Total War: WARHAMMER II

Total War: WARHAMMER II

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Reiksguard Griffon Knights
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Tags: mod, Units
File Size
Posted
Updated
1.052 MB
Nov 4, 2017 @ 8:47am
Jul 28, 2021 @ 1:39pm
20 Change Notes ( view )

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Reiksguard Griffon Knights

In 2 collections by Nox
The Grand Order of the Reiksguard - Total War Warhammer II
6 items
Nox's Total War: Warhammer II Mods
17 items
Description
Updated for the Silence & the Fury 28/07/2021

Welcome to the second mod of my "Grand Order of the Reiksguard" series. This mod adds a new flying unit to the Empire faction. As always I hope you have fun with the new unit and enjoy using it but feel free to leave constructive feedback so i know what's good and where things could or should be improved :)


1. General Description:

This mod adds another unit to the Empire's Reiksguard Order:

Reiksguard Griffon Knights

"The Reiksguard's answer to the growing threats around the Empire. The newly formed griffonrider regiment strikes fear in the hearts of the Emperor's enemies, when their mighty war griffons descend upon them."[[/i]

Pros:
  • Griffons
  • Great mobility
  • Forcefull impact when landing
  • Devastating area attacks against infantry
Cons:
  • Small regiment size because taming griffons is a long and expensive process
  • Vulnerable if left alone or focused by the enemy
  • High recruitment and maintenance costs as griffons are difficult to tame and keep.

Recruitment:
They can be recruited at Castle Reikguard in Altdorf or any Reiksfort after building an armoury (rank 2).

2. Base Stats:

Their base stats are as follows:
  • Unit Skills:
    • Thick Skin
      • Range: Self
      • Duration: Constant
      • +35% Physical Resistance
      • +35% Missile Resistance
    • Stats:
      • Ultra Unit Size: 6
      • Cap: No Cap
      • HP: 6246
      • Armour: 120 (Shielded 35%)
      • Leadership: 90
      • Speed: 90
      • Melee Attack: 60
      • Melee Defense: 41
      • Weapon Strength: 146 (61 normal + 85 AP / area attack against up to 10 targets)
      • Charge Bonus: 65
    • Costs:
      • Cost: 2000
      • Upkeep: 525
    • Attributes:
      • Causes Fear
      • Causes Terror


    3. Technology and Skills:

    The unit is fully integrated into existing technologies and lord skills. They will benefit from the following skills and technologies:

    • Technology:
      • Improved Cavalry Armour
      • Endurance Training
      • Blinkers
      • The Inner Circle
      • Warhorse Breeding
    • Lord Skills:
      • Imperial Special Forces (Karl Franz)
      • Speed of Horse 1/2/3 (All Lords)
      • Taste for Battle (All Lords)
    • Buildings:
      • Castle Reiksguard



    4. Available Submods:

    The following submods are available for this unit:



    ----------------------------------------------------------------------------------------------------------

    My other Mods:

    I hope you enjoy using this mod. If you do, then there is more to discover!

    You can find all of my mods for Total War Warhammer 2 in this collection:
    -> Nox's Total War - Warhammer II Mods

    Or have a look at my "Grand Order of the Reiksguard" series over here:
    -> Grand Order of the Reiksguard
61 Comments
Nyoblackbriar Aug 8, 2022 @ 8:59am 
idk why it not even a thing in vanilla i mean breton got this unit but not empire
<[CyaNide]> Jul 19, 2022 @ 1:46am 
Badass Nox, thanks!
Nox  [author] Jul 16, 2022 @ 3:20pm 
Hey <[CyaNide]> , yes I plan on porting them over , once IE has been released :)
<[CyaNide]> Jul 16, 2022 @ 9:59am 
Please tell me the bad boys are coming to W3 and IE...
Nox  [author] Feb 23, 2022 @ 2:46pm 
Hey MetaMike, sorry for the late reply, that would of course be okay :)
MetaMike Jan 21, 2022 @ 2:34pm 
Hi @Nox, I love your mod. Can I make a x2 Scale version of this mod that would be compatible with this? (I'd credit you & link your OG mod of course)
https://steamcommunity.com/sharedfiles/filedetails/?id=2725139566
damonzeus Aug 9, 2021 @ 9:17am 
its too weak in SFO mod,the stats need to be rebalanced
Hans Feb 25, 2021 @ 1:59am 
But the units have to be rebalanced for sfo right?
EKNgaming Dec 10, 2020 @ 12:02pm 
can we have one without a unit cap :s
Aegyssus Oct 26, 2020 @ 3:11pm 
@MessyPaladin
" Is this compatible with SFO? "
- Yes,it is compatible with SFO :
I use this mod and other mods that give extra units, and there are no problems.