Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod looks done but in case you're still active on AU/ARC mods, I'm wondering if the HK Droid could have it's Proving Ground build costs exposed to config like the Geth mod?
This would help with cost balancing across the various 'robotic' mods (HK, BX, EWR, Geth) that might be thrown together when running the ARC Faction.
its basically the HD versions of HK Droid Models https://steamcommunity.com/sharedfiles/filedetails/?id=1127256716
Analogy:
If I build a watch to count time in 24 hour format, the watch will not automatically become 12 hour format.
Meaning:
I build and program the unit's AI, I should have some say in its class.
I only want this unit as an Assault Class and Shotgun build. Unfortunately, they are built as Squaddies and are auto-promoted. Due to all the class mods, I get how this would be hard to code, but can't you make it work with Commander's Choice or Draw from the Character Pool using the Character Pool's class?
Or add in the ini file a line that forces all HK to be contructed as a particular class but commented out to give users a choice.