Total War: WARHAMMER II

Total War: WARHAMMER II

1,165 ratings
Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
5
5
33
23
2
3
5
2
2
6
3
5
2
3
3
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
7.648 MB
Nov 28, 2017 @ 11:20am
Feb 7, 2022 @ 3:09pm
419 Change Notes ( view )

Subscribe to download
Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)

In 1 collection by Cataph
Cataph's stable collection - WH2
51 items
Description
- On WH3[www.patreon.com].


To business!

- CTT aka Boyz will be Boyz is an overhaul intending to offer an alternate balance take: closer to tabletop balance, more unforgiving, with more focus on counter-play and loss management.
This means stats were rebuilt on ALL units. The system has worked beyond our expectations and it has proven enjoyable even to testers that were not tabletop-savvy.

- Tabletop stats and rules are converted via spreadsheets and patterns, with little to no arbitrary juggling. Where this is not possible (e.g. abilities), careful planning and manual action ensues.
Units will not be artificially tuned for "defensive roles", and we'll make sure they stay as true as possible to their miniature selves. We either fix our own mistakes, or balance via unit sizes and such, or correct the entire formula.

- A big ol' pile of abilities, phases, passives and thingamangies.
Including and not limited to artillery misfires, Eye of the Gods, four stances for Wardancers, three for Black Orcs, staged passives for Flagellants and Minotaurs, an actual Killing Blow thing for the right people, bumpy chariots and EXPLODING steam tanks.

- Generated campaign dynamic unit caps.
Because we can't have stacks of 19 black dragons, can we? Special+ units need cap contributions from each building/source.
We also override DF's Tabletop Caps with new generated weights when that mod is enabled, for a double layer of unit pooling.


SUPER RECOMMENDED READING for more info: ATTACHED GOOGLE DOC aka THE PAMPHLET.[docs.google.com] Template for modders inside.

They are answered in the said doc, but I will anticipate these here:
- NOT COMPATIBLE with other battle overhauls and tweaks, NOR with additional units unless specifically mentioned in the pamphlet.
- COMPATIBLE with actual reskins, most campaign overhauls and tweaks, certain AI mods (like Celtik's), startpos mods, supported mods THAT ARE FULLY OPTIONAL. We take care of compatibility internally, without needing separate submods unless handled by fans!
See also my stable collection.
- Can be used on an existing save game (it was meant to be possible to disable it mid-campaign too, but something is preventing it for now).

'OFFICIAL' SUBMODS:
- Unit Pack. Current units added in this optional submod can be previewed in custom battle in this main mod.
- Please Don't Die edition: slower combat version. dead submod until further notice



For any question and doubt, don't forget to check the linked doc beforehand and this MOD USER GUIDE![tw-modding.com]
Mac users: due to a problem with the Mac port and the symbol '@', this pack will not fire for you. You'll have to find the pack locally wherever mods are installed on the Mac port and rename the @@@ctt_boyz.pack file without the '@'s. Keep in mind that you'll need to do it again whenever I update it, which is often. Sadly we can't rename live packfiles.



Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes and stuff!
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (15)
593
Nov 24, 2023 @ 10:53am
PINNED: REPORT FILTHY BUGS HERE / SUGGESTIONS
Cataph
112
Jun 6, 2022 @ 3:33am
PINNED: MOD SUPPORT
Cataph
26
Feb 8, 2022 @ 6:49pm
PINNED: BATTLE AND CAMPAIGN STORIES
Cataph
2,567 Comments
bycomet May 9 @ 4:10am 
Is Skaven playable with this mod (together with table top caps)? I tried Clan Rictus, got beaten by Malekith.
johnfante Jan 25 @ 1:17am 
Do someone knows if using the mod "No more stupid animations" change the unit balance coupled with CTT ? Thanks !
BEEN Nov 25, 2023 @ 12:21am 
Taking away skirmish mode is a real downer
SpacePoon Jul 26, 2023 @ 4:15pm 
Praying for WH3
Alar Mar 16, 2023 @ 6:11am 
Wanted to say thanks for the work and that it is unfortunate there might not ever be a whtw3 version of this. But, of course, I understand that this is colossal work.
Lily of the Valley Mar 11, 2023 @ 10:08am 
WHIII please
A Caveman Jan 24, 2023 @ 3:56pm 
This mod is so good I uninstalled TWW3 and reinstalled TWW2 so I could play it. This to me is how the game oughta be balanced
Cornithian Jan 19, 2023 @ 10:55am 
@sarumanthecursed

I imagine the inherent difficulty there is that one of the TWW3 factions doesn't exist like at all on the tabletop and another is from a, by this point, positively ancient edition. It would probably be a think whenever Warhammer: The Old World launches.
Some lad Jan 17, 2023 @ 7:28am 
Am curious on why there dosent exist a spear regiment in the Empire and i mean the one without the shield.
Don Juan Jan 16, 2023 @ 12:34pm 
A mod that adds always strike first and more ranks fighting for high elven spearmen? Im in heaven!