Stellaris

Stellaris

Lions Mass Effect Systems
22 Comments
Sheogorath2077 Apr 26, 2021 @ 2:06pm 
you should add Noveria, Ilos, Feros, and other systems
darksideresident13 Oct 27, 2019 @ 9:13pm 
Lion, I just want to say that I have really enjoyed these systems you painstakingly recreated. I always smile when I see the familiar nod to my most beloved video game franchise. As far as I can tell, this mod still seems to be working even with the 2.5 update. Hope all is well on your end.
DeadRobot311 Dec 25, 2018 @ 6:24am 
Awesome! Thanks for the quick reply too!
Lion  [author] Dec 25, 2018 @ 3:21am 
@pat311: The mod still works, none of the changes in 2.2.x should break it afaik.
DeadRobot311 Dec 24, 2018 @ 9:09pm 
So, is this mod dead?
Scrungo Boingus Mar 15, 2018 @ 1:50pm 
Awesome! This mod is coming together nicely!
Lion  [author] Mar 15, 2018 @ 1:41pm 
Yes, the next update of this mod will include a gateway in each of the mass relay systems.
Scrungo Boingus Mar 15, 2018 @ 1:07pm 
Are you planning to add Gateways to these systems in the near future?
DeadRobot311 Feb 28, 2018 @ 9:12pm 
I love ME series, and therefore love this mod. I noticed you added the Citadel system, any chance of implementing a working model for the citadel like in the ME games? I've been dreaming of something like that since stellaris came out. Regardless, great mod!
Lion  [author] Feb 23, 2018 @ 10:28am 
@LostInACave: That should be fixed with the new version I've uploaded right now.
LostInACave Feb 23, 2018 @ 8:13am 
Actually I've just noticed that in this mod and your Systems Alliance one, that whilst the home systems are fully explored, they don't have any constructed research/mineral stations.
LostInACave Feb 23, 2018 @ 7:51am 
Seems to be working fine for 2.0 =)
Scrungo Boingus Nov 3, 2017 @ 1:10pm 
I read ya, that sounds like a plan!
Lion  [author] Nov 3, 2017 @ 5:16am 
Well, I'd love to add them eventually. I haven't decided how I would implement them and I'm open to any suggestions. There's the original drell homeworld, Rakhana, too, which is uninhabitable at the time of the game. Then there's the Yagh homeworld Parnack too, which we only know by name. There's actually some more information about Kahje on the Mass Effect wiki, since it was the setting for one of the prequel comics for ME3. It's an ocean planet with a white star, so likely a F-class star.
Scrungo Boingus Nov 2, 2017 @ 3:24pm 
After you finish all the home systems are you going to add in your interpretation of the Hanar system? I know Bioware never talked about their home system, only Kahje but it would be interesting nontheless.
Scrungo Boingus Oct 14, 2017 @ 5:23pm 
Sweet, thanks for the update man.
Lion  [author] Oct 14, 2017 @ 2:57pm 
Well, I've just uploaded Local Cluster, with the Arcturus Stream and Exodus Cluster as a seperate mod . The next ones will be the other starting clusters that are known in the game, like the Volus home system.
Scrungo Boingus Oct 14, 2017 @ 12:09pm 
I really like what you have going here. Keep it up! Could you let us know what systems are coming up next?
Lion  [author] Sep 29, 2017 @ 12:49pm 
@ThracianKnight: Well, my long term goal is to finish all the clusters of the Mass Effect Milky Way. When that's done I will definitely make a custom scenario where they will all spawn in similar positions like in the game. It's actually kind of a bottom-up approach I'm doing. It's quite some work to finish just one system, but don't worry, I'll try to keep them updated after each patch :p
Slippin'Shimmy Sep 29, 2017 @ 11:50am 
Thanks, this is great! Any plans on doing the Mass Effect Galaxy? I remember there is a mod thats not been updated since 1.2
Darrien Sep 27, 2017 @ 3:37pm 
Perfect mod to add to my Turian and Salarian mods that are on the workshop