128 ratings
ADVENT Warlock - WotC
File Size
111.106 MB
Sep 23, 2017 @ 8:14pm
Oct 29, 2017 @ 9:01pm
3 Change Notes ( view )
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ADVENT Warlock - WotC

The Warlock is back with a few new tricks in an updated version of the original!

2 New Enemies: ADVENT Warlock, Warlock Abomination
2 New Research Projects: ADVENT Warlock Autopsy, Psionic Weapons
1 New Proving Ground Project: Psi-infused Grenades
1 New Weapon: Psionic Reaper
1 New Grenade: Vortex Grenade

This mod adds a new enemy to the game; the ADVENT Warlock. The Warlock is a psionic variant of the standard ADVENT Trooper that comes in 3 types, each with more powerful psionic abilities than the last including a new ability that he uses on his own unfortunate allies that were foolish enough to get wounded. In addition to his psionics, the Warlock carries a Psionic Reaper and Vortex Grenade into battle.

Despite being faithful to the original, this version has gone through a complete code overhaul. As a result, almost all variables that controls balance are now in the config file XComAdvWarlock.ini, including a boolean for KillSiredZombies (which is TRUE by default). Tweak the numbers or even remove psionic powers. Balance just about everything to suit your game.

This mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any base classes or config file entries. As such, it "should not" have compatibility issues with other mods, but Mod collisions can occur even when completely unexpected.

French: Provided by sebkulu

Enable the ADVENT Warlock when you intend to start a new campaign. Enabling it for existing campaigns can result in unintended behavior. If you decide to do so, back up your save files first.

Other WotC Mods by Ashlynne_Lee!
Loot Piñatas: http://steamcommunity.com/sharedfiles/filedetails/?id=1128231549
Flame Viper: http://steamcommunity.com/sharedfiles/filedetails/?id=1160638944

Original Mod for Vanilla
ADVENT Warlock http://steamcommunity.com/sharedfiles/filedetails/?id=692243100
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Maximum Broly! Feb 11 @ 3:34am 
Any chance you could make a hireable version of this guy? Possibly through the Skrimishers?
Aegelweard Feb 8 @ 12:22am 
@Ashlynne_Lee I tried editing that class' ini by adding this very line and although Psi Reaper has become available as a main weapon its model does not show up, the soldier holds nothingness in their hands :\
Will try to it your way.
Kazraan Feb 7 @ 7:03pm 
Made it work for theistic mod. God these guns are fun, almost as much as smashing a warlock lol.

Mega awesome fun! Thank you a ton!
Ashlynne_Lee  [author] Feb 7 @ 5:28pm 
@Aegelweard: Yes you can. Sorry for the slow response. :steamsad: You need to know the internal name of the custom class. Open the following file:

~\Program Files\Steam\steamapps\workshop\content\268500\1144417938\Config\XcomClassData.ini

Copy and Paste these line in the file:

[PsiOperative X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psionicReaper")

Replace PsiOperative with your custom class internal name. Hope that helps! :steamhappy:
Erazil Feb 7 @ 9:14am 
@Aegelweard : you need edit the XComClassData.ini file of this mod
Aegelweard Feb 3 @ 11:51am 
Thank for the mod! I already hate these !@#$% after one of them used insanity on my guys. How can I make Psionic Reaper usable by custom Psi classes?
Kazraan Feb 2 @ 5:01pm 
Really awesome mod Ashlynne. Awesome enemy, cool weapon, and fun monster surprise :-).

I was hoping someone could help out though. I am using RM's Biotic mod, and want to make this weapon available for them. Can anyone point me in the right direction for this?
Any and all help is appreciated.
Ashlynne_Lee  [author] Jan 24 @ 8:57pm 
@Flamew1ng: I'm not sure. I'd have to dig into the Breakthrough code. I assume the Breakthroughs look to the Weapon Category. The Psionic Reaper has a custom Category so it can be restricted to the Psi Operative class. The base game wouldn't consider it. It should benefit from the Beam Breakthrough, however, due to its WeaponTech value.
Flamew1ng Jan 23 @ 6:29am 
Would it be possible to make it so that the Psionic Reaper benefits from the assault rifle breakthrough?
Ashlynne_Lee  [author] Jan 23 @ 6:14am 
@victorlapin: Sure! That would be great! :steamhappy: