Stellaris

Stellaris

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Primitive Hive Minds
   
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Oct 4, 2017 @ 2:00am
Aug 8, 2018 @ 2:43am
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Primitive Hive Minds

Description
Complimentary to my Primitive Robots mod, introducing: Primitive Hive Minds.

WARNING: Mod requires Utopia DLC. Without it, it will do nothing.

SECOND WARNING: Triggers within base game remain unreliable. Although events do seem to sometimes work, sometimes they don't. Missions are carried out fine, however.

On galaxy generation this mod will seed the galaxy with systems that contain primitive hive mind civilizations. They are less likely to spawn than regular primitives and their number is capped. Additionally, a special Sol can spawn, if no other is present. Hive minds can exist in 3 stages: Id, Ego and Superego. They will progress naturally through those and eventually become a regular country.

Hive minds also has a special valuable building called "Spawning pool" that gets depleted as it matures and will likely be destroyed if invaded.

When surveyed, they will be added to your "Other" contacts. Like with regular primitives, you can build an observation outpost over their world and carry out following missions:
  • Observation - currently I don't see any ethical differences between passive and agressive observation of hive mind, so I left only agressive observation in. With possible future expansion, I might re-introduce passive observation as a safe mode.
  • Enlighten - you can enlighten Ego and Superego hives (Id is too bestial) to become your vassals
  • Subdue - Hive Minds can simply subdue the primitive hive mind, taking over its planet and its drones. Don't forget to set the species rights.
  • Break Apart - Non-hives can turn the hive-mind pre-sapient. Those who mastered biological ascension, will instead turn them indivuals and take over the planet

COMPATIABILITY:
This mod overwrites vanilla observation missions to hide them. If another mod overwrites this file too, you might start seeing missions you are not meant to see. Alternatively, a mod that introduce different country types for primitives might result in missing missions.

Mod is fully compatiable with Primitive Robots.
74 Comments
Ronin Apr 16, 2022 @ 1:56pm 
Is there a way to have only devouring swarm hive minds to spawn as primitives? Or / and only humans?
Violent Beetle  [author] Mar 31, 2021 @ 12:44am 
Yes, it's outdated. You may try Primitive Worlds instead, though I didn't use it since my PC crashed.
Epiclazerman Mar 30, 2021 @ 2:20pm 
This mod is busted.

It shows two blank blurbs every ingame day that keep you from playing the game
Allein Apr 14, 2019 @ 4:11pm 
Why is this not vanilla?
Violent Beetle  [author] Jan 15, 2019 @ 3:17pm 
Violent Beetle  [author] Jan 14, 2019 @ 8:42am 
Depends on how much time I have. But I have finally figured most of the stuff out and managed to port majority of the content from Hives and Tombs.
SadisticNemesis Jan 14, 2019 @ 7:17am 
Any ETA on updating the primitive mods or making them one mod?
Werebat Dec 30, 2018 @ 7:55am 
Yeah, merging would be for the best. And I love these mods. I am getting endless blank popups with PHM but Primitive Robots is not giving me that - I assume it will not work anyway?

Anyway, please update when you can. Fun mods that add some nice wrinkles to the game.
T1g3rs65 Dec 13, 2018 @ 10:53pm 
+1 on merging as well. Love the mods
MightNight Dec 12, 2018 @ 11:26pm 
+1 for merged primitive mods