XCOM 2
59 ratings
Guardsmen [WotC]
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.205 MB
Sep 20, 2017 @ 5:43pm
Sep 20, 2017 @ 8:00pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Guardsmen [WotC]

Subscribed
Unsubscribe
Description
This mod adds a new class "Guardsman" to the game.

​“Commander, we recently received some new recruits that have a myriad of skills specializing in multiple roles. They are versatile front-line troopers that serve as jack-of-all trades’ master of none soldiers to fill any gaps in your ranks. The Guardsman is usually meant to be doing what their name implies, guarding the Avenger and various resistance havens, but when XCOM is in need they will answer the call.” -Bradford

Hello all, welcome to the first in a line of revamped and exciting Warhammer 40k-themed XCOM 2 soldier classes from RookieSlime! This class is the Guardsman, inspired by the common dog soldiers of the Imperium; this class is meant to be a versatile soldier with a bit of 40k flair to fill roles that might be missing from you squad due to fatigue, wounds, or deaths in a decent fashion. You’ll find some abilities in common with every standard XCOM class, but others that are completely unique to the Guardsman as well!

The “Fire” Tree focuses on damaging abilities that work with the myriad weaponry available to the Guardsman. Perks such as Satellite Targeting, Marauder, and Adrenaline Rush allow the Guardsman to fill in for a missing sniper, infantry, or assault class in a pinch.

The Support Tree uses skills that are meant to be used to crowd control your enemies, and put the hurt on tougher enemies for the rest of your squad to follow up on.

I hope you enjoy this custom class! We have many more exciting Warhammer 40k themed classes on the way with completely custom perks, including the Kasrkin, Commissar, and Inquisitor, so stay tuned!

Feel free to report bugs and offer feedback here on the workshop. Thanks for checking out the mod!


[All credit for ability concepts and code created by other modders goes to those modders. We are in no way affiliated with Games Workshop, nor are we using any assets, logos, etc owned by GW in any way that violates fair use. We do not make any profit in any way, shape, or form from these mods.]


Guardsman Class

Primary Weapons: Assault Rifle, Shotgun, and Sniper Rifle

Secondary Weapon: Pistol

Squaddie Perk: Versatile - Guardsmen can equip a variety of weapons.

Fire - ​Support

Corporal​: Grazing Shots - ​Suppression
Sergeant​: Marauder - ​Volley Fire
Lieutenant: ​Pistol Training - Total Combat
Captain​: Adrenaline Rush - Mine Field
Major​: Satellite Targeting - ​Endurance
Colonel: In the Zone - ​On Guard



“Fire” Tree:

Grazing Shots - Missed shots now graze for one damage, stacks with stock damage. [Passive]

Marauder - Assault Rifle and Shotgun shots no longer end the turn. Does not effect Sniper rifles. [Passive]

Pistol Training - Pistol shots no longer end turn and you gain lightning hands [Passive]

Adrenaline Rush - Gain 1 bonus action until end of turn. [4 turn cooldown]

Satellite Targeting - Gain Squadsight and 5 aim [Passive]

In the Zone - Activate to cause primary weapon kills refund their actions. [4 turn cooldown]

“Support” Tree:

Suppression - [Base Game]

Volley Fire - Fire a primary weapon twice at a single target with an aim penalty. [4 turn cooldown]

Total Combat - Using items and grenades no longer ends the guardsman's turn. [Base Game - Passive]

Minefield - Gain a single use proximity mine and equipped proximity mines gain 1 charge. [Passive]

Endurance - Gain 5 defense, dodge, and will, along with 2 health. [Passive]

On Guard - Take a shot at any enemy that comes within 8 tiles. Gain 5 defense for each enemy you can see, up to a maximum of 25. [Passive]




Class mod code and skill tree concepts: Rookie Slime

Testing and workshop write-up: Ultimentra


Recommendations
WOTC Suppression Visualization Fix - Otherwise suppression won't have an animation.
http://steamcommunity.com/sharedfiles/filedetails/?id=1130825409

Mina's Guardsmen - Another great 40k mod
http://steamcommunity.com/sharedfiles/filedetails/?id=1125863432

Fallout NV Riot Gear WOTC - Used for the screen shot above.
http://steamcommunity.com/sharedfiles/filedetails/?id=1129133766
Popular Discussions View All (2)
3
May 11 @ 7:45pm
Balance
Rookie Slime
2
Oct 16, 2017 @ 8:17pm
Bugs
Rookie Slime
< >
27 Comments
Professor Spank It Mar 10 @ 11:59pm 
Is this compatible with the New Promotion UI?
http://steamcommunity.com/sharedfiles/filedetails/?id=1124609091
Dwatch Razgriz Feb 6 @ 9:55pm 
Selectable in vanila...But no abilities...I will try the LW 2 version in vanila (with the LW 2 Perk mod) after I get some shut eye.
Rookie Slime  [author] Feb 6 @ 8:38pm 
@Dwatch Razgriz Unfortunately it does not. Vanilla uses a slightly different structure for the perk trees and has some changes to scripts that probably make it incompatible. That said, I haven't tried it personally, so you may want to try and see what happens. Just don't load any important saves!

@Compo The Smoggie Vindicare Assassin isn't really planned since their fluff weapons are a paired set of specially crafted Excitus Rifle and Pistol, which makes them extremely similar to the existing sharpshooter class. But, I may do something for them eventually, if I ever actually have time to sit down and mod.
Dwatch Razgriz Feb 6 @ 7:16pm 
Does this also work with vanila?
Garviel Loken || Luna Wolf Jan 15 @ 3:00pm 
Guardsmen, taking 5 shots a turn since I realized I could do that.
Compo The Smoggie Jan 2 @ 3:59pm 
How's about a Vindicare Assassin?

Primary Weapon - Sniper Rifle
Secondary Weapon - Sword
✠DFSpecter Dec 13, 2017 @ 8:58pm 
I think memes are in order.
Alpharius Dec 9, 2017 @ 6:12pm 
Lasrifle, Laspistol? Autogun, Autopistol? BOLTER, BOLTPISTOL? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Gas Head Nov 6, 2017 @ 6:10am 
Good to hear! Thanks for the info.
Rookie Slime  [author] Nov 6, 2017 @ 1:19am 
It's currently hard set (rather than configurable) so unfortunately it's stuck that way for the moment. I do plan on going back and properly adding configure files for both guardsmen and kasrkin, but I'm currently unable to do anything due to a lack of Internet.

Expect updates around the middle of the month!