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Additional Mission Types Redux
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1.643 MB
Sep 11 @ 12:55pm
Oct 4 @ 4:03pm
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Additional Mission Types Redux

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
52 items
The expansion added a lot, but there's still a couple spots that could use filling.

Currently adds:

Emergency Extraction - Council Mission Type
A resistance operative has been made and has requested for an emergency extraction. The good news is that a faction operative and a local resistance cell responded.

The bad news is that now they need help. Which is where XCOM comes in. Due to ADVENT's lock down of the area, Firebrand will need to drop off XCOM and take some turns to come back for the evac. Prepare for reinforcements and a SITREP that'll vary depending on the operative:
  • Reaper - The Lost
  • Templar - Psionic Storm
  • Skirmisher - Show Of Force
The faction soldier on the ground will follow direct orders from the Commander, though they will return to their faction after mission completion: the resistance cell will operate independently.

Rescue Haven Survivors - Retaliation Mission Type
The people of this haven tried evacuating before the ADVENT retaliation, managing to take what supplies and resources they could carry, but ADVENT caught up with them as they were moving through an abandoned city. Now they need our help.

Works like a bit like a LW2 mission: you need to escort surviving resistance personnel, both armed and unarmed, to the designated evac point. Some will already be under XCOM's control, while others will need one of the squad to rescue them.

Every civilian rescued will contribute rewards to XCOM.

Don't linger too long once you got everybody, ADVENT and the Lost will keep coming as long as you remain in the AO.

Neutralize Avatar Project VIP - Sabotage Mission Type
A port from the original additional mission types mods. Effectively a Neutralize Target mission set in an Avatar Project facility. Timer will not start until concealment is broken.

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Tritone 11 hours ago 
I have the same problem as Feezec.
Feezec 18 hours ago 
I won a Rescue Haven Survivors - Retaliation Mission Type, clicked through the photobooth and mission summary, then the game crashed before I got to the Skyranger interior loading screen. Any idea what caused the crash?
ADVENT Avenger Oct 28 @ 11:47am 
@RealityMachina I was just in a mission where the Evac Turn Timer was stuck at 1 round, and never goes down from there. Bradford barked at 2 rounds remaining that it wasnt time to remain around and leave ASAP.
3D Master Oct 7 @ 12:31pm 
Did you add missions? Because I'm now in a supply raid very different from vanilla with the same problem I had in the Show of Force mission.
3D Master Oct 6 @ 12:28am 
I came across the Show of Force mission, and it's completely bugged out. None of the enemies and possibly the resistance personnel do anything until after I've actually hit them with a weapon, which has to be an explosive, because the enemies don't even become targetable until after they become active.

The same goes for the guy I'm supposed save; he will not react, just stand there. I can walk right up to him, but he won't become active, makign the mission unwinnable. I'll reload to the avenger save before the mission and see what happens with a new misison.
Mcowher Oct 4 @ 12:39pm 
Skirmisher Sitrep could be 'Show of force.' The extra advent troops makes sense thematically.
Dragon32 Oct 3 @ 10:26am 
So they're basically the Elders' cats, then?

(No, nothing constructive to add).
ssomchay85 Oct 2 @ 5:23pm 
Cpt_Chaos Perhaps this faceless is some sick bastard that gets his kicks from toying with his prey?
Cpt_Chaos Oct 2 @ 6:00am 
Hmm it seems faceless cannot attack civvies. The question is: Why are the armed resistance soldiers classified as civvies?
Cpt_Chaos Oct 2 @ 4:15am 
Not sure if it is caused by this mod but I thought I'd mention it: Yesterday I had a "Rescue Haven Survivors" with the Chosen, Lost and Advent as opponents. It was pretty early in the campaing, first haven retal and first faceless. It was an epic battle all in all but here is the catch:

The faceless got activated on the resistance turn and proceeded to move towards the resistance soldiers, but he never attacked them although he was well in range. He always single moved to a resistance soldier, and then when I thought "oh well goodbye redshirt" he single moved again one more square to the side of the soldier. So he always ended his turn with double moving and not attacking. Strange?!