Stellaris

Stellaris

143 ratings
Retextured Ships
 
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155.896 MB
Oct 10, 2017 @ 11:01am
Feb 13 @ 7:43am
4 Change Notes ( view )

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Retextured Ships

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Description
A simple retexture mod, which will affect several ships in Stellaris. I didn't like the brown and light skins of the ships, so I made this simple mod to change tone, contrasts and colours. Actually, this was just a mod for personal use, but since it was already complete, I just took several screenshots and uploaded it here.

Here a small list of the changes:
-Mammalian Ships: Are now dark grey instead of light grey
-Reptilian Ships: Have a more greyish texture now, instead of the light yellow-brownish
-Molluscoid Ships: Are now blue-grey instead of light brown, they appear darker than before
-Arthropoid Ships: Have a more greyish texture, and a bit darker than before
-Avian Ships: Now appear more blue than before, but the difference is small

I really didn't like the textures of some ships, that's why I prefer making a retexture mod, and not new categories of ships, like others would do.

Compatibility: It should be compatible with NSC

Also, you can visit my blog for all my mods, including those which aren't on Steam Workshop:
[speischeese.blogspot.lu]

Changelog:
v1.2
-Used DXT3 format instead of DXT5
-Added purple red Plantoid ships

v1.1.1
-Updated to latest Stellaris version
ATTENTION: NOT TESTED YET. THERE MIGHT BE BUGS OR ISSUES

v1.1
-Added Avian Ships Retextures (requested by Torto The Conqueror)
-Fixed Mammalian Battleship being still to white instead of dark grey

v1.0
-First Release


Popular Discussions View All (1)
10
Oct 17, 2017 @ 5:42am
PINNED: Which skins should I still change?
SpeisCheese
< >
86 Comments
SpeisCheese  [author] Feb 13 @ 7:07am 
Nah yesterday I had no time, doinng it now
👌 Dukhat Feb 12 @ 7:12pm 
So, any luck yet? :D
👌 Dukhat Feb 11 @ 12:31pm 
And if I recall correctly transparent ships should use DXT3.
But ok, thanks a lot Cheese! I really like this mod of yours!
SpeisCheese  [author] Feb 11 @ 12:28pm 
I'll look tomorrow for the issue, thx for the feedback
👌 Dukhat Feb 11 @ 11:59am 
There might be the problem, since DXT1 should be used for non-transparent ships :p
SpeisCheese  [author] Feb 11 @ 11:56am 
DXT5
👌 Dukhat Feb 11 @ 11:54am 
What DXT do you use? :p
SpeisCheese  [author] Feb 11 @ 11:54am 
I used the standard procedure for those, and there is no compression needed. I can still look if the .dds file format has been respected.
👌 Dukhat Feb 11 @ 9:26am 
Are you sure you compressed/exported/saved it correctly?
Because on a slight distance the ships become heavy pixelated.
Two Pump Chump Dec 25, 2017 @ 2:34pm 
Alright, fair enough.