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It's been years since I looked into modding XCOM 2, but your issue may be down to the game needing each vanilla class to be replaced (ie. you need 4 new classes). This is down to the game starting with each of these classes in the first mission and the way classes are spawned for the pool of soldiers in game. Comment out each of the vanilla classes and replace each with a copy of your Grunt class, so you'll have 4 of the same class, but the game will only care that there is a class for class replacement.
There's more details in guide a created.
@darkace77450
Also check the guide. It will explain what you're looking for.
All the best
Guide link
Have you got this mod, or any of Richards other mods working?
What exactly are you trying to do; is it a replacement class or a new class?
What abilities do you want the class to have and have you researched them?
I can't even get the bloody mod making thing to work and I feel like I'm just better off giving up TT^TT
Here is what I have:
+SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="SkirmisherStrike")),\\
(AbilityType=(AbilityName="LW2WotC_DenseSmoke")),\\
(AbilityType=(AbilityName="LaunchGrenade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
),\\
+SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),\\
(AbilityType=(AbilityName="LW2WotC_AreaSuppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),\\
(AbilityType=(AbilityName="Suppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),\\
(AbilityType=(AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))\\
),\\