XCOM 2
324 betyg
WC_PhotoReBooth
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
59.794 MB
13 nov, 2017 @ 12:49
26 jun, 2018 @ 21:51
3 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
WC_PhotoReBooth

Beskrivning
MOD-ID TAG = #1200482815
DESCRIPTION = Extra features and Campaign Summary
SUMMARY = Adds 14 (+20) new Backgrounds and introduces an optional "system" where you can summarize missions & events of a campaign directly on Posters

An ambitious project which has to override default Photobooth components, both in Armory & Tactical UI layers. The basic idea is quite simple -- give total control over the output conditions & contents.

As much as i like(d) being fooled around by completely randomized pseudo-meme themes (good, nice, weird or bad but still designed by others), it all grew somewhat annoying. So i decided to provide various User-Friendly assets & to implement a formal campaign tracking system (nicknamed Summary Boxes) by indirect methods -- putting relevant custom text fields + Icons, how & where they'd matter most.


DEVELOPMENT STATUS

The first major feature is now being ((was!)) activated; Line Picker!
For a complete description of this wildly useful Control/Edit device, please refer to the discussion thread titled "DETAILS & NOTES" accessible via a Tab further below & right above the feedback stream of posts.

Secondly.. the entire concept of Summary-Box(es) is finally ready & playable. Took awhile, but i think we've done it in a satisfactory manner.

NOTE; Aside from the Mod itself, i'm also offering you typical Campaign results with Poster-Samples instead of flooding the Steam snapshots area above. Played with Predator Movie characters through the first four "Months" (More in Pack2) & includes each Resistance Reports source data.. just the essentials. That's basicly what you can expect to somewhat produce for yourselves.
These should also serve as indirect help when reading out the hints found in Version #2 Discussion posts.

Hosted in ZIP files, grab them from my DropBox as linked here...
Poster Samples Pack1[www.dropbox.com]
Poster Samples Pack2[www.dropbox.com]

PROGRESS BAR ••••••••••••••••••••••~85%••••••


INSTALLATION

This will show up in your Launcher of choice but must be used ONLY within War of The Chosen since it requires the PhotoBooth.. then, Click the usual box to activate our mod & everything should be ready.

PS; A new MCM configuration option is now available. It "speeds" up the parsing of Text Lines (extra strings supplied by anything other than our mod). We recommend (USE ALL LINES) by checking its box if you don't mind having slight slow-downs in Picker Lists. Since it is declared OFF by default.. your regular gameplay conditions won't be affected if you don't have the MCM tool installed.


CURRENT ISSUES

There's extreme potential in allowing players to control such input/output elements.

-- BountyGiver's "OneMillionColoursPluginWotC" mod is currently incompatible with our code files & should be de-activated.

-- Any other mods that override (heavily or not) UI_Armory & UI_Tactical default scripts would likely wreck many hooks while we BOTH use similar runtime code.

-- Refer to the new Discussion Post(s) about Version #2.. it's much better to centralize such stuff at this point.


FUTURE PLANS

Presently considering feasability of other features;

! == Done ... X == Discarded as being too complex

-!- Formal Text Editing GUI.. we re-designed "TextBox" components.
-!- Icons integration (secondary hooks to many internal assets).. produced by Custom Tags.
-X- Palette expansion (indirectly "replacing" OMC functionality for PRB only).
-X- Custom Layouts (extensive Flash/GFX rework).

-?- Next.. try to fix a few pending elements as discussed in "Known Issues" post.

Soooooo -- we're basicly done with what we intended to include... Yeah!


UPDATES

(30/11/17:AM) Basic "Line Picker" activation
(27/06/18:PM) Campaign Tracker "Summary/Report Boxes" very nearly finalized!


Happy text editing, enjoy.

-- Zyxpsilon.
Populära diskussioner Visa alla (5)
4
1
27 jun, 2018 @ 10:53
New Posters Details
Zyxpsilon
2
31 okt, 2018 @ 8:10
Feedback...
Zyxpsilon
0
15 jun, 2018 @ 21:03
Known Issues (Version #2)
Zyxpsilon
152 kommentarer
Zyxpsilon  [skapare] 4 mar @ 5:45 
Yes... it's likely caused by your PC 'minimal' system settings/config (Memory, components, etc).
I can't even guess what any players have installed.

Also -- XCom2-WOTC version is subject to HUGE amounts of *incompatible* mods.

This mod has been coded in 2018 ... SIX years ago. Our Steam workshop has been infested with thousands of unverifiable UC codes. Mine are stable as proven by the 4700+ subscribers here.

As modders - we simply cannot control how others interfere with anyone else files.

Thus, *Lag* impacts are often confused with other reasons... refer to January 1st 2019 for one of many examples in summer 2018.
FCKING UNLUCKY! 4 mar @ 3:42 
Mod causes huge lag for some reason?
Splinter 1 sep, 2022 @ 16:02 
Right, it was just coming from in your mod. That folder is in the PhotoBooth mod.
Zyxpsilon  [skapare] 1 sep, 2022 @ 5:00 
Yes.. that *IS* the code section i was referring to.
Congrats to figuring it out.
;)
Splinter 31 aug, 2022 @ 11:10 
I actually fixed it.

I the \steamapps\workshop\content\268500\1200482815\Localization folder, there's a file: XcomGame.int

There's a section called
[X2StrategyGameRulesetDataStructures]

with the following data:
m_strMonth0=JAN
m_strMonth1=FEB
m_strMonth2=MAR
m_strMonth3=APR
m_strMonth4=MAY
m_strMonth5=JUN
m_strMonth6=JUL
m_strMonth7=AUG
m_strMonth8=SEP
m_strMonth9=OCT
m_strMonth10=NOV
m_strMonth11=DEC
m_strMonthDayYearLong="<XGParam:StrValue0/!MonthString/>-<XGParam:IntValue0/>"


After that section there's another one:
[UIPhotoboothBase]

Just take out everything from [X2StrategyGameRulesetDataStructures] to just before [UIPhotoboothBase]


You'll want to do this after downloading the mod, but before starting the game, or you have to rebuild the game INF files.
Zyxpsilon  [skapare] 28 aug, 2022 @ 6:41 
IIRC.. this "Dating" flaw has been caused by another mod that alters the "TextLayoutTemplateManager" and overrides the strings assigned by (some or multiple) default INT files + data stacks/arrays.
For example.. my months are listed as "three letters"
Nothing i can do about those kind of weird hacks done by unstable code from other people -- if they aren't aware certain functions (plenty of that in XC2+, btw) need specific attention with runtime checks -- it's not my fault or proper modding awareness that creates minimal/reliable stability with PhotoReBooth, etc.
Splinter 27 aug, 2022 @ 6:16 
I second the wonky date thing. Makes me a little. sad. Still a great mod.
Dummie 24 maj, 2021 @ 15:32 
For some reason this mod turns my soldiers birthdates' format, not showing the year in the process. Will have to uninstall for now, heads up for anyone else facing this problem.
Zyxpsilon  [skapare] 30 mar, 2020 @ 7:58 
Glad you like it.. but, sadly Controller support can't be done (efficiently) in this specific code components.
townkrier 30 mar, 2020 @ 5:47 
Absolutely love this mod, but the line picker part isn't compatible with controller :(. As of now I'm just randomizing until it looks good, so I still love the mod!