Sid Meier's Civilization VI

Sid Meier's Civilization VI

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No Apostles
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
4.199 KB
Nov 8, 2017 @ 12:06am
Nov 9, 2017 @ 3:24am
2 Change Notes ( view )

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No Apostles

Description
Removes Apostles from the game. Gurus have the ability to Evangelize Belief and cost the same as Apostles.

Mod Compatability (Not thoroughly tested):
- Religion Expanded

Otherwise, probably not compatible with any mod that:
- Modifies Apostles.
- Adds unique unit(s) that replace(s) Apostles.
- Adds or modifies buildings/traits/beliefs/etc so that they modify or grant Apostles

Other Mods:
- No Missionaries
11 Comments
Argon Jan 1, 2020 @ 7:06am 
Update pls
skyrimemailtest Oct 15, 2019 @ 1:28am 
This and the No Missionaries mod are not compatible anymore.
Miss E May 1, 2018 @ 1:33am 
Also, could be useful in the guru could trigger inquisition--that would help with fortifying your religion within your borders. I managed this by inserting
UPDATE Units
SET LaunchInquisition=1, Cost=200, CostProgressionParam1=15
WHERE UnitType='UNIT_GURU';
[CoH] Joker Jan 17, 2018 @ 10:28am 
Oh Goddess, thank you for these mods. (yes, ironic statement)
I haven't been playing this long, but my passionate hatred for the religious units and how the AI uses them has almost made me quit playing.
danalea73 Jan 9, 2018 @ 11:29am 
There is a mod I found that made open borders a requirment for them to enter, I found that to be a better solution to my hatred of religion. That way I could still do the quests and spread my religion to my other cities. So that kind of mod would be great. :)
Kyl  [author] Jan 3, 2018 @ 4:07pm 
@danalea73
Glad that it worked! Thanks for your suggestions, I'll look into making another mod that increases city pressure. If I upload one I'll post a comment here. I'll also look into removing that city state quest for these two mods. I originally made this mod with the intention of not having to deal with religious combat, but I think it would also be possible to remove religous unit ability to enter foreign lands, so I might also make that mod.
danalea73 Jan 3, 2018 @ 3:11pm 
It worked, and I'm running no missionaries too. Might want to consider one mod that does both but also removes "religious conversion" as a quest, and severly increases city-to-city pressure. Of my 9 cities, only one followed my religion since I couldn't build missionaries. Just a thought.
Kyl  [author] Dec 29, 2017 @ 3:43pm 
@ danalea73
I don't think you need to. It should still load if you don't. Try and tell me if it kicks you back to main menu or not? You can also try changing line 9 from 'UNIT_GURU' to another any other unit, I haven't tested it with anything besides the Guru.
danalea73 Dec 29, 2017 @ 3:37pm 
If I don't have Gurus (mac player, we don't have the "fall" patch yet) should I just comment out lines 7,8,9 of the code?
Kyl  [author] Nov 9, 2017 @ 3:24am 
New Update:

- Gurus can now Evangelize Belief to add more beliefs.
- Increased Guru cost to that of Apostles.