Transport Fever

Transport Fever

30 ratings
Mail Add-on for Cargo
File Size
0.269 MB
Nov 17, 2017 @ 6:43am
Feb 1 @ 7:31am
10 Change Notes ( view )

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Mail Add-on for Cargo

This MOD adds mail to the cargo of the goods transport vehicle. (truck, wagon, ship, plane and etc.)

Please add this MOD after the order of PostMOD(BETA or Release Version) and NewIndustryMOD.

Required Mods

  • Add-on mail for All goods cargo transport vehicles.
  • Advanced: TpFMM (transport fever mod manager)[] mod settings;
    • enable/disable Base vehicles
    • enable/disable Mods vehicles
    • enable/disable Dlcs vehicles
    • enable/disable carrier of Road/Tram/Rail/Water/Air vehicles
  • Advanced: In the case of Post Mod Release Version and only "MAIL" vehicles;
    • Upgrade to "MAIL" and "UNSORTED_MAIL" vehicles.
  • Advanced: In the case of only New Industry 2.5x and "UNSORTED_MAIL" vehicles;
    • Downgrade to only "MAIL" vehicles.

This MOD will only maintenance such as bug fixes.
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ChancellorPalpatine Feb 4 @ 9:48am 
Thank you ;) Ooow and by the way, can this mod also be used as stand-alone ? You see, I'm not using the New Industry or Post Mod Beta because the postmod Beta isn't stable yet, and with the new industry mod (latest version) loading vehicles seems to go even slower then in the original game...sorry for asking things twice man.

overcomeon  [author] Feb 4 @ 9:06am 
@ChancellorPalpatine: That mail-beetle will available at the following vehice mods.
Postfahrzeuge EU (Add-on - Post Mod von nown) []
Postfahrzeuge USA (Add-on - Post Mod von nown) []

That vehicle mods are originally combined with Post Mod von nown (Release Version) [] .
This add-on mod allows you to combine that vehicle mods with New Industry 2.54 or Post Mod BETA von nown .
ChancellorPalpatine Feb 4 @ 8:14am 
Are all these advanced features on by default or do I really need TPF Mod Manager to set them on ?


I have downloaded the Mod Manager and enabled everything, but I still don't see the new vehicles. I would love to see that mail-beetle in my game as well...
Blackdragonbird Jan 27 @ 12:02pm 
Maybe if you work with vom nown you guys figure it out?

But no problem by me, I'm playing with the mod and think it is very unbalanced. Makes the game too easy. Maybe I stop using it later.

Thanks for your attention and work. =)
overcomeon  [author] Jan 27 @ 9:25am 
@Blackdragonbird: Perhaps it is another reason.
The cargo is rendered based on the "loadIndicator" parameter specified for each cargo type.
Since the "loadIndicator" parameter is defined for each vehicle, it seems that the ability to render mails is limited to vehicles that support mail directly.

Although I experimented with a method of rendering goods instead of mail by copying the "loadIndicator" parameter for goods, it has not succeeded.
Blackdragonbird Jan 27 @ 8:42am 
It's working now. Thank you. =)

A pitty mail don't render, maybe it is why all the vehicles from the Post Mod are closed ones?
overcomeon  [author] Jan 27 @ 5:55am 
@Blackdragonbird: The mail is not rendering. (loadIndicator does not work.)
I have disabled the experimental code. The goods will be rendered normally, so please try it.
Blackdragonbird Jan 27 @ 2:18am 
Thank you very much for the update. But I have to ask, it is supposed to happen?

These horses are carrying planks, plastic and goods, plastic and planks show ok, but the goods are not rendering. I haven't tested if the mail render correctly.
mairondil Jan 26 @ 8:17pm 
@overcomeon you rock man. I'm gonna have to play around with them options
overcomeon  [author] Jan 26 @ 8:09pm 
@mairondil: I updated the description so please look over there.