XCOM 2
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ADVENT Warlock - WotC
   
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File Size
Posted
Updated
184.192 MB
Sep 23, 2017 @ 8:14pm
Sep 23, 2022 @ 1:22am
13 Change Notes ( view )
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ADVENT Warlock - WotC

Description
ADVENT WARLOCK: WAR OF THE CHOSEN VERSION
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MOD HIGHLIGHTS:
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New Enemies: ADVENT Warlock, ADVENT Witch Killer, Cursed Trooper, Cursed Stun Lancer, Risen Warlock, Risen Trooper, Risen Stun Lancer, Deathly Marionette
2 New Research Projects: ADVENT Warlock Autopsy, Psionic Weapons
1 New Proving Ground Project: Vortex Grenade
1 New Weapon: Psionic Reaper
1 New Grenade: Vortex Grenade
1 New Ammunition: Phantom Slayer Rounds
1 New Negative Trait: Night Terrors

This mod adds a new enemy to the game; the ADVENT Warlock. The Warlock is a psionic variant of the standard ADVENT Trooper that comes in 4 types, each with more powerful psionic abilities than the last including a new ability that he uses on his own allies to create Risen Psi Zombies. In addition to his psionics, the Warlock carries a Psionic Reaper and Vortex Grenade into battle.

CUSTOMIZABLE
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Despite being faithful to the original, this version has gone through a complete code overhaul. As a result, almost all variables that control balance are now in the config file XComAdvWarlock.ini, including a boolean for KillSiredZombies (which is TRUE by default). Tweak the numbers or even remove psionic powers. Balance just about everything to suit your game.

COMPATIBILITY
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This mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any base classes or config file entries. As such, it "should not" have compatibility issues with other mods, but Mod collisions can occur even when completely unexpected.

LOCALIZATION
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English
French: Provided by sebkulu

NEW CAMPAIGN
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Enable the ADVENT Warlock when you intend to start a new campaign. Enabling it for existing campaigns can result in unintended behavior. If you decide to do so, back up your save files first.

Other WotC Mods by Ashlynne_Lee!
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Loot Piñatas: http://steamcommunity.com/sharedfiles/filedetails/?id=1128231549
Flame Viper: http://steamcommunity.com/sharedfiles/filedetails/?id=1160638944
Black ICE Codex: http://steamcommunity.com/sharedfiles/filedetails/?id=2280597326
Muton Destroyer: http://steamcommunity.com/sharedfiles/filedetails/?id=2482812108
More Skill Events: https://steamcommunity.com/sharedfiles/filedetails/?id=3043880113

Original Mod for Vanilla
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ADVENT Warlock http://steamcommunity.com/sharedfiles/filedetails/?id=692243100
Popular Discussions View All (4)
10
1
Sep 11, 2022 @ 4:53pm
PINNED: Update Complete
Ashlynne_Lee
6
Jul 7, 2021 @ 8:39am
Update v2.0
Ashlynne_Lee
2
Oct 23, 2021 @ 11:05am
Russian Translation
Aks
270 Comments
GrayCat Jun 16 @ 1:58am 
Does anyone have such bug - when you uneqip all barracks psionic reaper is just disappearing from the inventory with no trace at all(
ShyGuyWolf May 4 @ 1:48pm 
I love this mod.
Ashlynne_Lee  [author] Mar 28 @ 9:13pm 
@Soulfire72: Yep, that's it! :steamhappy:
Soulfire72 Mar 28 @ 2:31am 
According to my research and the discord it's "Corpse_AshAdvWarlock"
Soulfire72 Mar 28 @ 1:26am 
What's the name of the corpse for console additem purproses? I really want to try using Vortex Grenades in my Mod Jam setup, but RNG has not been kind, so I have to consider using the console to add corpses...
jesarablackheart Jan 14 @ 6:38pm 
Any progress on that update? (just checking since this was discussed 3 months ago and it doesn't seem to have an update)
Ashlynne_Lee  [author] Oct 12, 2023 @ 9:58am 
@HIMN: Yeah, just a small one if it comes together right. I was playing with a config variable that lets you change the Psionic Reaper to be modifiable in game with weapon attachments instead of using hard-coded ones from the config file. Seems to work fine. There are no 3D modeled attachments for the load-out screen, but the green UI attachments show up in the HUD on the tactical map so you can tell at a glance what bonuses the weapon has.

There are also some cosmetic load-out changes for the lower force level warlocks and some config variables added to allow for more fine tuned difficulty adjustments regarding free actions, disorient effects, and linked zombies.

I still have some testing to do, but it's coming along! :steamhappy:
HIMN Oct 12, 2023 @ 6:13am 
New update coming up? I can't wait!
Ashlynne_Lee  [author] Oct 11, 2023 @ 10:43pm 
@HIMN: Ack! Yeah, sorry. I was looking at my development file which has a lot of changes in it currently. I added more config variables to adjust difficulty but haven't published it yet. :steamsad:

The line numbers you have should be 70 and 84.
HIMN Oct 11, 2023 @ 10:15pm 
Thank you very much, Ashlynne, I will try to update the config, though the line number you pointed does not match, however the config key is correct, I will try to equip the superior scope.