STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Conflict in Space: New Units
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1 sept. 2017 la 15:28
1 sept. 2017 la 16:08
2 jurnale de actualizare ( vizionare )

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Conflict in Space: New Units

Descriere
Mod by Avenger85

What is Conflict in Space?

This is a mod for the original version of Empire at War, dating back way before Forces of Corruption expansion even existed and pioneering many features which the developers would later end up implementing in Forces of Corruption, such as Fighters in Ground Combat as well as Orbital Bombardment feature, Super Star Destroyer sized ships such as the Executor-class, fully functional Death Star II with manual precise targeting superlaser and more.

Mod greatly enhances the original Empire at War experience thanks to all the new features and units and is fully playable along with its new features in Galactic Conquest, Skirmish AND Campaign modes - the last one is something that very few mods can brag about especially when it comes to not breaking the Campaign scripting.

Based on last officially available version of the mod - Version 5.1 and therefore identical to it, this is merely the Steam Workshop release for compatibility with the new version of the game.

For full list of new features, units and changes see the list below:

New Features

- Manual Targeting Superlaser: carried by Death Star II and can target larger ships
- Orbital Bombardment: replaces Bombing Run when Bombardment capable ship is in orbit
- Super Star Destroyer sized ships
- New maps and increased map sizes


New Units:

Empire:
- Death Star II
- Sovereign-class Super Star Destroyer
- Executor-class Super Star Destroyer
- Titan-class Star Destroyer
- Venator-class Star Destroyer
- Tyrant Missile Cruiser
- Lancer Frigate
- TIE Defender Fighter/Bomber
- TIE Phantom Stealth Fighter
- TIE Avenger Fighter
- Royal Guard TIE Interceptor
- TIE Interceptor Fighter
- TIE/D Automated Fighter
- Scimitar Assault Bomber
- V-Wing Fighter
- ARC-170 Fighter
- AT-TE Walker
- TIE Fighter (Ground)
- Imperial Royal Guard
- Storm Commandos

Rebellion:
- Mediator Super Battle Cruiser
- Republic-class Star Destroyer
- MC80a Wingless Star Cruiser
- Assault Frigate Mark I
- Liberator Cruiser
- K-Wing Bomber
- E-Wing Advanced Fighter
- B-Wing Fighter/Bomber
- Z-95 Headhunter Fighter
- T3-B Heavy Attack Tank
- K-Wing Bomber (Ground)
- Wookie Warriors


New Heroes:

Empire:
- Admiral Piett: Super Star Destroyer "The Executor" with Commander Bonus and Power to Weapons ability
- Captain Needa: Imperial Star Destroyer "The Avenger" that's faster and more manoeuvrable
- Grand Admiral Thrawn: Officer-type that greatly boosts effectiveness of ships and has Ship Reveal ability
- Mara Jade: Ground-type that uses modified Z-95 Fighter in space

Rebellion:
- General Jan Dodonna: Officer-type with Ship Reveal and Find Weakness abilities
- Kyle Katarn: Ground-type that uses unique ship Moldy Crow in space
- NRS "The Mediator": Super Battle Cruiser with Heavy Ion Cannon ability


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Empire at War (NOT Forces of Corruption). Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (without quotation marks):
"Modpath=..\..\..\workshop\content\32470\1125778897"
361 comentarii
Varlun 11 mai la 11:25 
ALSO THERE IS ONE ISSUE IF YOU ARE PLAYING EMPIRE:

You need to be careful for K-Wings, these are genuinely too overpowered but other than that everything else is fine
Varlun 8 mai la 17:44 
Honestly this mod is amazing. It's decent size, you get quality units that match vanilla for both the rebellion & the empire. Very vanilla friendly if you're looking for a mod that isn't a revamp.
ant.723 1 mai la 9:31 
i love this mod but the space battles are frustrating if your the empire. the super star-destroyer is almost impossible to bring in as a reinforcement. its too large to find a spot half the time and very hard to see it lit to tell you your in a place to place it.
JohnTheProphet 26 apr. la 15:42 
@peyparoni look at the description.. the guy said that only EAW. Not FoC
Raininfall 21 apr. la 11:26 
@RobloxSpaceAdventures unlimited unit cap is cheating
TF2Friendly123 23 mart. la 13:34 
Where do i build the executor?
RobloxSpaceAdventures 15 mart. la 9:57 
please,add unlimited unit cap.,i need it so much
JamJam 15 febr. la 2:35 
in campaign you cannot build any ships of this mod? but the AI can?
General Tantor 13 ian. la 12:33 
Nice Classic! Loved this one!
post-lapsarian human 25 dec. 2024 la 15:37 
Unfortunately somehow FoC is corrupted and I can only play EaW (I know its more than likely mod related) and am very happy to find this mod. I do wish that in the future you could maybe add the feature to send in only one ship/unit when going in for a space battle? not sure if that's possible with EaW, thanks for your hard work nonetheless!