XCOM 2
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WC_PhotoReBooth
 
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57.024 MB
Nov 13, 2017 @ 12:49pm
Jun 26 @ 9:51pm
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Description
MOD-ID TAG = #1200482815
DESCRIPTION = Extra features and Campaign Summary
SUMMARY = Adds 14 (+20) new Backgrounds and introduces an optional "system" where you can summarize missions & events of a campaign directly on Posters

An ambitious project which has to override default Photobooth components, both in Armory & Tactical UI layers. The basic idea is quite simple -- give total control over the output conditions & contents.

As much as i like(d) being fooled around by completely randomized pseudo-meme themes (good, nice, weird or bad but still designed by others), it all grew somewhat annoying. So i decided to provide various User-Friendly assets & to implement a formal campaign tracking system (nicknamed Summary Boxes) by indirect methods -- putting relevant custom text fields + Icons, how & where they'd matter most.


DEVELOPMENT STATUS

The first major feature is now being ((was!)) activated; Line Picker!
For a complete description of this wildly useful Control/Edit device, please refer to the discussion thread titled "DETAILS & NOTES" accessible via a Tab further below & right above the feedback stream of posts.

Secondly.. the entire concept of Summary-Box(es) is finally ready & playable. Took awhile, but i think we've done it in a satisfactory manner.

NOTE; Aside from the Mod itself, i'm also offering you typical Campaign results with Poster-Samples instead of flooding the Steam snapshots area above. Played with Predator Movie characters through the first four "Months" (More in Pack2) & includes each Resistance Reports source data.. just the essentials. That's basicly what you can expect to somewhat produce for yourselves.
These should also serve as indirect help when reading out the hints found in Version #2 Discussion posts.

Hosted in ZIP files, grab them from my DropBox as linked here...
Poster Samples Pack1[www.dropbox.com]
Poster Samples Pack2[www.dropbox.com]

PROGRESS BAR ••••••••••••••••••••••~85%••••••


INSTALLATION

This will show up in your Launcher of choice but must be used ONLY within War of The Chosen since it requires the PhotoBooth.. then, Click the usual box to activate our mod & everything should be ready.

PS; A new MCM configuration option is now available. It "speeds" up the parsing of Text Lines (extra strings supplied by anything other than our mod). We recommend (USE ALL LINES) by checking its box if you don't mind having slight slow-downs in Picker Lists. Since it is declared OFF by default.. your regular gameplay conditions won't be affected if you don't have the MCM tool installed.


CURRENT ISSUES

There's extreme potential in allowing players to control such input/output elements.

-- BountyGiver's "OneMillionColoursPluginWotC" mod is currently incompatible with our code files & should be de-activated.

-- Any other mods that override (heavily or not) UI_Armory & UI_Tactical default scripts would likely wreck many hooks while we BOTH use similar runtime code.

-- Refer to the new Discussion Post(s) about Version #2.. it's much better to centralize such stuff at this point.


FUTURE PLANS

Presently considering feasability of other features;

! == Done ... X == Discarded as being too complex

-!- Formal Text Editing GUI.. we re-designed "TextBox" components.
-!- Icons integration (secondary hooks to many internal assets).. produced by Custom Tags.
-X- Palette expansion (indirectly "replacing" OMC functionality for PRB only).
-X- Custom Layouts (extensive Flash/GFX rework).

-?- Next.. try to fix a few pending elements as discussed in "Known Issues" post.

Soooooo -- we're basicly done with what we intended to include... Yeah!


UPDATES

(30/11/17:AM) Basic "Line Picker" activation
(27/06/18:PM) Campaign Tracker "Summary/Report Boxes" very nearly finalized!


Happy text editing, enjoy.

-- Zyxpsilon.
Popular Discussions View All (5)
4
Jun 27 @ 10:53am
New Posters Details
Zyxpsilon
0
Jun 15 @ 9:03pm
Known Issues (Version #2)
Zyxpsilon
0
Nov 30, 2017 @ 7:50am
Feedback...
Zyxpsilon
< >
107 Comments
Dragon32 Aug 9 @ 12:07pm 
@Zyxpsilon:
Thanks! Never thought of looking in the .int file, checked out the .ini and started poring over the .uc files. And soon got lost with those :)
Zyxpsilon  [author] Aug 8 @ 5:40pm 
@Dragon32 Sure, easy... find the "XComGame.INT" file in the Localization folder and put a semi-colon ( ; ) character in front of all 13 lines (which start with 'm_str') inside the section with this header instruction (which could also be discarded , btw)..
[X2StrategyGameRulesetDataStructures]
Effectively commenting (rem'ing) these strings off.
Dragon32 Aug 8 @ 3:10pm 
Is there anyway to stop this mod changing the date format? It means the Geoscape doesn't show the year and soldier birthdays don't actually show what year they're born?
Dragon32 Jul 9 @ 11:18am 
Thanks for the info, Zyxpsilon
Zyxpsilon  [author] Jul 8 @ 5:39pm 
Good catch.. those were actually planned to handle external assets that i just couldn't test thoroughly on my own setup. Sebkulu wanted to have them since he has such mods installed in his structure.. he never got to contact me if they were alright though.

If you prefer to eliminate such Red-screen warnings from your LOG(s).. simply add a semi-colon ( ; ) in front of each lines to 'rem' them out of the default auto-processing steps for INI components like this... That small edit won't affect any other mod functionality, btw. They'll just be ignored.

; +Icons = (IconName = DerelictFacility Dr. Vahlen's Facility, IconPath = "PRB_UILibrary.LOC1-Facility")
Dragon32 Jul 8 @ 7:30am 
Noticed some redscreen errors on loading this up:
Error: Redscreen: ImportText (Icons): Missing closing parenthesis: (IconName = DerelictFacility Dr. Vahlen's Facility , IconPath = "PRB_UILibrary.LOC1-Facility")

Error: Redscreen: ImportText (Icons): Missing closing parenthesis: (IconName = Valentines Viper , IconPath = "PRB_UILibrary.Tug_ValentineViper")

Error: Redscreen: ImportText (Icons): Missing closing parenthesis: (IconName = _AshAdvWarlock , IconPath = "PRB_UILibrary.Tug_AdventPRI")

Error: Redscreen: ImportText (Icons): Missing closing parenthesis: (IconName = _AshFlameViper , IconPath = "PRB_UILibrary.Tug_Viper")

From what I can see the parentheses are there, maybe the game doesn't like spaces or leading underscores?
Zyxpsilon  [author] Jun 29 @ 9:17am 
Just added a second Poster-Samples ZIP (of what followed for the same campaign) in the description section above.
Zyxpsilon  [author] Jun 27 @ 10:55am 
Go right ahead.. it's fun. :)
Dragon32 Jun 27 @ 10:50am 
@Zyxpsilon:
You're making it very hard for me to not start another campaign you know.
Zyxpsilon  [author] Jun 27 @ 10:47am 
!!
@Dragon32.. that is precisely what it does & considering this design flexibility -- the output is highly variable from player perspective(s).
Since everyone controls (via Line Picker decisions) whatever ends-up in their custom Posters... they can also produce almost anything just by making other strict choices.

Even manually editing the default WC_PhotoReBooth.INT file (directly from "Localization" mod folder) to alter some instructions within any given pre-defined (by us) strings.. the content can be highy personalized. IF anyone knows how & what to do while maintaining backups of originals.