XCOM 2
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Landed UFOs From Day 1 WOTC
 
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0.081 MB
Sep 12, 2017 @ 8:00pm
Sep 16, 2017 @ 12:20pm
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Landed UFOs From Day 1 WOTC

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Description
Supply Raids can be UFO landings, whether you completed the Avenger Defense mission or not.

The base game requires you complete the Avenger Defense mission before encountering ANY landed UFOs.

-= OVERRIDES =-
This mod overrides the CreateSupplyRaid function. Because the old one sucked a**.

-= UFO CHANCE =-
Change it here (default is 50%):

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData.ini
[XComGame.X2StrategyElement_DefaultMissionSources]
PercentChanceLandedUFO=50

If the game rolls below this number on 1D100, you get a landing. If not, you get a Supply Raid.
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59 Comments
Sumatris Jun 20 @ 6:09am 
@ Dragon32: The former - the missions skip from the intro video straight to the "mission failed" screen aboard an empty Firebrand, complete with the Speaker gloating her nonexisting balls off about XCOM's defeat.

@ ADVENT Avenger: Thanks for the advice, but I'm well aware of the config refresh shenanigans. I used them extensively during my search for the root cause - delete configs, disable one mod, load game, start new campaign. If Gatecrasher went belly-up instantly, exit game, rinse and repeat until suddenly things were back to normal after I disabled the Day-One UFOs. Tried it another two times just to be certain, with the same result, so I have little choice but to blame this mod, unfortunately. Fortunately (?), I got the UFO Defense mission in my current campaign's third month, so now I can go back to raiding flying saucers the old-fashioned way ^^.
ADVENT Avenger  [author] Jun 19 @ 7:26pm 
It can be sneaky too, because the game doesnt warn you when you load your game that the mods arent loading correctly. It wont spit out a list of "this content is missing".
ADVENT Avenger  [author] Jun 19 @ 7:25pm 
The best medicine to not working mods is to flush out the CONFIG folder (the one in your docs folder, NOT the game ones). Then run the game, let the files regen, exit, the relaunch the game.

As a point to see if all my mods have kicked in correctly i use Instant Avenger Menus. If i dont get instantly inside my facility when i click, my mods haven't "kicked in correctly". Every once in a while i need to flush out my files for the game to work correctly.
Dragon32 Jun 19 @ 6:09am 
@Sumatris:
By "auto-failed the Gatecrasher and tutorial missions" do you mean that you'd start the mission and immediately get a Mission Failed message? Or would the game crash on loading Gatecrasher? Or something else?
Sumatris Jun 19 @ 5:35am 
I don't have any map packs installed, so I'd be surprised if that's what's causing the problem.
ADVENT Avenger  [author] Jun 18 @ 11:04am 
This is a known issue and not related to this mod. Its a map issue and in my experience mostly prevalent with Mandarbs map pack. Its also not 100 percent so it might work sometimes and sometimes not even then.
Sumatris Jun 18 @ 6:09am 
After a day of searching for the reason why my game suddenly auto-failed the Gatecrasher and tutorial missions upon starting a new campaign, I eventually narrowed it down to this mod. I have no idea why, but once I disable it (configs and all), everything's running fine again. Unfortunate story, really; I very much enjoyed this mod during my last campaign. Perhaps something can be done about it.
Tim_ Mar 6 @ 6:56pm 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. I like this mod, I will use it again.
ADVENT Avenger  [author] Oct 27, 2017 @ 6:41am 
You can adjust that in the ini files. Also a supply raid is a supply raid, both provide materials. I can post the difference i guess between both
Mr. Someguy Oct 27, 2017 @ 3:37am 
You might want to add a note that early UFO raids can give you a boost in Alien materials that you would otherwise not be able to obtain so early. Maybe it's common sense, but I wasn't thinking the mod would make the game easier when I got it. But hey, month 3 Psionic Lab, who's complaining?!