XCOM 2
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Landed UFOs From Day 1 WOTC
   
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Sep 12, 2017 @ 8:00pm
Sep 16, 2017 @ 12:20pm
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Landed UFOs From Day 1 WOTC

Description
Supply Raids can be UFO landings, whether you completed the Avenger Defense mission or not.

The base game requires you complete the Avenger Defense mission before encountering ANY landed UFOs.

-= OVERRIDES =-
This mod overrides the CreateSupplyRaid function. Because the old one sucked a**.

-= UFO CHANCE =-
Change it here (default is 50%):

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData.ini
[XComGame.X2StrategyElement_DefaultMissionSources]
PercentChanceLandedUFO=50

If the game rolls below this number on 1D100, you get a landing. If not, you get a Supply Raid.
97 Comments
mayrenise123 Dec 16, 2024 @ 12:24am 
shame that you can barely see them in Lwotc : (
Old Ben Apr 30, 2024 @ 3:48pm 
Nearly finished with LWOTC and not a single UFO has landed anywhere. I had them during WOTC but now not with LWOTC, so I assume it does not work for it.
XpanD Aug 26, 2021 @ 1:56pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
Gutted Jun 21, 2021 @ 5:32pm 
@Dragon32

Thanks. I'll probably do that for now. That way if i decide to remove the mod one day i won't have to remember to put the value back to 50 in the default config files.
Gutted Jun 21, 2021 @ 5:22pm 
I looked at the mod's sources and compared it to a copy of the original function. I didn't realize Landed UFO spawning logic was tied to supply missions in general. I knew they were gated by whether you had seen a UFO, but i thought they were just normal random missions, and not replacing a supply raid. Just never put two and two together i guess.

I might still mod it so that after you've seen or been intercepted by UFO, the chance is the default 50%, but before that it's a much lower %. I dunno, dont really feel like downloading the entire SDK right now.
Dragon32 Jun 21, 2021 @ 2:10pm 
@Gutted
Just create a text file in this mod's Config folder. Call it XComGameData.ini and have text like this in it:

[XComGame.X2StrategyElement_DefaultMissionSources]
-PercentChanceLandedUFO=50
+PercentChanceLandedUFO=40
Juravis  [author] Jun 21, 2021 @ 1:11pm 
You dont need to credit me if you recode it entirely, its all yours captain.
Juravis  [author] Jun 21, 2021 @ 1:11pm 
Sorry its how firaxis made it, they made it either a Supply or UFO and did not roll separately. I did not want to go into massive restructural changes, this only exposes the % chance from within the function and as such ensures maximum compatibility and reduces the chances of the game crashing since its entirely their code.
Gutted Jun 21, 2021 @ 1:06pm 
Shouldn't the % chance for this be a separate value configurable in the mod's own config files?

Why do it through a global default value that can affect the way regular landed ufo missions occur? Seems counter-intuitive if you ask me. 50% is way too high for a supply raid to be a ufo mission. But i'm afraid that if i lower it it will make regular ufo missions even more rarer than they are.

[edit] Seeing as you're not modding anymore (as you said)... I'm probably just going to make the change to the mod myself. If i upload it i'll give credit and link to the original.
Juravis  [author] Jun 13, 2021 @ 10:20am 
I'm not modding anymore, you can probably add manually some files to the mod itself (there shouldnt be much text in this in fact I'm surprised this would need to be translated)