that it is unfortunate there might not ever be a whtw3 version of this. But, of course, I understand that this is colossal work.
Lily of the Valley 11/mar./2023 às 10:08 
WHIII please
A Caveman 24/jan./2023 às 15:56 
This mod is so good I uninstalled TWW3 and reinstalled TWW2 so I could play it. This to me is how the game oughta be balanced