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;LEADERS
+SpawnDistributionLists=(ListID="DefaultLeaders", \\
whereas the same statement on the LWOTC encounterLists.ini is as follows:
;LEADERS
+SpawnDistributionLists=(ListID="DefaultLeaders_LW", \\
could this be the reason? would adding the "_LW" make it work?
Additional Note: I was having the same exact issue where there were no enemies spawing from this mod: [WoTC] Muton Harriers. I went to the encounterLists.ini for the mod and noticed that the "List ID" was missing the "_LW" in there as well. Upon adding the "_LW", the muton harriers showed up in my next mission. BUT, this mod had a CharacterStats.ini already present in the config folder of the mod, whereas ADVENT warlock mod does not have that ini.
Someone familiar with LWOTC's code base could speak better to the topic as I've never looked at it.
That being said, there are mods out there that override leader/follower configurations (like ABA, Long War, etc). Essentially, these mods toss out the native behavior described above in favor of their own spawning mechanics which don't always reflect the intent of the original mod.
If you're seeing Cursed Units being led by enemies that are not Warlocks, you'd need to look into modifying any mod you're using that overrides the native spawning mechanics.
Turns out the issue was tesla rage loot mod was dressing up normal rifles with ur mod`s skin
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psionicReaper")
to my necromancer class hero xclassdata. He is still unable to equip the psionic reaper ?
Any my otther heroes can equip ?? is it listed under normal rifles ? and if so can i remove it from rifle category and make it seperate item