XCOM 2
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Allies Unknown Redux Species: Quarians
   
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73.558 MB
Sep 15, 2017 @ 7:50pm
Jan 1, 2019 @ 5:50pm
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Allies Unknown Redux Species: Quarians

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
The suited inhabitants of the Migrant Fleet join the fight.

With a 75 supplies recruitment price, the Quarians a XCOM Commander can recruit are quite useful with a high enough hacking skill...

Stats
Quarians have access to Sabotage, a Insanity-like skill that uses Hacking and Hack Defence, instead of Psi Offence and Will.

Depending on how well a Quarian rolls on their sabotage attempt (and depending on the target):
  • Disable weapons and require the enemy to reload to fix them

  • Cause the target's weapon to backfire, making them take damage that scales depending on the tech level of a Quarian's suit. (Think of it as them having better Omni-tools to cause more extensive backfires). This applies to any enemy a Quarian could target.

  • Cause disorientation in robotic targets, Codices, or Gatekeepers.

  • Stun robotic targets, Codices, or Gatekeepers, and double the severity of their weapon backfire (effectively rolling again for additional damage).

  • For exclusively robotic targets (MECs, Sectopods, etc), a chance to be taken over by XCOM forces for a turn

Sabotage backfire damage scales from 1 to 4, 2 to 5, and 3 to 6 depending on armour tech tier. Has a 4 turn cooldown by default. Chance to hit also scales with armour tech.

In terms of stat variations, they are identical to humans except in Aim, Mobility, Will and Hacking:

Will is tuned to be about 5 points less than normal humans.
Rookie
Quarians have 60 aim, 35 hacking, and 14 mobility.

Veteran
Same as rookie.

Commander
Quarians have 60 aim, 25 hacking, and 14 mobility

Legend
Quarians have 60 aim, 20 hacking, and 14 mobility


These stats can be changed in the mod's XComGameData_CharacterStats.ini

Known Issues

Thanks
Kexx for making the X2-compatible assets this mod uses.

Ginger for helping me to port over the mod to WotC. Also for the Quarian Flotilla flag and expanded name list.
Popular Discussions View All (2)
3
May 24, 2023 @ 12:24pm
command to assign class
Revanite
0
Oct 17, 2021 @ 3:24pm
繁中
stappy82
35 Comments
RadRoach Feb 18 @ 2:44pm 
@Northwolfteam I never did use or download any version of the augmentation mod so that wouldn't be it. No other soldiers experienced such a bug at any point either, at least not out of base xcom2.

It only happened to a Quarian and at another point I remember using another allies unknown redux mod that added Krogans and I experienced the same bug with a krogan as well. No humans or other modded species ever had the same bug affect them.

Maybe the augmentations mod could work as a possible fix in future cases if such a strange bug happens again. I'd rather not download another whole mod just to fix such a random little bug but maybe it's better then letting a valuable soldier stay irreversibly injured. I might come back and say if it worked eventually. I do plan on getting back into xcom2 for a little bit after all so here's to hoping I get a chance to try and experience this bug again. (Or not, I'd be very happy if it never happened again.)
northwolfteam Aug 27, 2024 @ 5:01am 
@Niclous it seems you used Augmetation mod. This mod has the following mechanic:
"When your soldier gets gravely wounded he gets assigned a body part randomly
which needs to be augmented in order to heal again at all.
E.g his legs are critically wounded beyond repair and need to be replaced.
How can I see if a soldier needs an Augmentation?
First, they will be listed as wounded, but don't have a number of days to heal
Second, when viewing them in the armory, the "Augments" button will have a yellow exclamation point.
Clicking it will open the Augments screen with a "Needs augmentation" text."
RadRoach Aug 18, 2024 @ 12:41pm 
Tip for future users. Don't send your Quarian out on a resistance mission where there's a chance of being injured. Not being ambushed, just injured. Had a Quarian come back injured and I got the bug where the number of days it took to heal was blank so they never healed.
Nighthunter Feb 17, 2024 @ 11:21am 
@Ginger and @RealityMachina Does the Quarian race have only one Face Prop Slot? And If so does anyone know how I can give them the upper and lower Face Prop Slots?
Chasra Jul 10, 2023 @ 12:43pm 
anyone have a problem where you recruited a second and it was named the same as the first one and you ended up with double soldier lines, but it still counted as 1 soldier as far as selecting and loading out char?
Dęąth Viper Oct 23, 2022 @ 3:59pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
CompleteTrash Sep 4, 2022 @ 2:11pm 
Any idea how to make the helmet glass less clear?
Revanite May 10, 2022 @ 10:36am 
Any command to give them a class?
DragonKingAbashī Feb 14, 2020 @ 2:54am 
@ilego you either have a mod conflict or, most likely the issue, you are not subbed to all of the required mods. I have used this and nearly all of RealityMachina's mod and they work perfectly fine. If not, RealityMachina is quick to fix whatever the bug may be.
Exo Stranger Feb 13, 2020 @ 8:47pm 
seems not to work