Arma 3
220 ratings
SigSound ArmA 3
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
1.229 GB
Oct 26, 2017 @ 1:21am
Jun 18 @ 8:26am
96 Change Notes ( view )

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SigSound ArmA 3

In 1 collection by Sigliskovich
SigSound ArmA 3 - Entire Collection
8 items
Description














Is this mod clientside?
Yes it is.


Is this compatible with other sound mods?
Not really, you're welcome to try running this in parallel with other sound mods however you will experience a clash of different audio styles and potentional conflicts at the config level, to which I hold no responsibility of any potential instability.


Any chance of a compat for *mod name*?
Yes of course! however please use the compat submission form I've prepared to lodge requests.


Can I compile the contents of this mod into a big mod pack?
No, I'd rather you didn't do that. You may include this as part of a steam collection only.


If you have any further queries that are not listed above, you are welcome to post your questions here in the comments or on the discord.




For a list of all the odd ones, such as the patch-outs, click on the collection link button!




Any fiscal support you wish to express is greatly appreciated and will help with the speed of future updates and overall quality of the mod!

[www.patreon.com]



Should you have any requests for new compats for mods or DLC that have yet to be covered, make it known in the submission form and watch the progress of it unfold in the Discord!

[forms.gle]


To report bugs and if you want to see the development of the sound mod and the various compats in real time, or if you want to show your appreciation, or to even just say hello! Please feel welcome to join the Sigsound discord!

[discord.gg]



Thank you for choosing to play with Sigsound Arma 3!
339 Comments
Mecha Neko 22 hours ago 
Sig, just wanted to say thank you for your work appreciate it :)
Julia Jun 23 @ 7:36am 
Have to agree with Booze_rooster, low quality compressed audio with too high of a DB set, sounds just awful. Can't understand why a mp40 smg sounds like a 50. cal caliber weapon.
Fishy May 28 @ 11:20pm 
Next Generation Armory compat would be great
Sigliskovich  [author] Apr 14 @ 8:15pm 
Booze_Rooster, OK then. Clearly this sound mod isn’t suited for your tastes.
Booze_Rooster Apr 14 @ 4:47pm 
This mod makes all of the RHS weapon reloads sound PERFECT.

Then you fire the weapons:

"BLAM, BLAM, BLAM, BLAM, BLAM."

My god. Its awful. I'll take the lousy reload sound effects.
Sigliskovich  [author] Apr 2 @ 7:22pm 
Eternal Inquisitor, that is simply the nature of mods like this, all i can recommend is to edit out the relevant addon entries in the mission files themselves or to force load the mission and re-save it without the sound mod.
Eternal Inquisitor Apr 2 @ 1:35pm 
Hey, Sigliskovich. Lately sigsound has been making itself a required addon for mission files if one is saved with it loaded. This is obviously problematic. I can easily reproduce the issue, but is this a known bug?
Sigliskovich  [author] Apr 1 @ 11:05pm 
Sora, I see, I'll keep me ears open if I encounter it again.

If you need or want more direct and immediate assistance, I'm always available on my Sigsound discord, cheers!
Sora Apr 1 @ 6:30pm 
I dunno why it happened on the 29th. I cant intentionally reproduce it now, :steamsalty: Maybe my mod load order affected it. I've had no mod changes (except an ACE update) so its not like my mod list has changed in any capacity since I reported it on the 29th.

Either way, its gone now. If it comes back I'll start removing mods to see if its a conflict, but as far as I'm aware aside from ACE modifications to volume loudness, this is the only direct sound altering mod loaded.
Sora Apr 1 @ 7:58am 
Using vanilla ghost hawk (maybe CDLC ghost hawks apply too, not sure) have an AI pilot (or player) fly around while you're in the back passenger area of it, when the pilot adjusts angle during flight (e.g. moving a waypoint in zeus) you should hear it, and it only happens when using this sound mod, instead of a grown of the airframe, it sounds more like something is shattering..

I'll get you a clip of it on youtube later today. It's also the same sound effect that I previously mentioned that applied during wind in some towns which sounds like a car is stuck inside of something, or smashed into something (although I haven't checked recently if that still occurs)