Total War: ATTILA

Total War: ATTILA

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XAI: Realistic AI Unit Recruitment
   
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Tags: mod, Units
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21.745 KB
Nov 13, 2017 @ 12:33pm
Nov 23, 2017 @ 4:03am
3 Change Note ( view )

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XAI: Realistic AI Unit Recruitment

In 1 collection by Xeryx
!XAI: Attila collection
13 items
Description
Realistic AI unit recruitment for Grand Campaign. Now recruitment will be based on a faction's strengths! For all campaigns, no MP adjustments.

I went through all the factions in the Grand campaign because I was tired of the AI's horrible recruitment and I also was not satisfied with the alternatives.

This modules basis its recruitment on each faction's strengths and weakness for both armies and navies.

I have minimized the artillery for most factions and this may need to go up at a later time. Missile units should be in the proper proportions depending how strong they are for a faction. Remember missiles are not just archers they include skirmishers, and some factions use them as a strength.

There are a lot of variables on how the AI decided to build an army or navy.
It can decide to build all light units, mostly heavies, or even missile heavy stacks. Remember that before posting a complaint. There are approximately 16 different configurations between them.

I made this mod for XAI but you can currently use it for the Grand Campaign and AOC with any mod.
I haven't decided whether I will update the MP or not yet.

This is still a work in progress and improvements will be made based on feedback.


Popular Discussions View All (1)
7
Dec 19, 2017 @ 11:02am
PINNED: Bugs and Suggestions
Xeryx
22 Comments
Xeryx  [author] Jan 21, 2021 @ 2:34pm 
I doubt it, was modding Battletech for 2 years and pretty worn out.
:{BabyloN_PaladiN}: Jan 21, 2021 @ 8:14am 
I guess you are not planning to update this ? :S
NeverOdd Jan 24, 2019 @ 1:02pm 
Alright awesome! Thanks for the reply. Love what you've changed to the game BTW.
Xeryx  [author] Jan 24, 2019 @ 9:39am 
Both
NeverOdd Jan 23, 2019 @ 12:58pm 
Are rebels / liberated factions included, or just main factions?
IIMATIRiX Jan 16, 2018 @ 3:49pm 
Xeryx i still think thats too many archers dude, i can understand for a faction like the huns as thats their speciality, but all factions recruiting 1/3 of their army is archers, i do like the variations though as some similar mods force factions to build exactly the same melee unit in all armies. i hope you can tweak it slightly thanks :)
七月的刑场 Jan 14, 2018 @ 9:25pm 
In 70 rounds of artificial intelligence Rome is still recruiting the head of the field army
ServusPecum Jan 8, 2018 @ 12:53pm 
So every charactergroup gets their own composition perhaps.
Xeryx  [author] Jan 8, 2018 @ 7:49am 
why would i need to do that?
ServusPecum Jan 8, 2018 @ 5:34am 
Xeryx, don;'t you need to change? :
campaign_ai_technology_manager_path_junctions
Gr.