Stellaris

Stellaris

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Lions Mass Effect Systems
   
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Sep 24, 2017 @ 11:49am
Apr 20, 2021 @ 7:41am
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Lions Mass Effect Systems

In 1 collection by Lion
Lion's Mass Effect Systems
4 items
Description
Works with version 3.0

About this mod
These are my versions of the Mass Effect systems. Some can be used as new starting systems for custom species. Be sure to check out the many other Mass Effect mods available on the workshop.

These systems can also spawn at random, I tried to make them consistent with the default random systems. I might release a version with only the starting systems when I'm finished and there is demand for it.

My first focus is to include the clusters of major races for Mass Effect. For example, if you choose the asari home system, you will spawn on Thessia in the Parnitha system and the neighbors will be the 4 other systems from the Athena Nebula (which is the home cluster of the asari in the games): Ialessa, Orisoni, Tomaros and Vernio.

I've tried to represent the stars and planets based on the information available in the Mass Effect games. I've used the vanilla Sol, Earth and Jupiter as reference for the sizes for stars, terrestrial planets and gas giants.

Right now, 9 starting clusters are included:
  • Parnitha System (Athena Nebula): Asari home system
  • Trebia System (Apien Crest): Turian home system
  • Aralakh System (Krogan DMZ): Krogan home system
  • Pranas System (Annos Basin): Salarian home system
  • Tikkun System (Perseus Veil): Quarian and Geth home system
  • Maskim Xul System (Ninmah Cluster): Rachni home system
  • Harsa System (Kite's Nest): Batarian home system
  • Aru System (Aethon Cluster): Volus home system
  • Phontes System (Silean Nebula): Elcor home system

More details are available in this discussion thread.

Four extra clusters have been added that are not selectable as home system, but can spawn instead of a random generated system:
  • Widow System (Serpent Nebula): the Citadel, requires the Utopia DLC, is similar to a base game randomly generation Ruined Ring World system, but has the Boltzman system as neighbor
  • Vetus System (Petra Nebula)
  • Hercules System, Theseus System (Attican Beta)
  • Imir System, Amun System, Malgus System, Relic System, Strabo System (Eagle Nebula)
  • Sahrabarik System, Amada System, Arinlarkan System, Batalla System, Fathar System, Kairavamori System (Omega Nebula): Pirates on Omega in Sahrabarik System

The Local Cluster, with the Arcturus Stream and Exodus Cluster are uploaded as a seperate mod.

How to use
You need to edit your starting race before starting a new game, and set your starting solar system as one of the new systems for this to take effect.

Future plans
  • Adding more systems from the Mass Effect universe
  • Adding flavor
  • Connecting the relay systems
  • Maybe some optional compatibility patches for mods that add more planet variation, so that the best approximation of the planet's appearance will be chosen (the vanilla options for certain planets were quite limited)

Compatibility
These are just some new starting systems, it's vanilla compatible and shouldn't conflict with most mods.
Popular Discussions View All (2)
4
Nov 13, 2017 @ 1:37pm
PINNED: Bug Reports
Lion
22 Comments
Sheogorath2077 Apr 26, 2021 @ 2:06pm 
you should add Noveria, Ilos, Feros, and other systems
darksideresident13 Oct 27, 2019 @ 9:13pm 
Lion, I just want to say that I have really enjoyed these systems you painstakingly recreated. I always smile when I see the familiar nod to my most beloved video game franchise. As far as I can tell, this mod still seems to be working even with the 2.5 update. Hope all is well on your end.
DeadRobot311 Dec 25, 2018 @ 6:24am 
Awesome! Thanks for the quick reply too!
Lion  [author] Dec 25, 2018 @ 3:21am 
@pat311: The mod still works, none of the changes in 2.2.x should break it afaik.
DeadRobot311 Dec 24, 2018 @ 9:09pm 
So, is this mod dead?
Scrungo Boingus Mar 15, 2018 @ 1:50pm 
Awesome! This mod is coming together nicely!
Lion  [author] Mar 15, 2018 @ 1:41pm 
Yes, the next update of this mod will include a gateway in each of the mass relay systems.
Scrungo Boingus Mar 15, 2018 @ 1:07pm 
Are you planning to add Gateways to these systems in the near future?
DeadRobot311 Feb 28, 2018 @ 9:12pm 
I love ME series, and therefore love this mod. I noticed you added the Citadel system, any chance of implementing a working model for the citadel like in the ME games? I've been dreaming of something like that since stellaris came out. Regardless, great mod!