XCOM 2
1,106 ratings
Additional Mission Types Redux
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.301 MB
Sep 11, 2017 @ 12:55pm
Jun 16, 2022 @ 12:20pm
27 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Additional Mission Types Redux

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
The expansion added a lot, but there's still a couple spots that could use filling.

Currently adds:

Emergency Extraction - Council Mission Type
A resistance operative has been made and has requested for an emergency extraction. The good news is that a faction operative and a local resistance cell responded.

The bad news is that now they need help. Which is where XCOM comes in. Due to ADVENT's lock down of the area, Firebrand will need to drop off XCOM and take some turns to come back for the evac. Prepare for reinforcements and a SITREP that'll vary depending on the operative:
  • Reaper - The Lost
  • Templar - Psionic Storm
  • Skirmisher - Show Of Force
The faction soldier on the ground will follow direct orders from the Commander, though they will return to their faction after mission completion: the resistance cell will operate independently.


Rescue Haven Survivors - Retaliation Mission Type
The people of this haven tried evacuating before the ADVENT retaliation, managing to take what supplies and resources they could carry, but ADVENT caught up with them as they were moving through an abandoned city. Now they need our help.

Works like a bit like a LW2 mission: you need to escort surviving resistance personnel, both armed and unarmed, to the designated evac point. Some will already be under XCOM's control, while others will need one of the squad to rescue them.

Every civilian rescued will contribute rewards to XCOM.

Don't linger too long once you start evacuating people, ADVENT and the Lost will keep coming as long as you remain in the AO.


Neutralize Avatar Project VIP - Sabotage Mission Type
A port from the original additional mission types mods. Effectively a Neutralize Target mission set in an Avatar Project facility. Timer will not start until concealment is broken.

Escort Res. Operative To ADVENT Facility - Guerilla Op Mission Type
A resistance operative has managed to help expose an access port to a workstation, and is in the AO ready to assist XCOM with the objective. A mirror to the Neutralize Field Commander mission type, using Hack Workstation as a base.

Prepare for surprise reinforcements with no evac, however. 1 wave for Veteran and below, 2 waves for Commander+.

There are both tactical and strategic bonuses for keeping the operative alive, and accomplishing the primary objective with them.

Popular Discussions View All (2)
1
Nov 15, 2020 @ 10:29pm
Mission bug that can prevent end - endlessly crashes game if trying to load
Torrent
0
Dec 6, 2018 @ 12:23pm
French translation
El Simono Grande
464 Comments
liftedBodhi Jun 12 @ 3:34pm 
Does this mod work with long war of the chosen. I use to play this mod on vanilla xcom 2 and loved it. Can some one tell me if it does?
pas May 3 @ 12:33pm 
I am giving this mod a try and it is nice to have new mission types, so thank you. My first mission was the Escort Resistance Operative to the hacking station. Once I got there, the operative had an option to disable all enemy weapons. I used that option but there was no effect. The advent came out moving and shooting next turn with no reloading necessary.
Dragon32 Apr 25 @ 8:00am 
@Tortus
If you can't get it working have a look at the "Diverse Aliens By Force Level" mod, you can probably duplicate what Configurable... does
Tortus Apr 24 @ 6:42pm 
Binary search shows that Configurable Pod Sizes is somehow preventing the resistance survivors from spawning. When it is disabled, they spawn fine even with 385 other mods. Will try to see if I can figure out why.
Tortus Apr 24 @ 4:46pm 
I don't know if it's of any help, but I found this in my launch log:

[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_ChosenSelector_EmptyFallback'
[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'ResistanceSurvivors'
[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'ResistanceSoldiers'
[0300.43] Warning: Redscreen: [DanK] Unable to find EncounterID 'ResistanceSurvivors_GroupTwo'

I can definitely see EncounterIDs with those names in the config of the mod, though, so idk.
Tortus Apr 24 @ 3:33pm 
Anyone else experience resistance haven survivors just not spawning at all on the Retaliation mission?
Dragon32 Feb 12 @ 10:49am 
@battleangel30
Best think of WotC as XCOM 2.5, it's so different from the base game. If there's a mod with versions for both then only run the version for the game you're playing.
battleangel30 Feb 11 @ 4:20pm 
I was talking about that one for base game.
Dragon32 Feb 11 @ 12:08pm 
@battleangel30
Which other mod? RM has a version of this for the base game, which you shouldn't try and run with WotC
battleangel30 Feb 11 @ 11:06am 
Is there a difference between redux and the additional mission mod.....do i need both or one or the other?