Cities: Skylines

Cities: Skylines

432 ratings
Cobblestone Straight Small Road
   
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Assets: Road
File Size
Posted
15.505 MB
Nov 15, 2017 @ 5:42am
1 Change Note ( view )

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Cobblestone Straight Small Road

In 1 collection by Urbanist
Urbanist's Street Designs
40 items
Description
Custom Model and Textures
+ no dependencies required
+ better performance vs. decal props

Alternate Variant Using Default Pavement Texture
If you'd rather have game default sidewalks, use this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1204591123

Features
  • 16m (2 tiles) wide right-of-way with 2 vehicle lanes, parking spaces and pedestrian pavement
  • Costs $50/cell, upkeep $0.40/cell, speed limit 40 km/h
  • Found under small roads, look for straight cobblestone road icon
  • Custom model and LOD model for ground level only, elevated and tunnel uses vanilla two-lane road models
  • Straight cobblestone road texture
  • Concrete panels pavement texture
  • Bus stop support (sign only, no bus bay)
  • Street lamps

Model Info
Segment - 168 tris, 31.0 KB
Segment diffuse texture - 1024x1024, 491 KB
Segment LOD - 8 tris, 11.4 KB
Segment LOD diffuse texture - 64x64, 16.0 KB
Node - 170 tris, 40.1 KB
Node diffuse texture - 1024x1024, 406 KB
Node road texture - 1024x1024, 4.21 KB
Node LOD - 32 tris, 12.4 KB
Node LOD diffuse texture - 64x64, 16.3 KB
Node LOD road texture - 64x64, 228 bytes

Cobblestone Straight Small Road by Urbanist
小方石路面(横向排列铺砌)
44 Comments
h Oct 28, 2022 @ 1:47pm 
The road doesn't look good on snow map, it's just covered in snow + poor transition to other streets, would like if it just didn't show snow
tiffany-86 Oct 15, 2022 @ 6:32am 
love this road would love to see more roads with the same textures. i wish I knew how I can do it myself....:hardhat:
danielgzls Sep 11, 2022 @ 5:49am 
I really love this road and I'm always using it all throughout my cities, I usually have problems with workshop networks but yours function perfectly! Thank you for the good work!!
In case someday you decide to delete it, please let us know so I can replace it by another road and not get my city all wiped out! haha
Einsty Oct 23, 2018 @ 1:30pm 
Love the look, but could you make the road tolerate as much deformation as the ground track?
coruptisma Sep 10, 2018 @ 12:32pm 
Maybe I'm an idiot but I constantly get the error:

Broken assets:

Custom Assets: 1446696384.GravelBridgePillar: Duplicate prefab name
Custom Assets: 1446696384.GravelBridgePillar: Duplicate prefab name
Custom Assets: 1446696384.Gravel Road Elevated0: Duplicate prefab name
Custom Assets: 1446696384.Gravel Road Bridge0: Duplicate prefab name [BrokenAssetException]

Details:
No details

Same problem on every single map. What am I doing wrong? It says no dependencies....
Urbanist  [author] May 26, 2018 @ 10:56pm 
@dpinna Ok, but I don't know how to make decals.. yet. Don't worry I'll find out!
dpinna Apr 10, 2018 @ 7:57am 
Nice job! but the texture does not match at intersections. Could you leave the decal available to fit into the spaces?
Urbanist  [author] Mar 13, 2018 @ 12:24am 
@MrMiyagi Thanks a lot! About the 1 tile wide roads like in Next2, I've been wanting to make cobblestone alleys for a very long time. A few months ago I tried using a NEXT2 road as a template but it didn't show up in the road menu. But it does show up in-game for you? If it does, I can't wait to give it another try!
MrMiyagi Mar 11, 2018 @ 7:13am 
ps I think someone was asking you about making thin roads like in NEXT2. Had a chat with LazarusMan a while ago. Basically, he says they went through all kinds of hoops to program those thinner roads, and that it's not possible with the new editor to make the buildings move together to meet the thinner roads. The roads are minimum vanilla width, or else you get terrible flickering. However, I made a thin width road *while subscribed to NExt2, and also with the alley/thin road as the template. It worked! So it should be possible but NExt2 will be a dependency, since it's got whatever programming magic the Next team were able to accomplish
Sorry I write so friggin much :D
MrMiyagi Mar 11, 2018 @ 7:13am 
Awesome thank you for the link to the default one! I snatched it up :) So as a reference, I was using your red brick road (default pavement) and it works great. It fully shows the Monaco pavement texture with no flickering. I'll test it on a steep incline for you, I actually think it was ok, but will verify. With the 50% pavement, the entire sidewalk flickers, but I'll have to check for you if the ruined also flickers and let you know. :chirp: